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Healing Technique

Card Number: J-207

Review Date: 07.02.07

Average Card Rating

Constructed: 2.25
Limited: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.



Healing Technique


Cost-1 chakra

Req: Medicine combat attribute.

Target: 1 Ninja.

Effect: Heal the target or remove every poison counter from the target.

Sorry for my long absence, but even summers can be busy, and mine definitely have been with work and family get togethers lol. Anyway, we will be reviewing "Jutsu with requirements" all this week, so let's get started.

Healing Technique is a cheap, but rather limited Jutsu that has been done many times in the past in several different elements. This time, it requires the Medicine attribute, not MEDICAL, like old Kabutos or Ayashi might have. This is limited to ninjas in Dream Legacy only at the moment, where a few were given the Medicine attribute. This includes Tsunade, Shizune, and the new Kabuto. The effect is very simple, just healing a ninja or removing the rare poison counter that might be on it. The price is right at one of any chakra, but this effect is just too narrow to warrant space for one of the few jutsus that make the cut in a deck.

Constructed: 1.5/5

Limited: 3/5 There are several ninja who can use this jutsu, and healing can turn games around!

Until Next Time-Meb9000


Beastly Mage

Healing Technique (j207)

Welcome to another week of reviews, Naruto fans. Today's card is one that could be good in the right deck. The requirement: Medical Combat Attribute (Kabuto, Tsunade, etc). Cost: one colorless. Effect: you either heal a ninja OR remove whatever poison coins that ninja may have. It's pretty good, but only in the right deck. A deck with just one Medical-Nin won't cut it. Still, Ointment and After the battle are more useful than this jutsu. But, don't take my word for it. Try it and see.


Limited: 3/5 (if you can draft enough medics)
Constructed: 3/5 (Medical deck)
Art: 3/5



Healing Technique

Today we look at a card called Healing Technique from Dream Legacy. Requirements are medicine combat attribute, which there aren't really that many ninja's that have that. It will do the simple job of healing an injured ninja or remove a poison coin... I never have seen poison used before, so healing would be most obvious. It requires 1 of any chakra color which makes it nice and simple to use. However, with the low amounts of Jutsu cards used like 1/4 of your deck, why run this card when there are definately better options. Also, Earth doesn't seem like a viable option for this card's element either. This card isn't bad, but I just don't think it will ever see play.


Constructed: 2/5

Limited: 3/5... It will have more use here.

Darth Sideous Out!



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