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N. Jolly

 


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 N.'s End
Teching around with a Feather Bang (9K) deck!
Sept. 24, 2009

Well, I'm back in the Garage again.  Sorry I missed last week, but I'll make it up to you all...somehow...because I am beautiful...

 

So anways, here's a Feather Bang (That's the original name of the deck, and that's what I'm calling it) deck I got a while back.  It seems like a fun idea, but it just needs to be moved forward into the new meta.  Let's take a look at it, shall we?

My over 9000 deck

Ninja
Turn 0
2 Sakura [Toughness]
1 Sakura [A Sympathy Visit]
1 Matsuri [Follower]
Turn 1
3 Temari [Wind Scythe]
1 Shino {Tracking by Insects]
Turn 2
2 Yashamaru [Sister's Memento]
Turn 3
2 Shizune [Intensive Care]
2 Ebisu [Repeated Defeat]
Turn 4
3 Gaara [Immense Power]
1 Kurenai [Wits and Beauty]
Turn 6
2 Tsunade [Expert of Medical Ninjutsu]

Jutsu
3 Sand Tsunami
2 Sand Tomb
3 Double Sand Blade
3 Sand Shuriken
1 Giant Sand Burial
2 Sand Coffin
1 Paper Bomb (J-US046)
1 Gigantic Fan
1 Giant Shuriken (J-064)

Mission
2 Pass Permit
2 Unfading Affection
1 Elimination
1 Internal Monster
1 Solitude and Thirst
1 Youths of the Land of Wind
2 Protean
2 Information Gathering


And that is my Gaara Deck! It can't win at all though. Please help me.

 

Hm, I can see some of the issues just from looking at it, but let's give it a more in depth view, shall we?

 

T0

-2 Sakura [Toughness]

-1 Sakura [A Sympathy Visit]

+3 Sakura [A Double Personality]

+1 Matsuri [Follower]

+3 Shino Aburame [Insect Warrior]
+2 Kiba Inuzuka [Man Beast Clone]

 

There was a lot of work to be done in your T0 area.  For starters, Sakura [ADP] is huge here, as you centerpiece around one ninja, and we need to do everything in our power to get him out, no matter what.  Cards like Sakura and Shino/Kiba will help that along as well as helping you hit your early game curve.  Another Matsuri is included to buff your Sand ninja support and as another on color T0, so she should work out well.

 

T1

-1 Temari [Wind Scythe]

+2 Shikamaru [Flexibility]

+1 Akamaru [Partner]

 

Now here wasn't a huge problem, just an extra Temari.  The reason I choose Flex for this role is because you have three Sakura's to start your game off, so hitting Sakura into Flex is golden.  You want to keep your opponent away from winning BRs early, as they could pull one or more of your Gaaras if you're not careful.  The Akamaru is pretty much standard procedure if you're running Kiba [MBC], so he's barely worth mentioning.

 

T2

-2 Yashamaru [Sister's Memento]

+2 Ino [Pressing]

 

Normally, I don't like suggesting to go off element, but Ino [P] is one of my favorite cards from the set, and she adds to the draw you need to get Gaara on turn, which is the main focus of this deck.

 

T3

-2 Ebisu[Repeated Defeat]

-2 Shizune [Intensive Care]

+1 Kankuro [Tactician]

+1 Salamander [Lifeless Warrior]

 

Ah, a man after my own heart...I love Ebisu [RD], but he's just not solid enough to occupy space in this deck...And again, we have to go back to the well on this one, but Matsuri also pumps Kankuro, making him a 3/4 on T3 that can still summon out his puppet buddy.

 

T4

-1 Kurenai [Wits and Beauty]

+2 Shizune [Medical Kunoichi]

+2 Sai [Envoy from the Foundation]

 

Yeah, I know, we've got a lot in your T4 slot, but seeing as the only ninja you're running after this will be Tsunade or a tech'd Sasori [The Best Toy], you'll have the room in your deck.  Shizune [MK] is a great healing card, and really just a great T4 in general.  Sai on the other hand is meant to be here to squad into Saikura, the best squad out (in my opinion, which is always right), so running him just for squading is not really that big a deal.

 

T5

+1 Sasori [The Best Toy/Vanilla]

 

This is more of a "we have room for it", and it's a pretty good card.  Getting back the pieces of your squads in your discard is pretty nice too, as with reusing CiP effects, but the Vanilla one will work out pretty well too.

 

T6

-2 Tsunade [Expert of Medical Ninjutsu]

+2 The Fifth Hokage [Establishment of Medicine]

 

The swap here is pretty clear, The Fifth is just a better card, really no issue about it.

 

Jutsu

-3 Sand Tsunami
-3 Sand Shuriken
-1 Giant Sand Burial
-2 Sand Coffin
-1 Paper Bomb (J-US046)
-1 Giant Shuriken (J-064)

+2 Gigantic Fan

+1 Sand Tomb

+2 Knockout Blow

 

A lot of changes here, and the reason is that even with Gaara hunting out cards, you need a chance of winning even if you don't hit Gaara, and that's where the Gig fans and KO blows come in.  There was a lot of jutsu in here that don't really fit the deck, so we're trying to cut things down to slim down the build a bit.  Hopefully this will help you draw what you need.

 

Missions

-2 Unfading Affection
-1 Elimination
-1 Internal Monster
-1 Solitude and Thirst
-1 Youths of the Land of Wind
-2 Protean
-2 Information Gathering

+2 Substitution

+2 Sakura's Decision

+2 A New Squad

 

Again, we're making a lot of changes here to slim down the deck and keep up it's consistency in matches.  The Sakura's Decisions are mainly to be used on Sakura, Saikura, and Shika/Tem, who we'll be putting in soon.  The A New Squads are awesome for all the squading and platooning you can do, which will speed up the deck even more.  And the Substitution will help you hit the squads and plats even more often, allowing you to hit your drops will great efficiency.  We're going to keep the Pass Permits in, as I love sniping opponent's when your opponent can't stop it.

 

Platoons

+1 Shikamaru Nara & Temari

 

This is just a great platoon, it has great synergy with Sakura and Sakura's Decision, and allows you to use A New Squad.  All in all, it's just perfect for the deck.

 

Squads

+1 Sakura Haruno & Sai

+1 Kiba Inuzuka & Akamaru

+1 Shino Aburame & Kiba Inuzuka

 

This isn't really a tweak, more something that has to be added with the new additions we've made.  Try out the Squad deck, see how you like it, it's really fun once you get into running them!

 

So now that we've done such a huge overhaul, let's give it a look and see it all come together:

 

T0

3x Sakura [A Double Personality]

2x Matsuri [Follower]

3x Shino Aburame [Insect Warrior]
2x Kiba Inuzuka [Man Beast Clone]

 

T1

2x Temari [Wind Scythe]

2x Shikamaru [Flexibility]

1x Akamaru [Partner]

 

T2

2x Ino [Pressing]

 

T3

1x Kankuro [Tactician]

1x Salamander [Lifeless Warrior]

 

T4

Gaara of the Desert [Immense Power]

2x Shizune [Medical Kunoichi]

2x Sai [Envoy from the Foundation]

 

T5

1x Sasori [The Best Toy/Vanila]

 

T6

2x The Fifth Hokage [Emergence of Medicine]

 

Jutsu

3x Gigantic Fan

3x Sand Tomb

2x Knockout Blow

3x Double Sand Blade

 

Mission

2x Substitution

2x Sakura's Decision

2x A New Squad

2x Pass Permit

 

Platoons

1x Shikamaru Nara & Temari

 

Squads

1x Sakura Haruno & Sai

1x Kiba Inuzuka & Akamaru

1x Shino Aburame & Kiba Inuzuka

 

It looks pretty good, but then again, it looks pretty standard for the build.  But this should really help you out in getting out whatever you need.

 

I'm looking forward to getting more decks from you guys, and remember, I love building theme decks.  Oh, and if you don't see your deck up here, I get a lot of submissions, so I might not get to it.  Sorry, but if you need a quick check up, just contact me at

 

n.jolly@ymail.com

Aim: raphaeldefont

Skype:n.jolly

MSN:n.jolly@live.com

 

And remember, stay beautiful my sexy friends

 



 

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