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Card Number: N-US035

Review Date: 06.26.07

Average Card Rating

Constructed: 4.10
Limited: 4.30

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Tuesday's card is the new Haku, Camoflague coming in Eternal Rivalry, a card good not just for the stats but for the art, too(check out bandai.com to find the card image).  Haku keeps the Super Rare stats of 4/3 healthy, 1/1 injured, but his effect is what makes him great.  You can change a ninja on your team to injured status to make that ninja untargetable by your opponent's Jutsu that turn.  You also get to heal the ninja you injured for the effect at the end of the turn.  Giving any ninja on your team a Disguise Jutsu type effect is awesome.  Having to injure them temporary is a downside as most ninja are worse statwise and sometimes lose their effects when injured.  The effect is usually worth it, especially if you use it on a ninja whose important stats change very little if any or get better.  The best part is the new Haku for all those Haku fans is a Rare, so it'll be easier to get than the best one from Path of Hokage
Limited:5/5(great stats and effect, definitely a chase rare)
Constructed: 5/5(possibly the best Turn 3 out there)

Beastly Mage

Haku (N-US035)

Hey there, Naruto fans. Today's card is another incarnation of Haku. This one promises to be better than the Super Rare version. By injuring a healthy Ninja, that Ninja can't be targeted by your opponent's Jutsus. At the end of the turn the Ninja is healed. It's actually a good effect, too bad it isn't valid AND it has to be another Ninja other than him. He also has the same stats the Super Rare version has, so it could be useful (if not more).


Limited: 3/5
Constructed: 3/5
Art: 4/5


Ah, this Haku is so good. They didn't really need to give him 3 support because now Tayuya is basically unplayable except in Sound/Disaster decks. He's got good combat, good support (Just don't let him take damage) and he can protect one of your big ninjas from a Jutsu. Let's say you play Vortex. Your opponent doesn't have a negation Jutsu so they have to target Vortex's user with 8 Trigrams or something. You use Haku's effect, and your Jutsu prevails!! Also, if your ninja is already in Injured status and you use this effect, it will actually heal the ninja in addition to protecting it!

In limited, it's got awesome support and an effect which, while not nearly as helpful as in constructed, is nice to have on your side.

The only weakness I can see in Haku is that it shares a slot with Hayate Gekko [Detecting a Plan] which most people run in 3s. I don't like using more than 3 Ninjas on my turn 3 slot. It's injured stats aren't that hot compared to Tayuyas, but Haku's effect more than makes up for that.

Constructed: 4/5
Limited: 4/5
Art: 5/5 (Hunter nins are cool!)


Today we get to look at a great new take on a Path ninja, Haku.  The new Haku will probably become a staple in mono water decks.  During the chain of jutsu, he (or she) can injure a ninja on his team to make him un-targetable from your opponen’ts jutsus, and at the end of the turn, he heals that ninja.  Though very situational, this effect is potentially game changing.  Say you attack with a team of Ordeal, new Haku, and Second Hokage.  Your Second Hokage uses Vortex and your opponent Trigrams him.  Haku could injure the Second, canceling the Trigram and allowing Vortex to resolve. 

            Though it has its uses, Haku’s effect is pretty situational and could often be useless, though with 3 healthy support, he has great stats for a 3 drop and there’s no reason not to run him (unless your 3 slot is chock full of DaPs).  Overall, the new Haku is a great new ninja for Mono-Water and should see a fair amount of competitive play due to his great effect and good stats. 


Limted:  4/5 (Great effect and great stats)

Constructed:  4.2/5 (Great effect and stats but a lot of competition for the 3 drop: DaP and Tayuya)

Art:  4/5 (It’s… a Boy???)

Darth Sideous


Toad we look at Haku[Camouflage] from Eternal Rivalry. It's a water ninja as all Haku's are. This new Haku has a very nifty effect and might see some play over some of the popular turn 3's that are there for water including Tayuya and the Super Rare Haku from Path. For 1 turn, he can make any ninja in his team a Kabuto[Covert Operative] although, he has to injure the ninja, so cards that aren't valid, I assume, such as Zabuza[DoCV] won't be as useful with this card. Against Fire decks it's a good way to avoid an 8 Trigram, but injuring a ninja can be a bad thing if you don't have the power or a Jutsu card. Haku still brings only a 1/1 injured status and his effect is not valid, so it's still not as great as it could be. I am just glad Bandai decided to remake Haku.


Constructed: 3.5/5 He won't be used that much, but he's decent

Limited: 4.5/5, He's only Rare and has 3 Support, enough said.

Darth Sideous Out!


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