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Pojo's Naruto Card of the Day

Image courtesy of bandaicg.com

Silent Killing Jutsu

Card Number: J-014

Review Date: 03.20.07

Average Card Rating

Constructed: 2.38
Limited: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Silent Killing Jutsu

Woah, that's a lot of chakra. In a common jonin-level jutsu exchange, victory depends on your amount of Sharingans/Trigrams/Vortexes; anything that takes up this much chakra, can't stop a jutsu, and can only injure ninjas (maybe it should be called Silent Non-killing, justkindof Hurting Jutsu) just isn't worth it.

Limited/Constructed: 1.5/5


Silent Killing Jutsu

We continue our path week with a card that might see more play with the 2nd hokage.

The main advantage of this card is that you have the chance to wipe out an entire team. Almost every ninja has terrible injured stats. Also it will stop any non-valid effects.

However it requires ''Jonin'' or higher Rank so it will be useless to you if you draw it on the first turn. Also the chakra cost is a joke. 3 water + 1.

My advice if you play a water deck with a couple of 2nd Hokage’s then it might be worth it. But giant vortex Jutsu is a lot better.

Constructed: 3/5 (2nd hokage decks)
Limited: 3/5
Art: 4/5


Silent Killing Jutsu
Cost: 3 Water, 1 Colorless

Requirements: Jonin Rank or higher. Target: Every ninja battling against the user.

Effect: Change the target to Injured Status.


Spring break is finally upon some of us college folk, so look forward to some nice reviews.

This jutsu is an interesting one and shares the same hefty cost as Wind Style: Great Breakthrough, which makes it unique in that regard. This is the Path to Hokage version of the card, which isn't Zabuza only. The main issue here is whether or not the cost is worth what you get. It is definitely an interesting effect, weakening severely an entire time at once, ensuring that your team will get an outstanding victory. This effect would be better if there weren't Water Prison Jutsu that helps to accomplish the same task at half the cost and without requirements. Water Decks already have a lot of great jutsus available to them, and there isn't much space, so many decks may take Twin Snake Sacrifice, Giant Vortex, Water Prison, etc. over this card.

Constructed: 2.5/5: Just too costly for what you get, would be great if it affected all ninjas like the Zabuza version does...

Limited: 3/5: Can be nicer as a good combat-swinger and has Zabuza to work with in PTH, has some potential here...

Until next time-Meb9000


Tuesday is the card Silent Killing Jutsu, a Water Jutsu from Path of Hokage. Although you need a Jonin, 3 Water Chakra and a Chakra of your choice, you can change all ninjas battling against the user to injured status. Silent Killing Jutsu is a relatively expensive card, but it can be worth using in a Mono-Water deck and works espcially well with Zabuza and/or Guillotine Sword, which kills all injured Ninjas opposing you. It's not something you'd use in combination with Friday's card, but you can easily take out teams with this. It's not the best Water has at Ninja Removal(getting rid of your opponent's ninja), but this version is one of the better tools Water has for the job it does so well.

Limited:3/5(if you can pull enough Jonin to use it)
Constructed:3/5(This card works great to help with Ninja Removal)


Killing JutsuJutsuR
this card is ok but it is over shadowed by vortex so i dont think its ever seen play even in a mono water try it out it might work for you
constructed: 2/5
limited: 3/5

St. Yuriy

Silent Killing Jutsu - Water
Water l Water l Water l Anything
Requirements: "Jonin" or higher rank
Target: Every Ninja Battling against the user
Effect: Change the target to injured status.
Its good, but it requires Jonin and 4 Chakra. So that means it's good late game.It doesn't kill as the name implies, but injuring a whole team is pretty good. Not much to say, I think water vortex jutsu is better though.

Constructed: 4.0/5.0 (I think there are better water jutsu than this.)
Limited: 3.5/5.0 (If you can get enough Chakra and a Jonin to use it)
Art: 5.0/5.0 (GO!!!1! Zabuza!!!1!)

Beastly Mage

Silent Killing Jutsu (j014)

Hello, again. Beastly Mage here with another jutsu for this week. Today's card is Silent Killing Jutsu from the first set. Back way then, it was a good card for Steam Decks (Fire/Water Decks). Nowadays, it's not that good IMO. Three Water Chakras plus one more, plus a Jonin Requirement, just to change the position of a Ninja (Note: it's not really damage, just a position change). Sorry, guys and gals, this card is not that good.

Constructed: 1/5
Limited: 1/5


Silent Killing Jutsu
Chakra cost: 3 Waters amd 1 of anything
Requirements: "Jonin" or higher Rank.
Target: Every Ninja Battling against the user.
Effect: Change the Target to Injured status

Wow. Just wow. Lets just look at this, shall we?

Its a Water, which is one of the best Elements, next to Fire.
It injures every Ninja battling against the user.

And thats where I run out of good things to say.
This thing has an excessive Chakra cost. FOUR Chakra. Thats too many for me, unless its great Breakthrough, or Giant Vortex.

To add to the fact that its too expensive (Chakra-wise), its also very specific. Only Jonin can use it. I would justify using this card if it discarded the target(s), but then it would be broken.

Theres a much better alternative to this. That alternative, is Giant Vortex Jutsu. -_-'

However, this card can be very helpful late-game when you have alot of cards in your Chakra Area, and are being looked down at by a team of Zab, Kurenai, Kakashi. But by then, your opponent will probaly just Sharingan Eye this, or have a Kabuto out. :/

Constructed: 2/5 [Use the 2nd Hokage with this, it'll make it alittle bit more reasonable]
Limited: 1.5/5 [Take this out, and use your 3 Giant Vortex Jutsu's. Yes, and the Bingo Books.]
Art: 1/5 [A fake Kakashi being killed by Zabuza :/]


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