Pojo's Naruto news, tips, strategies and more!

  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
  Trading Card Game
  Card of the Day
  Fan Tips

  Meb9000's Deck Garage

  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Miscellaneous Info
  Episode Guide

  Contact Us

Button Ads
or other text.

Pojo's Naruto Card of the Day

Image courtesy of bandaicg.com

Iruka Umino

Card Number: N-022
Rarity - R

Review Date: 12.22.06

Average Card Rating: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

N. Jolly

Iruka Umino-Scapegoat

The Good

-Damage Prevention

The Bad

-Low Stats
-Turn 2
-Other Irukas

And to finish off the week, we have a bit of an older card, Iruka Umino(Scapegoat). This is a card that saw a lot of play in lightning decks first set, but who's use has gone down with the addition of better Irukas. But let's look at it's effect, shall we?

When the Head ninja of this ninja's team takes damage, reduce it by one. Then, give this ninja one damage.

This is quite a good effect, but thanks to Zabuza(DOCV), it hasn't seen much play because it can't protect someone from the Demon's effect. But in most other situations, this protection from one damage still works from other sources, such as Paper Bomb, Fire Ball, and other widely played Jutsu. With an effect like this, it's hard not to play him in a control deck, despite his low stats. If he was just a 3/2 instead of a 3/1, he'd be a great splash in just about any deck. But even still, this is a card that will probably get better the longer this game goes on.



Today's last COTD holds a soft spot in my heart....well, at least in my Deck, heh:

Iruka Umino-Rare Lightning Ninja; Costs: 2-0; 3/1, 1/1; Leaf/Chunin/Male
[Scapegoat] Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. Then, give 1 Damage to this Ninja.

The first playable Iruka, from the Path to Hokage set, it still seems some play, around my area at least. Whenever your Head Ninja receives Damage, and this Iruka is on that Team, the Damage is reduced by 1, and your Iruka takes one for the Team. This card I mainly use in my Rock Lee Deck, so when my Rock Lee (GoE) attacks and is beaten, he still gets his 'token' and is healed up again! A useful healing Ninja of sorts, it can be splashed into any Deck really, if you know your Ninjas are gonna take a beating, that is.

Constructed: 4/5 (Best Iruka, IMO)
Limited: 3/5


Captain's Log, Stardate Christmas-Eve-Eve-Eve:
Eventually, I am going to review an entire week of cards. At once. On time. And when Naruto has a higher profit margin than Yu-Gi-Oh!, I'll buy a mansion and fill it full of candy and sports cars. Now to go do something unrealistic. :P

(LIGHTNING) Iruka Umino
Leaf | Chunin | Male
Entrance Cost: 2 Hand Cost: 0
Combat: 3/1 Injured: 1/1

- Turn 2 Drop
- All around good stats
- Valid Ability
- Lightning Support
- Good in a pinch

- Injured stats aren't that great
- Not a Jonin

Now this cards has some great Pro's going for it. The ability is great in a pinch and even works with Yondaime's if the combo is performed right, but I wouldn't say that's too reliable, as it requires a two-drop and six-drop to be performed. His stats are good for a two-drop, with the added bonus of still being 1/1 while injured. He's a solid card for Lightning decks as well, not needing any overly difficult requirements for his ability to go off. Having 3 combat also makes him a good choice for Head Ninja if you topdeck into him and you're out of strong ninja at the moment. Finally, the fact that (while suicidal) his ability is Valid makes him even better.

The cons here aren't the worst either, as there aren't many different Iruka cards out there, meaning you don't run into the same usage problems that you'd run into with say, Sasuke or Kakashi. The injured stats aren't the best, but they're there all the same. The only thing that really hurst him, I'd say, is the fact that if you draw into him late game, there are many jutsu he can't use because of his rank. Still, I can't find a lot wrong with this card.

Constructed: 4/5 - Hard to find a reason not to use him, at least in Lightning.

Limited: 3.5/5 - Still good, but two or three would be better IMO.

Art: 2/5 - Seems a little too laid back compared to this scene in the anime.


Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.