based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Dosu [Sonic Impact]
Well I'm back with the COTD. Reason I left is a
combination of school and the recent Gencon. Gencon
is fun, with new challenges and new ideas in place,
players learned from the newly crowned Jonin. With
that in mind, we'll look at one of the cards the
Dosu is nothing spectacular. With his mediocre
stats, both health and injured, he might not be the
best choice when fighting against other ninjas.
Of course everything has a upside, and this one lays
within it's ability. When Dosu is sent up to battle
against a team of ninja, the head ninja of your
opponent's team will receive 1 damage. This damage
can not be negated. So even if Dosu leaves play, his
effect will always deal a damage to the head ninja.
But for those who wants to combo him with tamari
[violent temper], they are sadly mistaken. Because
Dosu's effect resolves at the end of the showdown,
his effect will not be valid with Temari.
Nevertheless, Dosu will be the key to defeat some
major teams or hinder your opponent until it's too
What needs to be said about this card that players
don't already know?
This boy wrecks your whole face. Have him as the
only ninja in your village and watch your opponent
debate with himself over whether or not he should
send out his teams.
On offense, Dosu can spell free BR's. On defense, he
makes your opponent play around him.
I run two to three of him in every deck i build.
He's that good.
You don't have to run him, but he can augment pretty
much any deck build out there that has the room.
Ugh. I really should have
written this before the tryptophan hit my system.
Just say no to drugs, kids.
Effect: The target's Combat Attribute is changed to
"Sound" during this turn. In addition, the target
the following text during this turn: "If the
is Defeated or Completely Defeated, give 1 Damage to
the Head Ninja that just Battled against the
- Revenge. Kind of.
This falls into the same category as many of the
other cards we've reviewed this week (tomorrow's is
better. I promise). It's a) not worth it for the
cose, b) too expensive to replace many of the better
justsu that can be used in its place, and c) takes
up space that you can use for better jutsu.
Also, I've never liked "last resort" cards. I.e.
cards you play because you're getting your butt
handed to you on a Thanksgiving platter, and you'd
like to kick your opponent in the face before you
go. It's just not worth the space it takes up, which
is becoming more and more of a commodity as better
cards come in to fill the space. Especially when it
comes to Water.
Bottom line: I really don't like this. No, not even
for beginners or in limited. There's an extremely
good chance you're going to be able to find
something better, such as the card we discussed on
Tuesday (Water Cutting Blade). And since there
aren't any really viable "Sound" combo's out there
at the moment, I don't suggest using it for that
Constructed: 1/5 -> Again, ugh.
Limited: 1/5 -> There's better stuff out there,
honestly. Last resort indeed.
Art: 2/5 -> He's a speaker, wrapped in a mummy,
wrapped in a very angry enigma. And more hair than
A Happy Thanksgiving Nap to all!
Dosu [Sonic impact]
Cons: good blocker for instant damage
Pro: turn cost
Now first let me say that i like this card of course
because of it's effect which makes him a good
blocker causing instant damage. yesterdays card
gives one of your ninja's this guys effect but
unlike the jutsu no chkra is involved and of course
you can always heal the ninja and keep using his
effect (Senbon ect..) all in all the only bad thing
is his turn coost but it makes since because of his
effect so my advice is to main at least 2 of him in
your water deck .
Constructed: 4/5 this is a must in my opion for
Limited: 4/5 definetly use him if you pull him
Dosu Kinuta [Sonic Impact]
Pro: Injure a Ninja After Attacking
Con: Low Attack
Possibly my favorite splash card in the entire game,
no pun intended. Turn 1 drop Dosu and swing and
possibly get a free battle reward because your
opponent doesn’t want their ninja taking any early
hits. Just about any deck should/could splash this
and not get anything bad out of it. The only time
he’s a bad draw is if you’re looking to pull a
specific chakra to charge in a non-water deck and
you pull him instead. He goes great with Great Ninja
late game since he’d probably be taken out in one
hit anyway. This is just a good card that goes in
just about any deck.
Finally, we get to the
best card this week. This card is probably the best
card for water, at least in my opinion. Haku's good,
but this thing's a beast!
Name: Dosu Kinuta
Cost: Turn 1, cards 0
Effect: When this ninja is head ninja, your
opponant's head ninja battling this ninja's team
gets one damage after the showdown.
Ok. make this the head, and have 2 strong
supporters, like kakashi or kurenei, and deal lots
of damage. The good part is you don't have to lose
the showdown, like yesterday's card. This card has a
lot of potetnial, and a lot of use already. If
you're playing water, play this. It's almost a
In limited, play this. No matter what else you play,
play this. It's amazing. (It's fun to play with
boldness and underlines!)
Dosu Kinuta [Sonic Impact]
Hey there, Pojo faithful, welcome to the last card
of the week, and this water-themed week is wrapping
up with a strong card from the last set, which
happens to be Dosu Kinuta.
Dosu Kinuta-Rare Water Ninja; Costs: 1-0; 1/1, 1/0;
[Sonic Impact] When this Ninja is the Head Ninja,
your opponent's Head Ninja Battling against this
Ninja receives 1 Damage after the Showdown.
In my opinion, this happens to be the best sound
Ninj out there, right after Orochimaru of course.
While it's stats are average for a Ninja to be let
out on turn 1, the effect is the main reason Dosu
sees a lotta play in decks. The abilitiy to damage
your opponent's Ninjas, free of cost is always a
great ability, and Dosu does just that, whether
you're blocking or attacking. This card can, and
probably does make an appearance in most every deck,
which makes him great, not being restricted to just
Water decks of all kinds.
Constructed: 4/5 (always makes your opponent think
twice, running up against this guy)
Limited: 5/5 (godly, especially if ya got an extra
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