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Choji Akimichi

Card Number: N-US016

Review Date: 06.29.07

Average Card Rating

Constructed: 3.60
Limited: 3.17

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Friday's card is the new Choji Akimichi, Formation who isn't unfortunately not nearly as exciting as the other two. He's still a Turn 0 2/0 healthy, 0/0 injured. His effect allows you to deal 1 damage to a ninja with an entrance cost of 0 if he's opposed, in which case he also takes 1 damage at the end of the turn. Choji unfortunately gets the short end of the stick when it comes to awesome effects for the Ino-Shika-Cho formation as his relies on Shikamaru's ability and in a way Ino's to work and in the end he still takes a damage, which can kill him. If anyone read the article in which bandai previewed these, they added the new Hinata because of the backlash Choji suffers from his effect. To make Choji work repeatedly, you need to keep him healthy, which the new Hinata does(I can explain more if we review her next week). You can also use Iyashi or Mitate because ultimately Choji's effect is more reliant on Shikamaru than Ino and she can be traded out for either Iyashi or Mitate. Alone, Choji is still a good Turn 0 ninja as he is as big as most anything dropped Turn 0(aside Sasuke) and can at least do 1 damage to any opponent's ninja if he attacks. Alone, he's a crappy Dosu. With Shikamaru and healers, he can get really annoying.

Limited: 3/5(even if you don't pull Shikamaru, he'll render any Turn 0 ninja less useful)
Constructed: 3/5(he looks like a crappy Dosu until you run the new Shika and healers)

Beastly Mage

Choji Akimichi (N-US016)

Happy Friday, Naruto fans. Today's card is another member of the Formation deck. If he's sent out to battle and opposed by a Turn-0 Ninja you can give that Ninja 1 damage. Problem is that at the end of the turn Choji gets damage as well. But, if you run the Formation deck and you have the combo out (The new InoShikaCho team + The new Hinata at Stand-By) you don't have to worry that much.


Limited: 3/5
Constructed: 4/5
Art: I'm hungry!/5


Much like Naruto [Control of Power] and Third Hokage [Addressing Past Wrongs];
Play him...
or else. :)

On to the review!
This Chouji is the king of all Choujis by far! He's like "It would be my pleasure...to kick your teeth in then go party with your girlfriend! Cuz I'm a playa!"

Let's take a look at his potential (on his own)

he can injure:
Sasuke AoC (gives him two damage unless they pump sasuke somehow)
Naruto CoP (when it's already injured of course >_>)
Shikamaru IQ
And will basically give 2 damage into any other turn 0 ninja that people sometimes play to smooth out their elements, like Shigure or Kiba.

But pair him with Shikamaru [Formation] and that's when the fun really starts. Suddenly, Chouji is a threat to your opponent's Zabuza, Kakashi ES, third APW, or whatever. Man, wouldn't it be funny to see your opponent hesitate to send one of their big Jonin ninjas out only to be chump blocked and pwned by a chubby teenager?

I expect him to be a staple, much like Shika [US Formation] and Naruto [Control of Power], but it's still too early to say!


It’s Friday, and what better way to celebrate Friday than laughing at a fat kid, but not any fat kid, Choji. The new Choji succeeds where almost all Chojis have failed before him, he’s actually playable (Chubby was ok for a little bit). The new Choji has a more flexible version of the Dosu effect, though limited. He can give one damage to a turn 0 ninja battling against him and give himself one damage at the end of the turn. Though he’s not valid, he doesn’t have to be the head ninja to pull off his effect, and when paired with the new Shika, he can take out any head ninja battling against him.

Though he has a good effect, he has crappy stats for a turn 0 drop and a lot of competition. His effect is good but will often be useless and inconsistent + without a Shika he becomes useless late game. Overall, Choji is a fat, stupid, butterfly..? ninja that opens the door to a lot of interesting combos and will probably see some competitive play (especially in Genin themed decks).

Limited: 3.5/5 (Good effect and ok stats for a 0 drop)
Constructed: 3.2/5 (Though not that great by himself, he opens the door to some interesting combos and deck archetypes)
Art: 3/5 (Ughh… So FAT!)


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