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							Well, I'm back in the 
							Garage again.  Sorry I missed last week, but I'll 
							make it up to you all...somehow...because I am 
							beautiful... 
							  
							So anways, here's a 
							Feather Bang (That's the original name of the deck, 
							and that's what I'm calling it) deck I got a while 
							back.  It seems like a fun idea, but it just needs 
							to be moved forward into the new meta.  Let's take a 
							look at it, shall we? 
								
									| 
									My over 
									9000 deck
 Ninja
 Turn 0
 2 Sakura 
									[Toughness]
 1 Sakura [A 
									Sympathy Visit]
 1 Matsuri 
									[Follower]
 Turn 1
 3 Temari 
									[Wind Scythe]
 1 Shino 
									{Tracking by Insects]
 Turn 2
 2 Yashamaru 
									[Sister's Memento]
 Turn 3
 2 Shizune 
									[Intensive Care]
 2 Ebisu 
									[Repeated Defeat]
 Turn 4
 3 Gaara 
									[Immense Power]
 1 Kurenai 
									[Wits and Beauty]
 Turn 6
 2 Tsunade 
									[Expert of Medical Ninjutsu]
 
 Jutsu
 3 Sand 
									Tsunami
 2 Sand Tomb
 3 Double Sand 
									Blade
 3 Sand 
									Shuriken
 1 Giant Sand 
									Burial
 2 Sand Coffin
 1 Paper Bomb 
									(J-US046)
 1 Gigantic 
									Fan
 1 Giant 
									Shuriken (J-064)
 
 Mission
 2 Pass Permit
 2 Unfading 
									Affection
 1 Elimination
 1 Internal 
									Monster
 1 Solitude 
									and Thirst
 1 Youths of 
									the Land of Wind
 2 Protean
 2 Information 
									Gathering
 
 
 And that is 
									my Gaara Deck! It can't win at all though. 
									Please help me.
 |  
							  
							Hm, I can see some of 
							the issues just from looking at it, but let's give 
							it a more in depth view, shall we? 
							  
							T0 
							-2 Sakura [Toughness] 
							-1 Sakura [A Sympathy 
							Visit] 
							+3 Sakura [A Double 
							Personality] 
							+1 Matsuri [Follower] 
							+3 Shino Aburame 
							[Insect Warrior]+2 Kiba Inuzuka [Man 
							Beast Clone]
 
							  
							There was a lot of 
							work to be done in your T0 area.  For starters, 
							Sakura [ADP] is huge here, as you centerpiece around 
							one ninja, and we need to do everything in our power 
							to get him out, no matter what.  Cards like Sakura 
							and Shino/Kiba will help that along as well as 
							helping you hit your early game curve.  Another 
							Matsuri is included to buff your Sand ninja support 
							and as another on color T0, so she should work out 
							well. 
							  
							T1 
							-1 Temari [Wind 
							Scythe] 
							+2 Shikamaru 
							[Flexibility] 
							+1 Akamaru [Partner] 
							  
							Now here wasn't a 
							huge problem, just an extra Temari.  The reason I 
							choose Flex for this role is because you have three 
							Sakura's to start your game off, so hitting Sakura 
							into Flex is golden.  You want to keep your opponent 
							away from winning BRs early, as they could pull one 
							or more of your Gaaras if you're not careful.  The 
							Akamaru is pretty much standard procedure if you're 
							running Kiba [MBC], so he's barely worth mentioning. 
							  
							T2 
							-2 Yashamaru 
							[Sister's Memento] 
							+2 Ino [Pressing] 
							  
							Normally, I don't 
							like suggesting to go off element, but Ino [P] is 
							one of my favorite cards from the set, and she adds 
							to the draw you need to get Gaara on turn, which is 
							the main focus of this deck. 
							  
							T3 
							-2 Ebisu[Repeated 
							Defeat] 
							-2 Shizune [Intensive 
							Care] 
							+1 Kankuro 
							[Tactician] 
							+1 Salamander 
							[Lifeless Warrior] 
							  
							Ah, a man after my 
							own heart...I love Ebisu [RD], but he's just not 
							solid enough to occupy space in this deck...And 
							again, we have to go back to the well on this one, 
							but Matsuri also pumps Kankuro, making him a 3/4 on 
							T3 that can still summon out his puppet buddy. 
							  
							T4 
							-1 Kurenai [Wits and 
							Beauty] 
							+2 Shizune [Medical 
							Kunoichi] 
							+2 Sai [Envoy from 
							the Foundation] 
							  
							Yeah, I know, we've 
							got a lot in your T4 slot, but seeing as the only 
							ninja you're running after this will be Tsunade or a 
							tech'd Sasori [The Best Toy], you'll have the room 
							in your deck.  Shizune [MK] is a great healing card, 
							and really just a great T4 in general.  Sai on the 
							other hand is meant to be here to squad into Saikura, 
							the best squad out (in my opinion, which is always 
							right), so running him just for squading is not 
							really that big a deal. 
							  
							T5 
							+1 Sasori [The Best 
							Toy/Vanilla] 
							  
							This is more of a "we 
							have room for it", and it's a pretty good card. 
							 Getting back the pieces of your squads in your 
							discard is pretty nice too, as with reusing CiP 
							effects, but the Vanilla one will work out pretty 
							well too. 
							  
							T6 
							-2 Tsunade [Expert of 
							Medical Ninjutsu] 
							+2 The Fifth Hokage 
							[Establishment of Medicine] 
							  
							The swap here is 
							pretty clear, The Fifth is just a better card, 
							really no issue about it. 
							  
							Jutsu 
							-3 Sand 
							Tsunami-3 Sand Shuriken
 -1 Giant Sand Burial
 -2 Sand Coffin
 -1 Paper Bomb 
							(J-US046)
 -1 Giant Shuriken 
							(J-064)
 
							+2 Gigantic Fan 
							+1 Sand Tomb 
							+2 Knockout Blow 
							  
							A lot of changes 
							here, and the reason is that even with Gaara hunting 
							out cards, you need a chance of winning even if you 
							don't hit Gaara, and that's where the Gig fans and 
							KO blows come in.  There was a lot of jutsu in here 
							that don't really fit the deck, so we're trying to 
							cut things down to slim down the build a bit. 
							 Hopefully this will help you draw what you need. 
							  
							Missions 
							-2 Unfading Affection-1 Elimination
 -1 Internal Monster
 -1 Solitude and 
							Thirst
 -1 Youths of the Land 
							of Wind
 -2 Protean
 -2 Information 
							Gathering
 
							+2 Substitution 
							+2 Sakura's Decision 
							+2 A New Squad 
							  
							Again, we're making a 
							lot of changes here to slim down the deck and keep 
							up it's consistency in matches.  The Sakura's 
							Decisions are mainly to be used on Sakura, Saikura, 
							and Shika/Tem, who we'll be putting in soon.  The A 
							New Squads are awesome for all the squading and 
							platooning you can do, which will speed up the deck 
							even more.  And the Substitution will help you hit 
							the squads and plats even more often, allowing you 
							to hit your drops will great efficiency.  We're 
							going to keep the Pass Permits in, as I love sniping 
							opponent's when your opponent can't stop it. 
							  
							Platoons 
							+1 Shikamaru Nara & 
							Temari 
							  
							This is just a great 
							platoon, it has great synergy with Sakura and 
							Sakura's Decision, and allows you to use A New 
							Squad.  All in all, it's just perfect for the deck. 
							  
							Squads 
							+1 Sakura Haruno & 
							Sai 
							+1 Kiba Inuzuka & 
							Akamaru 
							+1 Shino Aburame & 
							Kiba Inuzuka 
							  
							This isn't really a 
							tweak, more something that has to be added with the 
							new additions we've made.  Try out the Squad deck, 
							see how you like it, it's really fun once you get 
							into running them! 
							  
							So now that we've 
							done such a huge overhaul, let's give it a look and 
							see it all come together: 
							  
							T0 
							3x Sakura [A Double 
							Personality] 
							2x Matsuri [Follower] 
							3x Shino Aburame 
							[Insect Warrior]2x Kiba Inuzuka [Man 
							Beast Clone]
 
							  
							T1 
							2x Temari [Wind 
							Scythe] 
							2x Shikamaru 
							[Flexibility] 
							1x Akamaru [Partner] 
							  
							T2 
							2x Ino [Pressing] 
							  
							T3 
							1x Kankuro 
							[Tactician] 
							1x Salamander 
							[Lifeless Warrior] 
							  
							T4 
							Gaara of the Desert 
							[Immense Power] 
							2x Shizune [Medical 
							Kunoichi] 
							2x Sai [Envoy from 
							the Foundation] 
							  
							T5 
							1x Sasori [The Best 
							Toy/Vanila] 
							  
							T6 
							2x The Fifth Hokage 
							[Emergence of Medicine] 
							  
							Jutsu 
							3x Gigantic Fan 
							3x Sand Tomb 
							2x Knockout Blow 
							3x Double Sand Blade 
							  
							Mission 
							2x Substitution 
							2x Sakura's Decision 
							2x A New Squad 
							2x Pass Permit 
							  
							Platoons 
							1x Shikamaru Nara & 
							Temari 
							  
							Squads 
							1x Sakura Haruno & 
							Sai 
							1x Kiba Inuzuka & 
							Akamaru 
							1x Shino Aburame & 
							Kiba Inuzuka 
							  
							It looks pretty good, 
							but then again, it looks pretty standard for the 
							build.  But this should really help you out in 
							getting out whatever you need. 
							  
							I'm looking forward 
							to getting more decks from you guys, and remember, I 
							love building theme decks.  Oh, and if you don't see 
							your deck up here, I get a lot of submissions, so I 
							might not get to it.  Sorry, but if you need a quick 
							check up, just contact me at 
							  
							
							
							n.jolly@ymail.com 
							Aim: raphaeldefont 
							Skype:n.jolly 
							
							
							MSN:n.jolly@live.com 
							  
							And remember, stay 
							beautiful my sexy friends |