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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Kuromaru
[Partner]

Card Number: N-197
 

Review Date: 06.05.07

Average Card Rating

Constructed: 2.50
Limited: 2.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Beastly Mage

 

Kuromaru (n197)

Hey there, Pojo-ers. Today's card is another Ninja that shines in an animal deck. Kuromaru's got pretty much the same effect as the first Akamaru, but he's got better stats. In fact, you'd want him up in front, but he's useful in the back too. Still, he solely belongs in the animal deck. And you probably know how those decks work. Try it and see.

Ratings:

Constructed: 4/5 (animal deck)
Limited: 3/5
Art: 4/5


Uberdylan

Kuromaru
Now we take a look at Tsume's partner, a wolf with an eyepatch. That can talk.
It is one of the few cards that let you swarm your opponent, but that doesn't count for too much when you can only send out 3 teams. It also has the potential for dead draws, and can't be used as a chump blocker. However, it can, apparently, use jutsu; a pretty good trick when you have no thumbs.

Limited: 2.5/5
Constructed: 2/5


Swordmaster
13

Tuesday's card is Kuromaru and you can't really talk about Kuromaru without talking about Monday's card, Tsume Izunuka. When you play Tsume, you may also play Kuromaru, which is good because you can play two ninja at once. However, neither have great stats at turn 4 with Kuromaru's at 4/something(I could find it if the link to bandai's card games was working) and Tsume's 4/2 I think. Still, this can definitely be placed in a Ninja animal deck abusing Fang over Fang and Ninja Art of Beast Mimicry: All Fours Jutsu with any card that has the Fang attribute, including the Nine-Tailed Fox. Ninja animal decks aren't really playable yet, but we should get a new Kiba, Akamaru and maybe more Kiba-based Jutsus (don't hold me to it though).

Limited: 3/5(she's still bigger than most stuff coming out around Turn 4 and less)

Constructed: 2/5(outside of a Ninja animal deck, you're more than likely running something else)

AJJ

Today we get to look at Kuromaru, Tsume’s partner in crime.  Kuromaru is an animal and the most powerful one so far.  He has ok stats but can’t be sent out to battle by himself.  However, if you have Tsume on the field, he can be played out side of the 1 ninja per turn restriction allowing you to play him and Tsume on the same turn, creating an instant team of 8.  Besides stats, he is an animal and will see play in Kiba mill decks along with Tsume.

Outside of animal decks, Kuromaru will see no play.  He’s like a worse version of Kidomaru (worse stats and negative effect) a turn later and Kidomaru isn’t even a good three drop.  With his bad stats and negative effect, Kuromaru will see no tournament play outside of obscure theme decks

 

Limited:  2/5 (Bad 4 drop)

Constructed:  2/5 (only playable in mill decks)

Art:  1/5 (Worst Flavor text ever)


 

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