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Pojo's Naruto Card of the Day

Image from of bandaicg.com

Izumo Kamizuki

Card Number: N-142
Rarity -Common

Review Date: 02.22.07

Average Card Rating

Limited: 2.50
Constructed: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Izumo Kamizuki

Introducing nameless ninja #5! Seriously though, not much to set this guy apart. Run a good Iruka instead. You can only give a total of a one point boost to power in total, and only when he's standby AND healthy. It wouldn't be so bad if the effect was valid; you could use this guy in battle, then retire him and have him boost people. As it is, the effect doesn't make him worth running, and no mental power or proctor status gives this guy a total of meh/5.

Constructed: 1/5
Limited: 1.5/5

Kotetsu Hagane

Wait a sec... this guy looks familiar... Oh yeah! He's a copy of a bad ninja! Read yesterday's review.

Constructed: 1/5
Limited: 1.5/5

PS: They only get the plus .5 because I think they're the only turn two drop in the set.


Izumo Kamisuki

Today's card is one I’ve been trying out in my deck.

The advantages of this card is that if it is a Stand-By Ninja you can pump up one of your battling ninjas by +1. This effect is very useful since this ninja is turn 2. I’ve had some relevant success with it so far. His stats are average for turn 2

However his effect is not valid which hurts him a bit. Also you do have to give up a card from your deck. After a while this hurts you because you could get rid of something good + get decked out.

My advice is you should try this card out if you play lighting. But be careful just because a card works for someone else doesn’t mean it will work for you.

Constructed: 3.5/5 (lightning)

Limited: 3.5/5

Art: 3.5/5


Izumo Kamizuki
Entrance Cost 2, Hand Cost 0
3/2, 2/1 injured
While this ninja is a Stand-by Ninja, you may discard the top card of your deck to give +1/+0 to one of your battling ninjas.

Hello again, as we review a semi-useful Chunin for lightning decks. Izumo, and his partner Kotetsu, are virtually identical in every way, save that Izumo is Lightning while Kotetsu represents the Fire element. As such, I will be reviewing the both of them in terms of their respective use in their element.

Izumo is a good support to Lightning Decks, since they tend to be lacking in the middle-curve ninja department without combining with another element. A 3/2 is just right for the T2 chunin level ninja. However, it is unlikely that you will be sending Izumo or Kotetsu into battle, since their effects are only active when they stay out of the fray. These two guys' effects are somewhat similar to Naruto [Nine Tailed Chakra] in that you can discard cards from your deck to pump a ninja. However, this is much more minor of a boost, and can only be used once per turn. Since the boost is +1/+0, it's only gonna be going to a Head Ninja. Standoffs can definitely happen at almost any stage in the game, so dropping one of these guys on turn 2 can help to push your likely team of Genins over the top for some early victories. Works well with Sasuke [Analysis of Competence] or [Reason for the Late Arrival] to get a potential 5/6 power Sasuke on turn 2, enough to score Outstanding Battle Rewards if unblocked. I'd say that if your Lightning deck lacks offence, Izumo can do well to push Narutos and Irukas towards victories, while waiting for the 4th Hokage or Might Guy to show up lol.

Kotetsu definitely has a lot of competition for squeezing in to the already competive Fire deck. Many peeps may opt to use more turn 3 Ninjas like Hayate Gekko or be more focused on the good Turn 0/1 Sasukes. The problem with Kotetsu here is that Fire decks tend to hit hard and fast, and this guy needs to be a Standby ninja to use his effect. Hence, he would be dead weight as an effectless Chunin in battle. Your call here, folks.


Constructed: 2.5/5 (Stats are fine for T2, may prove useful in certain decks)
Limited: 3.5/5 (Getting some T2 Ninjas can be rare, given that they are uncommon typically. Definitely helps the curve and can win standoffs.)

Chris Connell

I'm going to go ahead and do a card review on two cards namely because everything about them is almost identical. Today's cards are Izumo Kamizuki and Kotetsu Hagane, Kotetsu technically Friday's card but when you read the review, you'll see why I'm reviewing Kotetsu today. Looking at these cards, I felt like I was looking at the same card really. Kotetsu and Izumo are both Leaf/Chunin/Male, nothing really special here, with 3/1 healthy stats and 2/1 injured stats which are standard Chunin ninja stats. Both have Genjutsu as their combat attribute so one could use cards with Genjutsu including a Fire card that I can't remember the name of off-hand but if used by a ninja with Genjutsu(doesn't require the attribute though), can take -3/-3 off the opposing ninja's stats.

Both are also Turn 2, which may hurt considering the better ninja you could run in Lightning and Fire, and both can pump up a ninja +1/0 for a discard of two cards, which is why you may consider running other ninja. If you build a deck with Lightning and/or Fire(and if you pulled a Kakashi Hatake and Might Guy Super Rare, you may consider it), you may opt to run either Iruka Umino, Scapegoat or Iruka Umino, Reward instead of Izumo and Mozuku, Discovery instead of Kotetsu. Run these guys over other options in a Fire/Lightning deck if you need one more ninja other than Kakashi for the Genjutsu combat attribute. Otherwise, there are better options for Turn 2 in Fire and Lightning. By the way, Izumo is Lightning and Kotetsu Fire, just forgot to state that earlier as the only difference between them.

Limited:2/5(When having Turn 2 ninja is important)
Constructed:1/5(Lightning and Fire just have better options)


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