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					Pojo's Naruto Card of th Day 
					
						
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							The Third 
							Hokage 
							[Village 
							Governor]
							[Village 
							Governor] At the beginning of your turn, you may 
							discard 1 card in your Chakra area to heal 1 of your 
							injured Ninjas. 
							
							Card Number: 013 
							Rarity - Uncommon 
							Review Date: 
							9.12.06 
							Average Card 
							Rating: 3.3 
							Ratings are 
							based on a 1 to 5 scale 1 being the worst.  
							3 ... average. 5 is the highest rating.   | 
						 
						
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							dust2dust | 
							
							The Third Hokage 
							 
							There are 2 versions of this, so since there is no 
							review for Monday, I’m going to review both. It will 
							be brief. 
							 
							Village Governor  
							Pro: 
							-healing 
							-4 support 
							 
							Con: 
							-not valid 
							-turn 6, discard 
							 
							General- 
							Well this card lets you heal if you discard a chakra 
							BEFORE you draw. This is very important, and many 
							have suffered due to this mistake. As far as I know, 
							this is the only fire card that lets you heal.  
							 
							Beginning of the Chunin Exam 
							Pro: 
							-mass removal 
							-mental power 
							-support 4 
							 
							Con: 
							-affect both sides 
							-turn 6, discard 
							 
							General- 
							This potentially wipes out your opponent’s ninja 
							teams. The effect does apply to your side of the 
							field as well, and includes ninjas such as Anbu and 
							Haku (not a specific class). Although unlikely, this 
							can turn the game around in your favor, but by turn 
							6, both players would have jounins out already, and 
							less genin or lower on the field, if any. He does 
							have the highest mental power among all fire ninjas.
							 
							 
							Both copies of Hokage is turn 6 and requires 1 
							discard. Both has 6/4 and both are fire. Both copies 
							have devastating effects. In fact they are really 
							the 2 extremes. Choosing which one to play is very 
							hard, so it all depends on your opponent’s deck. 
							Nevertheless this is the only turn 6 ninja out so 
							far.  
							 
							Constructed [Village Governor]: 4.5/5 
							Constructed [Beginning of the Chunin Exam]: 4.3/5 
							Limited [Village Governor]: 4.0/5 
							Limited [Beginning of the Chunin Exam]: 4.0/5 
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							Rakath  | 
							
							The Third Hokage (Village 
							Governor) 
							 
							I'm reviewing a Fire staple (practically) The Third 
							Hokage, Village Governor. He's our first of many 
							Satoosa/Sannin/Village Leader ranked ninjas to make 
							an entire decktype work. Fact is only deck to not 
							have a ninja of that level in the Japanese game is 
							Earth. His Ninjutsu combat type does NOTHING (for 
							those that don't know, Ninjutsu is the 'generic' 
							combat type), and his Turn 6 Hand 1 makes him a long 
							ways off from center stage.  
							 
							However, he's a Turn 6 for a reason, he has 6/4 
							Healthy 4/2 Injured and a 1 chakra cost healing 
							ability. Note on the ability (and all other 
							Beginning of turn abilities), beginning of your turn 
							happens BEFORE you draw your card for the turn. So 
							if you lost all your chakra last round due to some 
							insane effect usage, tough. Thankfully (for the 
							non-fire decks) and sadly (for the fire decks) he is 
							not valid, he can't heal himself.  
							 
							As a Third Hokage he definitly takes a front seat 
							over his super rare form, which just kinda mangles 
							fields in a manner that only hurts Mental decks 
							(more on that later). 
							 
							Sandaime Hokage rating: 4/5 
							Constructed Rating (Fire): 4/5  
							Limited Rating: 2.5/5 (Hurt by Turn 6 and hand cost, 
							however you play what you can get.) 
							Art: 1/5 (Sorry, but the old man hokage is boring.) 
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							Big Daddy 
							Skeletor  | 
							
							The Third Hokage [ 
							Beginning of The Chunnin Exams] 
							 ELEMENT: Fire 
							Entrance Cost: 6 
							Hand Cost: 1 
							Leaf/Satoosa/Male 
							Mental Power: 3 
							Healthy: 6/4 
							Injured: 4/2 
							Combat Type: Ninjutsu 
							 
							Effect: When this Ninja is put into play, both 
							players must discard in-play Ninjas until each 
							player's total number of "Genin" and no Rank Ninjas 
							is 3 or less.  
							 
							For his Cost... he has beastly stats. This 
							incarcation of the Third Hokage's effect isnt too 
							great, although it can help out. Mental Power is 
							good, but wait for a couple more sets for the 
							mechanic to flourish. If you are going to use a 
							Third Hokage in your decks, use the one from path to 
							Hokage. it has a better effect for the same cost, 
							and you can use it every turn.  
							 
							Constructed: 2.5/5 - could have uses, but as of now, 
							there is a better Third out there 
							 
							Limited: 5/5 - If you play this, you win hands down, 
							a solid nasty in Limited.  
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							Stegy  | 
							
							The Third Hokage 
							 
							Constructed Review: Now this is a beast. A 6/4 Turn 
							6 Ninja who can Heal any other Ninja for only one 
							Chakra at the beginning of your turn? Yeah yeah, 
							I'll take that. He's above a Jonin rank, too, so he 
							can use all of the nifty Jonin Jutsu! 
							 
							Constructed Rating: 4/5 Absolutely a beast. 
							 
							Limited Review: Hm.. an Uncommon 6/4 Ninja with no 
							side effects other than needing 1 Fire card to get 
							out and waiting until Turn 6? Yeah, you play this 
							card and you pretty much win. lol 
							 
							Limited Rating: 4/5 "Ï'll play The Third Hokage." 
							"..I'll fold." 
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