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Card Number: N-US015

Review Date: 08.29.07

Average Card Rating

Constructed: 3.50
Limited: 3.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Haku [Camouflage]

Probably the best Haku yet, since the one in Path to Hokage who's jutsus can't be negated isn't a jonin. If he's in a team of three, and the other support has the same or at least still good support while injured, (i.e., Kurenai) then you can make sure they'll be untouched. His worth depends on the injured values of the ninjas you deploy him with; if they're good, you can basically make them untargetable (is that a word?) for a turn. If not, well... better hope you won't be facing strong ninja with jutsus.

Limited: 3/5
Constructed: 3.3/5


Wednesday's card is Haku, Camoflague, another card from Eternal Rivalry. This one is possibly better than the Super Rare from Path of Hokage as he can give any ninja on his team immunity from Jutsus. The fact that the ninja must be injured to negate the Jutsu is a small minus, but many ninja aren't really effected by it and a select few simply get better. If you need to injure a Ninja for his/her effect, Haku can do it for you. Besides, the ninja who gets injured is restored to full health in they survive the battle.

Limited: 4/5(strong stats and a nice effect)
Constructed:4/5(a good Turn 3 who can make certain ninja instantly better)

Beastly Mage


Another day, another card. Today's card is one that has become more popular than its Super Rare version. Camouflage has the same stats as the old PotH version, but it's a rare AND has a nicer effect. Change one other Ninja in his team to Injured Status, the Ninja can't be targetted by your opponent's Jutsus. Asuming you've got a big-hitting team, you don't have to worry about much. Then, after that, heal the Ninja. It's a fun effect. He's also got 4 combat and 3 support, so he's not too shabby in healthy status. Try it and see.


Limited: 3/5
Constructed: 3/5
Art: 4/5

Byakuya Kuchiki


Today we look at the Rare version of Haku from Eternal Rivalry. He has the same stats as his counter part from Path, which was a Super Rare. Haku still has the same attributes as his other version and remains a solid turn 3 character. His ability is pretty nifty if you ask me. Injure a ninja in Haku's team, and that ninja can not be targeted by a Jutsu. It sounds very promising, but most ninja's have weaker stats in injured status, so it could make a difference. However, if you played a deck like Lightning/Water utilizing this Haku, most Lightning ninja's become stronger, so it's beneficial in helping you out. I think this Haku will see play somewhere. I also love Haku's art compared to the other ones out there. Try him out in certain decks, he has a nice effect, and it also allows you to heal that ninja at the end of the turn, so you can keep abusing this ability until Haku gets injured because it's not valid. Also, Haku's stats in injured stats are bad as well. Those are his only downfalls, but he's definitely playable.

My ratings:

Constructed: 3.9/5

Limited: 4.75/5


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