Back to Pojo's Pokemon Site
Pojo's Total Yu-Gi-Oh!
Polls & Trivia
Gold & Silver
Ruby & Sapphire
Pokemon Team Garage
E-Reader FAQ - Exp.
Aquapolis E-Card FAQ
Killer Deck Reports
- Card of
Apprentice & Patch
Spoilers & Translations
Places to Play
Top of the World
Wotc Card Lists
Greg's CCG Promo News
Movies & Videos
What's a Pokemon?
Pojo's Toy Box
Books & Videos
Advertise With Us
Pokemon Card of the Day
Wizards of the Coast
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Poké-Body: Fire Immunity: You
can't attach [R] Energy cards from your hand to Moltres.
 Collect Fire (10) If you have any [R] Energy cards in your
discard pile, flip a coin. If heads, attach 1 of those Energy
cards to Moltres.
[2RR] Burning Tail (60) Flip a coin. If tails, discard 1 [R]
Energy card attached to Moltres.
Modified: Lets see. A basic w/ 80HP is not
bad in this format. Once again being weak to the water is
not good. His Poke-Body is pretty bad. Now lets look at his
attacks: Collect Fire, Not a bad attack for its cost, BUT on a
flip?! That is its downfall. Now lets look at its next: Burning
Tail, this attack is a bit pricy for only 60 damage and a
possible discard fire energy. I think that this card would work
well in an Energy Transfer deck, but besides that, no use for
Unlimited: I don't think that anyone will
play this unless they are playing a Typhlosion deck. I
recommend leaving this card out. The power simply ruins this
Limited: Here this card may be good if
you flip alot of heads(Unlike me -_-;;). A Basic w/ 80HP and a
decent first attack may just work. Once you get him up to his 4
energy attack you can just _roll_ through your opponents pokemon. I
think that this would be a pretty good draft pick IMO.
Hehe, here's one of the
cards that would combo well with Skyridge Aerodactyl
(see the previous COTD). This Moltres is a card similar
to Aquapolis Zapdos. Similar HP, similar Poke-Body,
similar first attack, similarly-priced second attack.
Similar resistance and retreat cost, too.
If you don't turn off its
power, you'll find it really hard to power it up. You
basically need two things: 1) Fire energies in your
discard pile (which isn't that difficult, since Fire
Energy seems to be the Basic Energy that prefers being
in the discard pile the most) 2) 2 or more lucky flips
for its first attack (which does a mere 10 =\). In
compensation, its second attack does 60 with a 50%
chance of discarding a fire energy card (thus needing to
resort again to the first attack to get it back. =\).
That 60 means 120 to a Metal or Fire-weak Grass
Pokemon... It's just too hard to power up, though...
Or is it? Unlike the other
bird legendary Pokemon, Moltres gets a special
treatment. Howl Entei can be used to power it up much
more quickly. Since Howl attaches Fire Energies from
your deck, rather than from your hand, you can attach
them to Moltres without breaching its Poke-Body rule.
However, I'd rather attach my Howled Fire Energies to
something like Magcargo... although that certain 60
damage isn't bad at all.
Unlimited: Besides the
arguments mentioned above, Moltres needs to contend also
with Energy Removal, which makes it almost impossible to
do more than 10 damage. So, of course, don't use it
Modified: Well, it requires
too much setup time and effort, as I already mentioned.
It needs to be comboed with too many cards to be really
effective, in my opinion. If you manage to pump it up
(via Entei or Muk or Aerodactyl), it's not bad.
Draft: Well, here you won't
have Entei or Muk, and you'd be really lucky if you get
Aerodactyl. Thus, Moltres usually needs to resort to its
first attack and discarded Fire Energies to get pumped
up. And in the meantime, it is getting hits from your
opponent's Pokemon, while you're doing a measly 10. Not
Well we have another CotD for you
crazy Pokemon People! Just a random note, but who is heading out
to a Super BattleZone this weekend? You better folks. The chance
to grab a Best Of Promo Professor Elm is worth the five dollar
entry fee. Anyways I wish the best of luck to you with your
Water/Fire/Grass deck. I mean... who plays any of the other colors
anymore. See... they really need to start making different types
of Starter Pokemon for the games. And no that is not an excuse to
release Ruby or Sapphire again with Pikachu for the starter... gah.
Anyways! We're looking at Moltres
today. It seems to me that The Pokemon Company got bit by the
Fossil Bug and decided to re-release all the broken cards, like
Aerodactyl yesterday and Moltres today, into lackluster basics.
Well I suppose they did a good job at it, because the card is a
combo in itself. But see, the combo hurts you more than it does
your opponents random Water Pokemon. Since its Poke-Body disallows
Fire Energies to be attached to Moltres from your hand, you have
no quick and easy way to get at least two Fire Energies and two
Colorless to attack. So now not only is Moltres forcing you to not
attach Fire Energies from your hand, its making you play
Colorless. Sure you can just play with all Fire. But at the rate
it takes: Moltres will never be able to use Burning Tail without
the aid of another type of Energy.
Speaking of Burning Tail, it makes you
flip to see if you discard a Fire Energy. After all the trouble
you went to to look into your discard pile if you got heads with
Collect Fire, its making you discard something so hard to get onto
Moltres. Eighty Hit Points is decent for an average Basic Pokemon.
But Moltres is so slow that you would probably need one hundred
and twenty Hit Points to actually start attacking. Like Aerodactyl
yesterday, weakness will cause some problems with so many viable
Water Pokemon in all the different formats. Resistance is nice,
but does not help to speed up the tempo.
Unlimited - Slow and steady
does not win the race in this format. Energy Removals run rampant,
causing added chaos to anything with an attack cost of four. Not
to mention that once you finally get the Fire Energies from the
discard to attack, you'll end up discarding one.
Modified - I refuse to
go to the trouble of building a deck with Legendary Collection's
Muk or Skyridge Aerodactyl to get around the Poke-Body. Really,
X-Act, I applaud you for your efforts to save such a horrible
card. But I do agree with X-Act about Revelation's Entei, this
would set up this card so quickly if you managed to get a good
Howl. Sixty damage is not too shabby in Modified for a Basic. But
then you'll end up discarding a Fire Energy. Counterproductive!! 2/5
Limited - The Poke-Body
blocks all fire energies. The less amount of prizes in a Limited
Event does not allow enough time for a one per turn retrieval of
energies from the discard. But that's only if you get heads mind
you. Sure most Limited Decks are multi-colored, but that does not
get around the fact that Collect Fire takes alot of time. Even so,
once you attack with Burning Tail, you end up discarding a fire
energy. Counterproductive!!! 1/5
legendary bird with a weakness. Gasp. Still pretty good IMO
though. The Poke-Body slows it down, not allowing you to attach
fire energy from your hand to Moltres. Collect Fire is good
though. If you play your cards right you may get to have him
powered up in 2 turns. Burning Fire is a pretty good attack. 2
Fire and 2 colorless does 60, coin flip if tails discard 1 fire.
Not bad at all. 80HP 0wnz for a basic pokemon. Resistance to
Fighting makes it an Anti-Rouge. 2 Retreat is ok.
5/5(This card is great in Draft)
Moltres - Skyridge
Another of these fabulous Legendary Pokemon that you cannot attach
basic energy to, yech.
Check out the stats:
80 HP, great for a basic Pokemon
Retreat 2 - not good, but acceptable
Weakness - Water (Ech, especially with all the big water flying
around right now)
Resistance - Fighting - protects you from Tyrogue, Chan, and maybe
the new Kabutops
Pokemon Power - you cannot attach fire energy to Moltres - that is
not good, but of course, the first attack lets you suck energy up
out of your discard, so it's not that bad,
First attack - only 10 damage, heck, you are more likely to help
Jumpluff rather than hurt it. You do get to put a fire energy from
your discard onto Moltres, so, heh, not that bad.
Second attack - 60 damage for 4 energy is not good. Even if you
get to flip a coin, and if heads you get to keep your energy,
still, as long as it takes to power this poke up (no less than 3
turns, maybe 2 with a quick NG Typhlosion help), it will be most
likely dead before it is powered. And 60, that's not enough to
hurt anything, unless you are fighting a grass deck!
This pokemon could be good late game tech in a discarding fire
deck, such as Magcargo or Typhlosion, but it still does too little
too late. Fighting resistance does not help this card, and there
are too many Pokemon that deal 40 water damage for 2 energy (Mantine
and Wartortle) that could take this out in one shot. Combining it
with Muk would not help, in that I feel it is too weak of a
pokemon to count on as a big hitter, especially in the era of
Magcargo (NR) and big water. At least fossil/legendary Moltres was
not weak to water!
Unlimited 1/5 - no use for it here, better fire pokemon
(F Magmar), too slow
Modified - 2/5 - maybe some use for it here as a BBP, with late
game clean-up ability
Draft - 4/5 This is where the card shines, 80 HP basic with a
colorless attack, that can be easily splashed into any fire/color
deck! In draft, you can live with a pokemon being a tad slow, and
having a resistance could really help!
Well this is a pretty big step down from the AQ entei. I have
seen many decks splash in either an entei, suicune, or zapdos with
a few rainbow energy to fight off their weakness. For instance:
In a Jumpluff AQ deck that used rainbow energy to activate its
power. If it faced a fire deck- it could power up a suicune with
2 grass energy and the a rainbow energy- to be treated as water-
giving it a fighting chance- In comparison to entei- Moltres is a
second choice. Even though it gains 10HP- it gains a heavier
retreat cost- so what if its your only pokemon on turn 1? Its
attack is too slow to use as a pokemon to 'splash' too.
Unlimited: This card is very horrible here. ER and SER kill it
too easily. Plain and simple: unlimited=sneasel+ER+SER+GoW and
all of those rip apart Moltres completely. He has no possible
strong points here!!!
rating---0.5 (really! he has 0 strong points here!!!)
Modified: It has more of a fighting chance here. It can be used
with typhlosion to have a chance to fight- most likely it will
only weaken your DoubleGust and the point of splashing a pokemon
fo its type is to get a FAST and decently strong attack in before
you get slaughtered.
Draft: It has some potential here. The main problem here will
be attatching the energy to him. It will be a while before 4
fire energy hit the discard pile unless u get some great trainers-
if u draft a pack of Expedition as well- try to pick energy
switch- most people will leave it there and go for a pokemon with
colorless attacks =/. I just think its damage can be game
controlling here but his attack cost and poke-body make him a
sitting duck....or chicken...err...phoenix..or whatever it is =)
Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.
If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.