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Shadow Clone Jutsu

Card Number: US001

Review Date: 08.07.07

Average Card Rating

Constructed: 3.50
Limited: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Shadow Clone Jutsu

This is one of the better Shadow Clone Jutsus we've seen. For two lightning chakra, you get as big of a power boost as you like, at the cost of cards from the top of your deck. If you have a big deck or maybe run a Water-Lightning and want to mill for some of Orochimaru's revival jutsus, it can be good. As an added boost, you get Clone Status for the rest of the turn.

Hooray for +40s!

Limited/Constructed: 2.5/5

Beastly Mage

Shadow Clone Jutsu (j-us001)

Greetings, fellow Pojo-ers. Today's card is another version of the Shadow Clone Technique. This time it's a milling version. By discarding any amount of cards from the top of your deck you can increase the combat and support values of the user by +1/+1 for each discarded card. For some, this might seem steep, but it can work in the right deck. Good thing is that it works on anyone that can use it, not just Naruto. Oh, and it also has the bonus of clone status for the rest of the turn, which can be useful. Try it and see.


Limited: 3/5
Constructed: 4/5
Art: Dattebayo!/5

Byakuya Kuchiki

Shadow Clone Jutsu

Today we are looking the other Jutsu Super Rare and that is Shadow Clone Jutsu. Any character can use this Jutsu which is very good and makes it more playable than cards that only can 2 or 3 users.

Basically, the effect is similar to Naruto[Control of Power], you discard a selected number of cards from the top of your deck to get a +1/+1 for each card discarded this way. You have to choose when you use it on how many cards you are going to discard as you can not change it during the Jutsu step. It only costs 2 Lightning Chakra. In it's own deck it can be pretty good, seeing as how popular Naruto[Control of Power] is in today's meta game.

My Ratings:

Constructed: 3.5/5 Better and More Playable than Lion's Barrage

Limited: 3/5


I love this card. Okay, so I haven't used it or own it yet, but it is definitely on my list.

The reason this is great is because it allows you to pump effectively, for a low cost and no drawbacks.

Yes, you are discarding cards from your deck, but that doesn't really matter for competitive players, because they are most likely playing threes of what they have and don't rely on a select few cards in their deck to win. Just look at Naruto [Control of Power], which is arguably the best turn zero in the game (that is, before Ino).

The only drawback is that it requires two lightning which, if you noticed, requires a lightning deck. But, with the Eternal Rivalry having a decent showing in that element's department, and with past sets gradually building up lightning's competitive arsenal, mono lightning and lightning/ X decks could pop out in the metagame, or at least in casual.

Constructed: 4/5
Limited: 3/5 (you have to be more careful with the pump here)



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