Pokémon: Expedition-e e-Card FAQ Final: 1.) The Cards 2.) The Cartoons 3.) The Mini-Games 4.) Card Game Suppliments 5.) Construction Melody Box Cards 6.) F.A.Q.s 7.) Quick List 8.) Closing *Updated 01/20/03 ----------------- -.) Introduction      Hello and welcome the the Pokémon: Expedition-e e-Reader FAQ. I'll make the intro short and sweet so you can get on to what you came here looking for. First, I want to clarify that this F.A.Q. is not about how to play the trading card game in any way, shape or form. This file *is*, however a document that will cover the dot code aspect of the cards. So, if you're looking for tips on killer decks or what not, you don't want this file. If you want info on the e-card dot codes, then this is what you need! As of 01/20/03, this FAQ *should* no longer be updated, as there's really no new info to be added. -------------- 1.) The Cards      The Pokémon: Expedition-e set consists of 169 'different' cards. Each package of cards contains nine somewhat randomly inserted cards. There are a couple of different types of cards and I'll break them down here for you.      Cards #1-32 are the regular 'Rare' foil cards. These cards (with a foil prisim in the picture part of the card) do *not* contain *any* dot codes and are inserted into one out of every three packs (replacing one of the 'Common' cards.      Cards #33-70, #158 and #159 are the 'Rare' cards. Cards #33-70 are basically the non-holographic versions of the first 32 cards with a few extra cards thown in. These cards do contain dot-codes, though some only contain a bottom side dot code and some contain both the bottom side and left side dot codes. Cards #158 and #159 are the special energy cards (Darkness and Metal) and they do not have *any* dot codes on them at all. The rare cards are inserted one per pack.      Cards #71-92 are the 'Uncommon' cards. Like the rare cards, some only have bottom side dot codes and some have both bottom side and left side dot codes. Cards #137-152 are the 'Uncommon' Trainer cards. Most of these cards contain only a bottom side dot codes (the exceptions to this are cards #137, #148, and #149 - they do contain left side dot codes along with the bottom side dot codes). The uncommon cards are inserted two per pack.      Cards #93-136 are the 'Common' cards. Again, some only have bottom side dot codes and some have both kinds of dot codes. Cards #153-157 are the 'Common' Trainer cards. All of these cards only have bottom side dot codes. Common cards are placed four per pack (except in packs that have a regular holographic card, then they're only three per pack).      Cards #160-165 are the standard Energy cards. They contain no dot codes of any sort and are only in the theme decks.      All of the cards #1-159 are also made in a "Parallel" or "Reverse" foil card - meaning that the picture in the center is a standard picture, but (just about) the rest of the card is foil-ized. These cards have *no* dot codes on them either and they're packed one per package. (Yes, this means there are *four* 'versions' of the cards #1-32. You have the Standard Holographic version, the parallel hologram version, the higher numbered 'Rare' card without any foil and it's parallel hologram version).      There are also four foil "Oversized" cards that do not contain dot codes. These four cards are packaged inside of certian retail boxes of Pokémon: Expedition-e cards and make up the first four in a set of 12 "Oversized" cards (the other eight cards are to be included in the next two sets of e-cards).      This file will pretty much focus on the left side dot codes (on the cards that have left side dot codes). The bottom side dot codes can be broken down into three parts. The first part is the Poké-dex data on the Pokémon featured on the card (Note: Trainer cards, obviously, don't contain this infomation). The second part of the bottom side dot code is infomation the card itself as far as it's use within the Card Game. Finally, the third part of the bottom side dot code gives a snippet of infomation telling what the left side dot code does (Note: Cards without left side dot codes, again, obviously, don't have this infomation).      Each left-side dot code contains one of four types of data; either a cartoon, a mini-game, a construction melody block, or a feature for use in the trading card game. The cartoon and mini-game data can require swiping anywhere from 1-6 cards in order to complete the program - and allow the e-Reader to play it.      To help anyone why may be interested, I'll make note of the Rarity of the corresponding cards. R stands for rare (denoted on the card by a tiny star beside the card number), U stands for uncommon (marked by a diamond), and C for common (marked with a circle). As stated above, each standard nine-card pack of Pokémon: Expedition-e cards comes with one rare, two uncommon, five common and a holo-card (Note, approx. one out of every three packs of cards will replace one of the common cards with an additional holographic card. Boo!). ----------------- 2.) The Cartoons      There are 8 cartoons split between 12 cards (and another bonus cartoon on one promo card). I can honestly say that the cartoons aren't anything too exciting or ground breaking, but I'm going to list them anyway. Take note, many of the cartoons will vary if you watch it a second time directly after watching it the first time. Cartoons that require one card: "Make a Dash!" : Card # 62   Rapidash (R) "Flying Journey" : Card # 75  Dragonair (U) "Gotcha!" : Card # 83       Jynx (U) "Sweet Scent" : Card # 69  Vileplume (U) "Time Travel" : Card # P50 Celebi (Promo) Cartoons that require two cards: "Here Comes Gloom" : Card # 78      Gloom (U)                      Card # 122     Oddish (C) "Lifesaver" : Card # 43  Dragonite (R)                     Card # 107    Dratini (C) "Metronome"        : Card # 41   Clefable (R)                      Card # 101   Clefairy (C) "Magby & Magmar" : Card # 52      Magby (R)                      Card # 86     Magmar (U) ------------------- 3.) The Mini-Games      The real meat to the dot code half of the Pokémon cards would be the mini-games. They're not the best games known to man, but they're worth checking out if you get the chance. There are 6 mini-games split among 20 cards (and a bonus mini-game split among two promo cards). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Diving Corsola" : Card # 102    Corsola (C)                      Card # 127   Qwilfish (C)      A rather simplistic game, but somewhat amusing none-the-less. You control a Corsola making your way to the bottom of a 99 meter cavern while avoiding some water/poison type Pokémon. The top of your screen has an air-o-meter telling you how much air your Corsola has left. As the time passes, your air bar runs down, going from the maximum to the minimum, and when it reaches the minimum, your game is over. As you dive, air bubbles of three various sizes rise from the bottom, and swimming into them will refill part of your air-o-meter. Also, as you dive, the water/poison Pokémon rise from the bottom in left-to-right zig zagging patterns. Touching one of these guys will take air away from your Corsola - which is a bad thing! Controls: A or B: Swim  + Pad: Control Corsola  Start: Pause (Restart/Quit) Tip: Touching a Qwilfish will take more air from you touching the Tentacool. Avoid them at all costs! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Hold Down Hoppip" : Card # 58      Pichu (R)                      Card # 112     Hoppip (C)      A rather simplistic game that isn't very amusing at all. Controlling a Pichu, you run around on the ground in front of five Hoppips that are tied to stakes. When the game starts, the five Hoppips slowly begin to make their way toward the top of the screen. As they float, your job is to move Pichu to the left side of each Hoppip pole and jump up and pull the rope connected to each Hoppip, pulling the creature back toward the ground. If even one Hoppip gets to the top of the screen, your game is over. As the game continues, the Hoppips travel faster and faster. Play this game over and over and try to beat your best time (which is stored in the e-Reader, even after turning off the GBA). A: Jump/Pull Rope  + Pad: Move Pichu Left/Right  Start: Pause (Restart/Quit) Tip: The Hoppips are actually able to make it just past the top of the screen before their rope becomes untied from the stake. Use this to your advantage. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Flower Power"     : Card # 38 Butterfree (R)                      Card # 87    Metapod (U)                      Card #  96   Caterpie (C)      Your mission: Control Butterfree and gather the pollen from the center of the open flowers. Avoid all contact with Koffings, Beedrills, and Rattatas. Collecting each spot of flower pollen gives you 2,000 points and 100 points are given for travel distance. Touching another Pokémon ends the game. The e-Reader saves your high score for later use. A or B: Flap Wings  + Pad: Control Butterfree  Start: Pause (Restart/Quit) Tip: Koffings basically stay in one place, while Beedrills fly right to left and Rattatas run on the bottom from both directions. Koffings never float too low enough to prevent you from flying under them. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Machop At Work"   : Card #  51    Machamp (R)                      Card #  85    Machoke (U)                      Card # 117     Machop (C)      If you have an e-Reader, you probably have this mini-game, as it was included with the e-Reader "Sample Pack". Not the most thrilling of the bunch, you are in control of a Machop who is, for whatever reason, having huge bolders thrown at him. Using his brute strength, Machop attemps to smash the rocks. You'll get to smash 100 bolders before the game will end. Unless you get smashed by one first. Then the game also ends. Gotta smash 'em all! If you smash enough bolders, Machop may evolve to Machoke - or even Machamp!      A: Punch      B: Uppercut  + Pad: Move Machop Left/Right  Start: Pause (Restart/Quit) Tip: Umm... don't get smashed. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Klingler's Day"   : Card # 42   Cloyster (R)                      Card #  50   Klingler (R)                      Card # 111    Goldeen (C)                      Card # 118   Magikarp (C)      A fishing game much more fun than the one in Animal Crossing, using a Klingler, you try to pick Goldeens and Magikarp from within the water, while avoiding Cloysters. The fish swim from both directions in three different layers within the water below. You're given 120 seconds in which to do your fishing in. For every Magikarp you snag, you'll get 200 points and each Goldeen will get you 2,000 points - and, of course, you can grab more than one fish each time you reach into the water. Hitting a Cloyster will put your Klingler out of commission for about four seconds, so, again, avoid them whenever possible. Again, the e-Reader saves your high score for future play. Tap A: Dip Claw Hold A: Dip Claw Deeper  + Pad: Move Klingler Left/Right  Start: Pause (Restart/Quit) Tip: Don't hold A for too long, or Klingler's claw will get too heavy for him to hold and he'll knock himself out for about two seconds. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Go, Poliwrath!"   : Card # 60  Poliwrath (R)                      Card # 89  Poliwhirl (U)                      Card # 115     Krabby (C)                      Card # 120     Marill (C)                      Card # 125    Poliwag (C)                      Card # 129   Shellder (C)      The worst mini-game of any of them, this is nothing more than a "press the buttons fast" game. Racing against a Golduck and a Marill, your Poliwrath wants to beat 'em both to the goal bouey at the end of the of the course. You want to alternate pressing the A & B buttons as fast as you can. If you don't win, Golduck will. A/B: Alternate to swim faster.   Start: Pause (Restart/Quit) Tip: Pressing the same button twice in a row will cause Poliwrath to slow down. Don't do it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Bonus mini-game info! "Fire Hoops"       : Card # P51   Rapidash (Promo)                      Card # P52      Ho-oh (Promo)      It's a "'Just Push A' and hope your timing is right" mini-game - but it's fun! You control a Rapidash (and by control, I mean you make it jump, you don't control direction or speed) and try to jump through 100 rings, lighting them aflame as you pass. Sounds easy? Hah! There's a catch - you can't miss even one ring! Tap A/B: Jump. Hold A/B: Jump Higher.   Start: Pause (Restart/Quit) Tip: After passing though every 10 rings, Rapidash will change speeds (slower or faster). Rapidash seems to have three different speeds. The rings are pretty randomly placed, so don't bother trying to memorize their pattern. Also, you don't have to form a perfect arc though the hoops. Rapidash seems to have some kind of phasing ability that allows him/her/it to litterally go *though* the hoop. Weird, eh? -------------------------- 4.) Card Game Suppliments      Five of the cards in the set contain data that suppliments the Customizable Card Game portion of these cards. I don't know much about the Card Game, but I do know that any part of the e-cards that have to do with the e-Reader are not considered tournament legal, nor are they very useful outside of the game. Card # 55   Mew      Swiping the Mew Card will give you a special attack for use in the card game. The attack is called "Strange Wave" and has the following description: "The attack may cause a random effect to the Defending Pokémon". Card # 72   Chansey      The Chansey card gives you Coin Flipper #1. A simplistic program for such an easy task, pressing the A button will flip a coin featuing a Chansey on the heads side and nothing on the tails side. The screen will also display a fraction showing the number of heads/total flips and a percentage showing the percent of heads (which can be cleared back to Zero by pressing the B button). The screen will also display up to the last ten coin flips (and will automatically clear itself of the coins after the 11th flip). Card # 137   Bill's Maintenance (Trainer Card)      Bill's Maintence is one of three Trainer Cards with a left-side dot code. Swiping it gives you Coin Flipper #2 - a program identical to Coin Flipper #1 - except that it displays a number two in the top, right hand corner, instead of a number one. Card # 148 Professor Elm's Training Method (Trainer Card)      A simple timer program. Featuring two Pikachu with a Pokéball timer between the two of them, the timer can be set for 5-99 mins, in increments of 5. Starting the timer makes it count down. Yay. Handy if you have no other clocks around. Card # 149 Professor Oak's Research (Trainer Card)      A more complex timer program, it appears to work more like a chess timer, requiring each player to tap their corresponding R/L button before and after each turn, counting down both their turn and the entire match. A bit more useful - if you actually play the game. ---------------------------------- 5.) Construction Melody Box Cards      28 of the cards feature the most useless data of all - Construction Melody Box blocks! Each block is one of three different types of data, either a Music Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will load the Construction Melody Box and it's appropate data. A Sound Block will change the beeps, a Music Block will change the tune, and a Pattern Block will change the pattern that runs in the background. Once you swipe one card, you'll have the option to either swipe another card, start the program, delete currently scanned blocks, or quit. If you swipe a second card of a different block, it'll combine it with any current blocks you have scanned in. If you swipe a card with a same block as one that's already been scanned in, it'll replace the block that's already been scanned in. Starting the program will load a Clefairy on a drum. The Clefairy will sing the Music Block that's been scanned in with a voice that sounds like the Sound Block. Using the + pad, you can change the pitch and the speed of Clefairy's song. Pressing B will exit the actual application and bring you back to the menu to allow you to scan an additional card or quit. All-in-all, not exciting at all.      There are 14 different cards that contain Sound Blocks, 8 different cards that contain Music Blocks and 6 different cards that contain pattern blocks. Here's a list (and - thanks to Nintendo ower #163 (December 2002) - details about the cards): Sound Blocks                Music Blocks         Pattern Blocks                             # 93  Abra (Classical Tune #1)                             # 94  Bulbasaur (GB Battle Scene Tune) # 95 Bulbasaur (FM Radio)                        # 97  Charmander (Electrode)                             # 98  Charmander (GB Opening Theme) # 99 Chikorita (Chikorita)  #100  Chikorita ("Heartbroken") #103 Cubone (Organ) #104 Cyndaquil (Cyndaquil)                       #105  Cyndaquil (Moving Man) #108 Ekans (Cutting Guitar) #109  Gastly ("Haunted House" From GB) #110 Geodude (Gong) #113 Houndour (Banjo)                            #114  Koffing (Gradation) #116 Larvitar (Orchestra) #119 Mareep (Marimba) #121 Meowth (Agogo)                              #123  Pidgey (Cleffa) #124 Pikachu (Pikachu)      #126  Ponta (Lead Up To Viridian City) #128 Rattata (Sunthesized Bell)                  #131  Squirtle (Pikachu)                             #132  Squirtle (Classical Tune) #133 Tauros (Oboe) #134 Totodile (Totodile)                          #135  Totodile (Moving Lines)                             #136  Vulpix (Okinawan Tune) ----------- 7.) F.A.Q.s      Well, I don't actually have any F.A.Q.s yet, but I figure I might. And here are some that might come up! Q. I have >insert card number here<, but it doesn't have a dot code on it. Why not? A. You probably have one of the crappy Holographic cards. Yeah, they don't have dot codes. Q. Are there any other Pokémon e-cards out there? A. Yup. Aquapolis is the second series of e-cards, released in early 2003. Skyridge is the third set and as of this writing, no info is known on it. Look for more info on Aquapolis and Skyridge in other FAQs or at www.Pojo.com\pokemoin.html. Q. Are the e-cards tournament legal? A. As of September 16th, yes they are. But the Card Game Suppliments are not. Q. How do you do (something to do with the card game)? A. I don't know. Again, I don't play the gard game at all and have no knowledge of it. Try checking Pojo.com (excellent site!) for more info on the card game. Q. Everytime I try scanning my card, I get an error message! Help! A. Try scanning the card slower. You're not a Digimon Tamer, after all. The reader requires a slow, steady swipe to pick up the data on the cards. Take about 1-2 seconds for your swipe. Q. Can I send you free money? A. Of course. Always feel free to send me money. E-mail me for details. Q. What's this I hear about a Celebi e-card? A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in theatres. No theaters near here had it, mind you, so I had to resort to eBay for my card. You were supposed to get a free Celebi e-card with your paid admission (while supplies lasted, of course). The Celebi card contains a cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug for the e-Reader on one side and the Pokémon card game on the other side (but no dot-codes, of course). (Celebi's card number is Promo #50.) Q. Ho-oh and Rapidash? What are these? A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a Ho-oh and a (different) Rapidash card that you can get from purchasing any trading cards or the e-Reader from the New York Pokémon Center (PokémonCenter.com) for a limited time only or you can find them in the November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire Hoops" and were packed with a thin one-sided half-sheet plugging the card and the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the mini-game can be found in the mini-game section.) Q.  I've seen a pair of Pokémon cards with Pichu and Hoppip on them, but their backs are different. A.  That's not a question. Anywhoo, there were two Pokémon-e preview cards given away at E³ 2002 along with two other e-cards. The fronts and dot-codes of these two cards are basically identical to their counterparts except for a *very few* _minor_ differences - the main one being that the ID number under the picture doesn't say "ID". The backs of these cards are completly different - featuring gold instead of blue trim, 7 power symbols spread amongst the card and a different Pokéball logo. But the mini-game is the same. (For more info on the E³ cards, check out my Card List FAQ here at GameFaqs.com. For more info on the mini-game, check out the mini-game section.) Q.  I have a rather strange looking card and I'm wondering - is it counterfit? A.  It's possible, since the Pokémon craze is still big enough to get attention. But I'd probably guess not. Does the dot-code on the side/bottom scan? If so, they're probably legit (those dot-codes are near-impossible to reproduce). Q.  Where's some other good places to go for more Pokémon/e-Reader info? A. Here's some good sites that I'd reccomend checking out:      www.nintendo-e-reader.com      www.pokemon.com      www.pojo.com/pokemon.html      www.gamefaqs.com/portable/ereader/index.html     And I'd also reccomend picking up the November (#162) and December (#163) 2002 issues of Nintendo Power and the December 2002 And January 2003 issues of Beckett's Pokémon Collector for some pictures/info on the cards. -------------- 7.) Quick List      Here's a quick listing of the e-cards in this set with any kind of dot-code (holograms/energy cards not included) from the Expedition-e set: No Left Side Dot-Code 033  Alakazam   034  Ampharos   035  Arbok      036  Blastoise 037  Blastoise  039  Charizard  040  Charizard  044  Dugtrio 045  Fearow     046  Feraligatr 047  Feraligatr 048  Gengar 049  Golem      053  Meganium   054  Meganium   056  Mewtwo 057  Nintetails 059  Pidgeot    061  Raichu     063  Skarmory 064  Typhlosion 065  Typhlosion 066  Tyranitar  067  Venusaur 068  Venusaur   070  Weezing    071  Bayleef    073  Charmeleon 074  Croconaw   076  Electabuzz 077  Flaaffy    079  Graveler 080  Haunter    081  Hitmonlee  082  Ivysayr    084  Kadabra 088  Pidgeotto  090  Pupitar    091  Quilava    092  Wartortle 106  Diglett    130  Spearow    138  Copycat    139  Dual Ball 140  Energy Removal 2           141  Energy Restore 142  Mary's Impulse             143  Master Ball 144  Multi Technical Machine 01 145  Pokémon Nurse 146  Pokémon Reversal           147  Power Charge 150  Strength Charm             151  Super Scoop Up 152  Warp Point                 153  Energy Search 154  Full Heal                  155  Moo-Moo Milk 156  Potion                     157  Switch Mini-Game Dot-Codes 038  Butterfree 042  Cloyster   050  Kingler    051  Machamp 058  Pichu      060  Poliwrath  085  Machoke    087  Metapod 089  Poliwhirl  096  Caterpie   102  Corsola    111  Goldeen 112  Hoppip     115  Krabby     117  Machop     118  Magikarp 120  Marill     125  Poliwag    127  Qwilfish   129  Shellder Cartoon Dot-Codes 041  Clefable   043  Dragonite  052  Magby      062  Rapidash 069  Vileplume  075  Dragonair  078  Gloom      083  Jynx 086  Magmar     101  Clefairy   107  Dratini    122  Oddish Construction Melody Block Dot-Codes 093  Abra       094  Bulbasaur  095  Bulbasaur  097  Charmander 098  Charmander 099  Chikorita  100  Chikorita  103  Cubone 104  Cyndaquil  105  Cyndaquil  108  Ekans      109  Gastly 110  Geodude    113  Houndour   114  Koffing    116  Larvitar 119  Mareep     121  Meowth     123  Pidgey     124  Pikachu 126  Ponta      128  Rattata    131  Squirtle   132  Squirtle 133  Tauros     134  Totodile   135  Totodile   136  Vulpix Card Game Suppliment Dot-Codes 055  Mew        072  Chansey         137  Bill's Maintenance 148  Professor Elm's Training Method 149  Professor Oak's Research ------------ 8.) Closing      I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak, Creatures Inc., and Hasbro. Of course, the names and such are all copyrights and trademarks of these fine folks and I don't mean to infringe on their rights. This document, however, is copyright of me and only GameFAQS.com and Pojo.com are allowed to post it. Of course, if you'd like to host this document, I might allow for it, but you *must* e-mail me first. Don't expect for a positive answer though, as I've heard loads of horror stories about other sites.      Thanks to PSXer for noticing a numbering error in the mini-game section, info on the potential lack of left-side bar codes on the cards I'm missing and for selling me four cards I was missing.      Thanks to Nintenfreak for a correction on a name and attributes of the water/poison Pokémon in the mini-game section.      Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.      Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on the cards. ---------------------------------------------------------------------------------- Created 9/28/02 - Updated 01/20/02 - ©2003 UncleBob - eMail:theunclebob@hotmail.com