based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
The Final Valley
Makes the juggernauts of tomorrow and the day after
into super-juggernauts, protecting them from End of
the Demon, etc. Run in that deck, nowhere else. Oh,
and lets you get them out by turn 4 instead of turn
A double Chakra mission? Nice! It's Fire and
Lightning, which means you can use it with the new
Naruto and Sasuke (which will be reviewed later).
This mission protects them from your opponent's
missions for 4 turns. It also allows for something
else which you'll see tomorrow and the day after.
Limited: 2/5 (unless you can draft the right cards)
Constructed: 5/5 (in the right deck)
The Final Valley
This week we are previewing some early set 8 cards
which come out in January.
Today we look at the mission card which allows you
to put in that turn 3 Naruto and turn 4 Sasuke. This
card can be played on turn 2, which is nice and it's
Lightning and Fire so both Fire decks and lightning
decks can take advantage of it. It's Permanent 4 as
well, so you're bound to drop them at some point. In
addition, the Naruto and Sasuke are immune to
Mission cards, which is nice as well.
Next up we're headed to
The Final Valley. This mission's great! It's Turn 2
and stays out for a whopping FOUR turns! It let's
all [Special Power] Ninjas become invinible against
missions. But what's so special about this crappy
card? Check back tomorrow and find out...
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