based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Specific negation is a no-no. Even though this card
goes one step further by discarding the card instead
of sending it to the Chakra area, it's still too
much of a liability to run. You're going to be
encountering more elements than Fire.
I really wouldn't even consider this side deck
material, although it may be a good choice to
consider due to the fact that Fire is one of the
If people run Fire in your area, maybe run this,
otherwise, your deckspace is better suited for
-Negates and discards
It's the Naruto Samurai, N. Jolly, reviewing cards
today, starting off with Water Wall, a card water
really doesn't need. With the element of Water, the
negation of choice is either Hidden Mist Jutsu, or
the equally possible Zabuza with a Damage Jutsu. The
advantage this card has is it actually discards the
card after it resolves, so you don't have to worry
about it coming back again with Hidden Mist Jutsu,
and it has an equal cost to HMJ, so it's seems like
a good card...until you look at what it can negate:
Only fire. That's right, you can only get rid of
cards with a fire symbol, which is:
Fire Style: Fireball Jutsu
Shadow Clone Jutsu(Kakashi Style)
That is a bit of an impressive list, until you
realize that not every deck runs these cards. With a
bit of thought, this card can easily be walked
around, if it even useful at all. All I have to do
is not play fire, or play my negation, and you just
wasted an overly situational card.
There's better options, and their name is Zabuza.
Welcome one and all Pojo readers to Stryker's COTD
review. Now this being my first time, please
critics..don't kill me. Having gotten that out of
the way, let's move on to today's Super-Awesome,
Wonderful.....Oh...Never mind, heh.
Water Wall-Common Water Jutsu; Costs: Water-Water
Target: 1 Jutsu card with the "Fire" symbol being
Effect: Negate and discard the target.
Well, at first sight, one tends to overlook the fact
that it negates only Fire Jutsu cards, which hurts
its playability, or not, depending on who you're
facing obviously. Many popular decks in Naruto
usually include some elements of Fire, so it could
have an edge once in a while. That being said, let's
review the card. Firstly, it costs only 2 Water
Chakras, which overall isn't that pricey and can be
managed. Being able to only negate Fire Jutsus hurts
the playability of the card, but certainly not its
use, as it can always come in handy to charge
Chakra, or pay for a Water Mission or Ninja. The
effect, if you manage to pull it off, is
exceptionall well. Instead of simply negating the
Fire Jutsu's effect, you're also allowed to discard
it, instead of letting your opponent send it to the
Chakra, which hurts them too, even if they won't
admit it. Personally, if I was running a Water-theme
deck, I'd probably put 1 or maybe 2 copies of this
card into my side deck, to see where it leads. To
all fans of Water decks, you never know, this card
just might win the game for you on occassion.
Constructed: 2.5/5 (only in an all Water deck, or
Water deck and a splash of another element)
Limited: 3/5 (better due to the restrictions, and
many players will favor Fire Jutsus)
Thanks to all for checkin me out today, and should
you have any questions, comments or...-grumbles-
complaints...feel free to e-mail me at firstname.lastname@example.org
Right, you should only use this card if you run mono
water, and then it should be on the sideboard. Bring
it out against fire builds, you know fire water,
fire wind, fire lightning, just fire, fire with some
other cards randomly. Yeah. Sure would be funny to
negate a trigram and not have it go back to their
hand. Or that weird eye thing that sasuke and
kakashi play. So that would be it, pretty much.
It's EXPLOSIAN time again everyone on this b-e-a-utiful
wednesday morning. I have a half-day at school today
which means i will be quite bored. Who cares its
Thanksgiving=the only holiday that permitts us to
get fat like turkeys =D
Enough digressing todays card is water wall, reminds
me a lot about hidden mist jutsu. This is a
brilliant card....if your going against a fire deck,
because i bet the most popular card that needs to be
negated in a fire deck is none other than that
cursed "8 trigram spell". This card coincidentely
cost the same amount as the latter, so basically it
should read "negates 8 trigram".
On a more intellectual note, this card would be
fantastic if it negated more than just fire. This
card can negate things like sharingan, the above
mentioned trigram, the fire styles. It can save you,
but most decks nowadays are water, lightning, and
wind...if anything this would be a decent side deck
if your opponent has a fire deck.
limited: 1/5(not many fire jutsus to negate)
And the flavor says it all. At least how I feel
about this card, anyway. Or maybe that should be
First, the usual breakdown:
Water Wall (WATER)
Target: 1 Jutsu card with the "Fire" symbol
Effect: Negate and discard the target.
Let's keep this one short and sweet - I don't like
specific negation. Never have, never will. Espcially
when there are better cards out there for almost
every element that have much more general targets.
And besides that, you don't necessarily have to
"negate" a Jutsu to stop it, as any player who's
been Vortex'd even once will tell you.
I will say, however, that this is a lot like
yesterday's card in the fact that if you've just
begun playing Naruto, it's one of those cards that
you can use for your first few games, perhaps as
sidedeck fodder in a fire-heavy meta - but, again,
only until you find something better. And as Starter
Decks contain many of the basic "staples" now, that
shouldn't be long at all.
Constructed: 2/5 -> Specific negation is fugly.
Limited: 2/5 -> There's a good chance someone may
draft fire. At least consider this.
Art: 2/5. Meh. At least the 'scrip is funny.
Con: It only works on water jutsu
Well this card is interesting on one hand it's
negation for water decks and the only other negation
for water decks is hidden mist jutsu which has the
same chakra cost but instead of discarding the jutsu
it goes to the hand of the user. However water
Wall's downside is that it only blocks fire however
since fire is slowly gianing power this card wil
alos gain uses but for now i would just side deck
this and use hidden mist unless you are going
against fire or syringan decks
Constructed: 4/5 only if your going against a fire
Limited: 1/5 to risky to use in limited since you
won't know if any is using fire.
Cost: 2 Water
Target: 1 Jutsu card with the “Fire” symbol being
Effect: Negate and discard the target.
This will be a short one, Side deck ONLY!!!! The
card is TOO Situational to be in the main deck
(Unless your meta is full of fire hybrid. But even
then, side deck only).
Limited: 1/5 (DON’T chance it here.)
Vs. PURE fire 5/5
Pro: Two Cost Negation
Con: Only Negates Fire Jutsu
Go Go Negation in the form of a card that has
“Wonder Wall” stuck in my head. Depending on the
meta in your area this card is either solid, side
board or belongs in the trade box. At most you’re
going to save yourself from an 8 Trigram or negate a
Sharingan Eye and maybe a Fire Style: Fire Ball
Jutsu. If you’re constantly running into fire decks
that run these and you’re running water this is a
must for at least the side board, but otherwise keep
it in trade box.
Me again. What, no
This is probably the first time you've seen me, I'm
Today we have yet another card from the filler (has
no effect of the main storyline, doesn't happen in
the manga.) episodes of the anime, Water Wall, from
the arc from the waterfall village.
My Cost System:
Name: Water Wall
Target: One Jutsu with the "Fire" Symbol being
Effect: Negate the target and discard it.
So here's an interesting card. Many counter cards
are being played in the current meta, the main being
a fire, Sharingan Eye. This card could counter few
cards actually being played, though, and is probably
best in the side deck. There isn't really any
Mono-Fire Running around, so this won't have much
use. And if there is, it's probably not running too
many jutsus, as the main fire jutsus being played
are the 8 Triagram Seal Spell Divination Jutsu (I
have no Idea how I remembered that whole name) and
Sharingan eye, another counter Jutsu. There may be
more from the second COTS, (Curse of the sand) but I
don't have much experiance from that set.
Constructed: 1.5/5 (Better for sideboard. Too
Limited: 2.5/5 (Still too specific, but it may be
the only choice, and other people may run mono-fire
here more than in constructed)