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Pojo's Naruto Card of the Day

Image courtesy of bandaicg.com

The Final Competition Begins

Card Number: M-146

Review Date: 03.15.07

Average Card Rating

Constructed: 2.33
Limited: 2.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


The Final Competition Begins

Wind can pull together some pretty strong genins; with Gaara, Temari, and someone else, you can easily put together a team of 7-8, but chances are your opponent will just chump block with one of their used up genin, and you just wasted a card. I see little use for this card.

Constructed/Limited: 1.2/5


The Final Competition Begins!

Another interesting mission today.

The advantages of this card is that it is turn 3 which is ok. Also later on in the game when your opponent has high level ninjas out then you can get some key battle rewards.

However this could be a wasted mission card if your opponent has a few Genin out. Also it allows your opponent to organize their teams.

My advice is that if you play a lot of Genin then it might be worth playing but I don’t see this card getting a lot of play. Try it out.

Constructed: 1.5/5 (Genin deck)
Limited: 2/5
Art: 4/5


The Final Competition Begins
Entrance Cost 3-Hand Cost 1

Effect: your opponent may organize his teams. Only Genin ninjas may be sent out to battle this turn.

Yet another Wind mission that has to do with battle control. This one happens to have entrance costs in between yesterday's card and Pass Permit. Interesting coincidence lol. Anyway, this card is much more specialized than either of the two other missions mentioned before.

As I said in yesterday's review, missions that are too specific tend to lose out, especially since you need a hand cost to play them. this one also gives your opponent a fair chance to bring equal fighters to the showdown. On Turn 3, there will be a good amount of Genins out to be sure, but it is also when focus has shifted towards Special Jonins and other ninjas. Thus, a lot of your Genins may have already been discarded or injured. This mission really needs to be built around, with a lot of good, strong Genins like Naruto [CoP] or Sasuke [Analysis of Competence], that way you will have a better chance of snagging some battle rewards or nice victories when you use this mission.

Constructed: 2/5: Too specific, and the Genins are meant for the early game, not mid-game when the biggers ninjas come out to play.

Limited: 1.5/5: Same reasons as above, but there is also a lack of really strong Genin, since the odds of you getting a nice Naruto CoP +Temari AM opening are slim...

Until next time-Meb9000


Thursday's card is another Wind card and while it's not as good as the previous two at first glance, it could actually be better if used right. The Competition Begins only allows Genin to attack, but the opponent can rearrange the teams. It starts to hit at Turn 3, which means your Genin can attack when your opponent has started to play his or her Chunin and Special Jonin. Some of the strongest Genin in the game are Wind, and if you play Wind, you'll more than likely have a Team seven or more Genin team by Turn 2. Another good card that plays of Genins is Sasuke Uchiha, Analysis of Competence. I could see this as a possible candidate for a deck with a little innovation, but right now, only the guy willing to experiment would use it. It's certainly playable, if you can utilize it at the right moment.

Limited:2.5/5(this relies on getting a lot of good Genin, and unless you pull some Sasukes and Temaris, you may not want to use this)
Constructed:3/5(You can plan some better Genin teams to use in Constructed)


M-146The Final Competition Begins MissionU

this card is ok but i wouldn't run it now if you can find a way to make 3 teams of 5 or more with gennin only then you can use it otherwise dont think about it


Beastly Mage

CotD for 3-15-07

The Final Competition Begins (M146)

Beastly Mage here. Today's card is another Wind mission. This one, though works completely different. First off, your opponent can organize whatever teams he/she has out. Sometimes, that's not a good thing. But, the second effect is what makes this card nice. Only Genin level Ninjas can battle during that turn. If you have a few out, but your opponent has none, you can score a few hits. In a Genin Rush deck it can be a good card.

Constructed: 4/5 in a Genin Rush deck
Limited: 4/5


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