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Zabuza Momochi
[Roar of the Ogre]

Card Number: N-US034

 

Review Date: 07.09.07

Average Card Rating

Constructed: 4.38
Limited: 4.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Beastly Mage

Zabuza Momochi (N-US034)

Hello Naruto fans. Today's card is the Super Rare Zabuza. The effect? During the exchange of jutsu you can increase its combat by 5, giving him a total of 11. Problem is that at the end of the turn you have to discard this guy. It's still pretty good, since you can use him to get rid of that really big team your opponent may have. Try it and see.

Ratings:

Limited: 4/5
Constructed: 4/5
Art: 3/5

Akira

Hello pojo readers! Today's card is Zabuza Momochi [Roar of the Ogre], a Super Rare from Eternal Rivalry. (The first of five cards chosen by yours truly :D)

This guy is insane, just like any Zabuza rightfully should be. The Rare version could kill the head ninja if it won a victory, (and RARELY kill a whole team with an outstanding victory, but this isn't easy to do)

The SR Zabuza, however, has a good chance of killing the head ninja and damaging the back ninjas as well. An 11 all by himself with Haku (3) plus Orochimaru/the Second Hokage (4) is 18 team power! Most standard teams of Kakashi, the Third, and Kurenai are 13 power!

But now that I've mentioned the Third, his power seems to wane signifigantly. "Well, won't my opponent just bounce my Zabuza if I pump him?" you may be thinking.

Well, yes, but that's part of what makes him great. The rediculous power of the Third Hokage [Addressing Past Wrongs] can get rid of your ninjas, and your jutsus, too, and one of the problems water has always had against fire is that Giant Vortex is easy to counter with the Third and 8 Trigram DSSF. But if you use Zabuza's effect and your opponent uses the Third to remove your 11-Combat Ninja, just have your Kabuto or whatever play Giant Vortex, or have some negation to get rid of your opponent's 8 Trigrams, Sharingan Eye, or whatever backup negation they may have against your jutsu. Your opponent has used his Third already so he won't be able to stop your vortex!

This is only an example of Zabuza's strength in mono water. Consider that not everybody runs Fire, making this Zabuza the single most powerful ninja in the game after using his ability. (He could trump the 9 Tailed Fox if they went head to head!)
Definitely a great addition to a water deck.

In limited, he is Ab. So. Lute. Ly. In. Sane. Pulling this guy out of ER packs is pretty much like pulling APW out of R&R packs, meaning, if you get lucky enough to do so, you have a VERY powerful card on your side.

Discarding himself to use the effect is a hefty price, but APW's effect was a killer and it didn't lower his playability. I expect the same for Zabuza.

Constructed: 4.5/5
Limited: 5/5
Art: 5/5

Darth Sideous

Zabuza Momochi[Roar of the Ogre]

Today we are looking at the Super Rare Zabuza from Eternal Rivalrly. He has the same stats as his counter-part in Demon of Cloud Village along with the same atributes. What makes him good is his built in APW like effect, but it's not as good and it's for water. During the exchange of Jutsu, you can give him +5/+0 and then discard him at the end of the turn. Now, the question is, would this card be better than than the ever so popular Demon of Cloud Village? I wouldn't say that this card wouldn't see play as how many times would your opponent block your Zabuza[DoCV] to actually allow him to use his effect? The answer would be not many times, most people chump block DoCV, so they don't end up losing their strong Ninja's in case they pull of a trigram or something to get rid of him. Both this card and the old Zabuza have their good points. I really like this Zabuza, and I think he will see some play, but most people will still use the other Zabuza. It's not that he's bad, but the other Zabuza has a nicer effect without discarding himself at the end of the turn.

My ratings:

Constructed: 4.5/5... He can be reallly annoying.

Limited: 5/5... You pull him and you're in good position to win.


 

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