Pokémon-e FAQ II | Aquapolis | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.) The Cards 2.) The Mini-Games 3.) Construction Action Box Cards 4.) Card Game Suppliments 5.) Construction Melody Box Cards 6.) F.A.Q.s 7.) Quick List 8.) Closing *Updated 09/20/03 ----------------- -.) Introduction Hey gang, welcome back! This is my second FAQ for the Pokémon series of e-cards and my third FAQ total. In case you're wondering, the first Pokémon FAQ (Expedition-e) can be found at Pojo.com/pokemon.html and both it and my other FAQ (An e-Reader card list) can be found over at GameFAQs.com. For those of you who haven't seen the Expedition-e FAQ, here's the low down. I don't play the card game itself - not that there's anything wrong with it, it's just not for me. I've been getting the Pokémon-e cards simply for what they do with the e-Reader. It's such a neat gimmick. So, this FAQ, like the other, will simply cover the e-Reader functions of the cards, in On with the FAQ! -------------- 1.) The Cards The Pokémon: Aquapolis-e set consists of 186 'different' cards. Each package of cards contains nine somewhat randomly inserted cards. There are a couple of different types of cards and I'll break them down here for you. Cards #H1-H32, #148, #149, and #150 are the regular 'Rare' foil cards. These cards (with a foil prisim in the picture part of the card) do *not* contain *any* dot codes and are inserted into one out of every three packs (replacing one of the 'Common' cards). Cards #1-44, #118, #142, #143 and #144 are the 'Rare' cards. Cards #1-44 are basically the non-holographic versions of the holographic cards (H1-H32) with a few extra cards thown in. These cards do contain dot-codes, though some only contain a bottom side dot code and some contain both the bottom side and left side dot codes. Card #118 is one of the Trainer cards and it does not contain a left-side dot code. Cards #142, #143 and #144 are three of the special energy cards (Darkness, Metal, and Rainbow) Unlike the special energy cards in Expedition, these cards do have bottom-side dot codes, but no left-side dot codes. The rare cards are inserted one per pack. Cards #45-66 are the 'Uncommon' cards. Like the rare cards, some only have bottom side dot codes and some have both bottom side and left side dot codes. Cards #119-141 are the 'Uncommon' Trainer cards. Some of these cards contain left-side dot codes, and some only have bottom-side dot codes. Cards #145, #146, and #147 are the other three special energy cards. They only have bottom-side dot codes. The uncommon cards are inserted two per pack. Cards #67-117 are the 'Common' cards. Again, some only have bottom side dot codes and some have both kinds of dot codes. Common cards are placed five per pack (except in packs that have a regular holographic card, then they're only four per pack). All of the cards #1-150 are also made in a "Parallel" or "Reverse" foil card - meaning that the picture in the center is a standard picture, but (just about) the rest of the card is foil-ized. These cards have *no* dot codes on them either and they're packed one per package. There are four a/b cards. These cards are exactly the same on the face except that the numbers in the bottom corner contain either an 'a' or a 'b' and that the dot codes are a wee bit different. The differences in their dot codes will be covered below in the corresponding section. These four cards are #50 Golduck (U), #74 Drowzee (C), #95 Mr. Mime (C), and #103 Porygon (C). There are also four foil "Oversized" cards that do not contain dot codes. These four cards are packaged inside of certian retail boxes of Pokémon: Aquapolis-e cards and make up the second four in a set of 12 "Oversized" cards (the first four cards were in the Expedition-e boxes and the third four cards are included in the Skyridge-e boxes). This file will pretty much focus on the left side dot codes (on the cards that have left side dot codes). The bottom side dot codes can be broken down into three parts. The first part is the Poké-dex data on the Pokémon featured on the card (Note: Trainer cards and Energy cards, obviously, don't contain this infomation). The second part of the bottom side dot code is infomation the card itself as far as it's use within the Card Game. Finally, the third part of the bottom side dot code gives a snippet of infomation telling what the left side dot code does (Note: Cards without left side dot codes, again, obviously, don't have this infomation). Each left-side dot code contains one of four types of data; either a mini-game, a construction melody block, a construction action block, or a feature for use in the trading card game. The mini-game data can require swiping anywhere from 2-7 cards in order to complete the program - and allow the e-Reader to play it. To help anyone why may be interested, I'll make note of the Rarity of the corresponding cards. R stands for rare (denoted on the card by a tiny star beside the card number), U stands for uncommon (marked by a diamond), and C for common (marked with a circle). As stated above, each standard nine-card pack of Pokémon: Aquapolis-e cards comes with one rare, two uncommon, five common and a holo-card (Note, approx. one out of every three packs of cards will replace one of the common cards with an additional holographic card. Boo!). ------------------- 2.) The Mini-Games Yay! The mini-games are back! There are a total of seven mini-games, split between 33 cards. Much like the Expedition-e mini-games, they're probably not the best games known to man, but they're worth checking out if you get the chance. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Dream Eater" : Card # 11 Espeon (R) Card # 16 Hypno (R) Card # 18 Jynx (R) Card # 61 Smoochum (U) Card # 74b. Drowzee (C) Card # 74a. Drowzee (C) Card # 95a. Mr. Mime (C) A pretty crappy game for all the cards you have to collect to play it. In Dream Eater, you control a hungry, hungry hipp... err... Drowzee who's trying to put a poor Mankey (or Primeape?) to sleep by using his Sleep Inducer attack. You'll start out on the left side of your prey and have the ability to dodge left and right to sneak behind him. When he's not looking at you, hit a button to fire your attack - keep attacking until Mankey falls asleep - but becareful! Mankey isn't just idle prey - he'll attack you if he sees you. One hit and the game is over, so stay on gaurd and dodge whenever Mankey is looking at you. A or B: Attack with Sleep Inducer + Pad: Move left/right Start: Pause (Restart/Quit) Tip: The more times you attack without dodging, the stronger your attack will be - so try to attack multiple times before moving aside from Mankey's own attacks. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Harvest Time" : Card # 48 Furret (U) Card # 67 Aipom (C) Card # 76 Exeggcute (C) Card # 99 Paras (C) Card #112 Tangela (C) In this game, you control an Aipom, a monkey-like Pokémon who's harvesting various fruits and nuts. Your job is to move Aipom around using the + pad and touch all the falling fruits and nuts without missing a single one. And to make it even more difficult, a strange looking thing that has the appearance of a pineapple (it may be a Pokémon, but I'm not certian) will also fall... and you don't want to touch it. If you do, your Aipom will be stunned for a moment. You can get hit as many times as you want, but getting stunned makes it difficult to keep up with the goodies that fall. When you miss one, the game is over and a Swinub will crawl across the bottom of the screen and take advantage of your misfortune. A: Jump + Pad: Control Aipom Start: Pause (Restart/Quit) Tip: If you find yourself neeing to move quickly, tap the jump button and push the + Pad in the direction you want to move in. This will cause Aipom to jump over one space and land into the next. You can use this to jump up, down, left, right or even diagonally. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Jumping Doduo" : Card # 46 Dodrio (U) Card # 73 Doduo (C) Controlling a Doduo, you must attempt to jump over various Pokémon and rocks in a game that is very much like "Fire Hoops". Just press a button and jump, hoping that you clear whatever it is in your way. A or B: Jump ^ + Pad: Jump Start: Pause (Restart/Quit) Tip: Try pressing two of the jump buttons at the same time when it's time to jump. This will increase your chances of making contact with the button at the time you want to. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Mighty Tyranitar" : Card # 40 Tyranitar (R) Card # 56 Pupitar (U) Card # 88 Kangaskahn (C) Card # 89 Lavitar (C) Card # 98 Onix (C) Oh, no! Gorjilla is coming to crush the city! Run!!! Oh, wait, wrong monster. If you've played the "Machop at work" game from Expedition (and, if you have an e-Reader, you probably have) then you'll be read for this game. Use Tyranitar's powerful "Destructive Roar" attack to destroy the large boulderous debris that comes forth from the exploding volcano. One miss and the game is over. A: Destructive Roar + Pad: Move Left/Right Start: Pause (Restart/Quit) Tip: Pay attention to the order/general direction that the boulder launch out of the volcano - when they come within range, they'll be generally within the same order as they came out. Also, don't worry about the boulders hitting you. Either you manage to destory them with your Roar, or the game is over, so if you have no other choice, then go for it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Punching Bags" : Card # 54 Marowak (U) Card # 63 Tyrogue (U) Card # 81 Hitmonchan (C) Card # 82 Hitmontop (C) Card #100 Phanpy (C) Take advantage of Tyrogue's powerful fighting technique and hit as many punching bags as possible before one of them hits you! Punching bags will fall from the sky and rise from the ground and you must kick and punch them before they retreat. While the bags are rising/falling, don't let them hit you, or you'll end the game. A: Kick B: Punch ^ + Pad: Jump + Pad: Move Left/Right Start: Pause (Restart/Quit) Tip: You can score extra points by hitting multiple bags with one punch or kick, so if you see two bags lined up just right, go for the combo! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Rolling Voltorb" : Card # 52 Magnemite (U) Card # 64 Voltorb (U) Card # 91 Magnemite (C) Card #115 Voltorb (C) In Rolling Voltorb, you control a Voltorb that's rolling. Believe it or not, the game is a little bit more fun than that, though. While rolling, the Voltorb must avoid crashing into the rocks and boulders scattered around the ground. Keep rollin' on for a high score! + Pad: Control Voltorb Start: Pause (Restart/Quit) Tip: Occasinally, you'll hear the sound of electricity. When you do, a Magnemite is near by. Try to touch it to Super Charge Voltorb allowing him to roll faster and crash through anything in its path - scoring more bonus points in the process! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Sneak and Snatch" : Card # 36 Sudowoodo (R) Card # 65 Weepinbell (U) Card # 68 Bellspout (C) Card #101 Pinsir (C) Card #106 Scyther (C) A fairly simple game, you play the part of a Sudowoodo who's trying to steal a pile of fruit from a Croconaw who's too stupid to store the food in front of him, rather than behind him. Run up behind the Croconaw while he's not looking and when he turns around, hold really still so he'll think you'll just a tree. Hurry and snatch the food before your time runs out and Croconaw eats it all. A: Step left B: Step Right Hold A: Stand Still Hold B: Stand Still Start: Pause (Restart/Quit) Tip: You'll need to alternate pressing the A & B Buttons or else the Sudowoodo will fall flat on it's face. However, if the Sudowoodo has fallen down, the Croconaw won't see him if he turns around. Also, when Croconaw turns around, you don't have to wait for him to turn completly away before you can start moving again. Once he's facing back toward his right, you're safe to move. ------------------- 3.) Construction Action Block Cards A new addition to the Pokémon e-cards is the Construction Action system. A type of customizable "mini-game" (so to speak), your mission is to cover the entire map area and collect *all* the Pokémon running and flying about with a limited supply of time and Pokéballs - without letting one of them touch you or falling out. There are two types of Construction Action cards, both a "player" and a "map". In order to complete the game, you must scan a player card and up to six different map cards. You can scan less than six map cards. After scanning each card, you have a few options open to you. You can either: Scan Card - Scanning a card will allow you to add amother map block or add or change a player. Scanning the same map card in multiple times will not give you more map blocks. Start - Selecting Start will, as the option suggests, start the game. If you do not have a player or map block scanned in, the game will load, but end as soon as it starts. Shuffle - The Shuffle feature is an interesting one, it will cause however many map blocks you have loaded to re-organize themselves. This both allows you to create a "new" game for fun or if you're just having problems with the current map layout. Delete - This allows you to delete any one block (with it lets you select). Handy if one particular map square is giving you problems. Delete All - This lets you delete all of the loaded blocks, in case you wish to start from scratch. Also, in case you're wondering, you can scan Construction Action cards from both Aquapolis-e and Skyridge-e together to make a more interesting map layout. There are four player cards in Aquapolis-e. Each player card contains data that changes the sprite which you control (i.e.: changes the character you play). Each character has different properties as far as how many Pokéballs they start with, how high they can jump, how fast they can run and how far they can throw the Pokéballs. Card #123 Forest Gaurdian (U) Card #126 Juggler (U) Card #130 Pokémon Fan Club (U) Card #133 Seer (U) Each player's controls are the same, and they are listed both here and on the loading screen. A: Jump. B: Attack (throw Pokéball). Right: Run. + Pad/Down and A: High Jump. There are 23 different map blocks in Aquapolis-e. Each map typically contains at least one Pokémon, typically the Pokémon featured on the card. Some maps contain more than one Pokémon, a Pokéball sprite (which gives you an additional five Pokéballs), and/or moving platforms. Each map adds a pre-programmed amount of time that varies based upon the map you've added. Here's a list of the cards that contain map blocks: # 1 Ampharos (R) # 2 Arcanine (R) # 9 Elekid (R) # 10 Entei (R) # 13 Exeggutor (R) # 14 Houndoom (R) # 17 Jumpluff (R) # 23 Muk (R) # 27 Parasect (R) # 29 Primeape (R) # 43 Vileplume (R) # 50a Golduck (U) # 60 Skiploom (U) # 80 Growlithe (C) # 87 Houndour (C) # 92 Mankey (C) # 93 Mareep (C) # 97 Oddish (C) #103a Porygon (C) #105 Remoraid (C) #107 Sentret (C) #108 Slowpoke (C) #116 Vulpix (C) You score points by collecting the Pokémon within the map set that you created and by having time left over after you've collected all the Pokémon on the map. Note: Pokémon-e: Skyridge also contains cards that have player and map Construction Action Blocks that can be used with the Construction Action Blocks from Aquapolis. Because of this, I've taken the detailed infomation on the players and maps and complied it into another FAQ for GameFAQs.com and Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!. Look for it! -------------------------- 4.) Card Game Suppliments Four of the cards in the set contain data that suppliments the Customizable Card Game portion of these cards. I don't know much about the Card Game, but I do know that any part of the e-cards that have to do with the e-Reader are not considered tournament legal, nor are they very useful outside of the game. Card # 50b. Golduck (U) Swiping this Golduck Card will give you a special attack for use in the card game. The attack is called "Spiral Damage" and has the following description: "This attack does X damage to the Defending Pokémon." This attack requires one psychic energy and two colorless energies. Card # 94 Miltank (C) Swiping the Miltank Card will give you a special attack for use in the card game. The attack is called "Regaining Milk" and has the following description: "You may remove X number of damage counter(s) from your Active Pokémon or from each of your benched Pokémon." This attack requires two colorless energies. Card # 103b. Porygon (C) Swiping this Porygon Card will give you a special attack for use in the card game. The attack is called "Miracle Beam" and has the following description: "This attack doesX damage to the Defending Pokémon and may affect it with a Special Condition." This attack requires two colorless energies. Card # 110 Sneasel (C) Swiping the Miltank Card will give you a special attack for use in the card game. The attack is called "Jump Slash" and has the following description: "This attack does X damage to each ofyour opponent's Benched Pokémon. (Don't apply Weakness and Resistance.)" This attack requires one dark energy and one colorless energy. ---------------------------------- 5.) Construction Melody Box Cards Back from the pits of uselessness, the Construction Melody Block system makes a come back on 22 of the Aquapolis-e cards. Each block is one of three different types of data, either a Music Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will load the Construction Melody Box program and it's appropate data. A Sound Block will change the beeps, a Music Block will change the tune, and a Pattern Block will change the pattern that runs in the background. Once you swipe one card, you'll have the option to either swipe another card, start the program, delete currently scanned blocks, or quit. If you swipe a second card of a different block, it'll combine it with any current blocks you have scanned in. If you swipe a card with a same block as one that's already been scanned in, it'll replace the block that's already been scanned in. Starting the program will load a Clefairy on a drum. The Clefairy will sing the Music Block that's been scanned in with a voice that sounds like the Sound Block. Using the + pad, you can change the pitch and the speed of Clefairy's song. Pressing B will exit the actual application and bring you back to the menu to allow you to scan an additional card or quit. All-in-all, not exciting at all. There are 14 different cards that contain Sound Blocks, 4 different cards that contain Music Blocks and 4 different cards that contain pattern blocks. Here's a list: Sound Blocks Music Blocks Pattern Blocks #006 Blissey #008 Electrode #030 Quagsire #051 Growlithe #053 Marill #059 Seaking #062 Spinarak #066 Wooper #072 Cubone #075 Eevee #078 Goldeen #079 Grimer #083 Hoppip #086 Houndour #095b. Mr. Mime #096 Nidoran (F) #104 Psyduck #109 Smeargle #111 Spinarak #114 Togepi #117 Wooper #134 Super Energy Removal 2 ----------- 6.) F.A.Q.s Q. Your FAQ says that if I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or #103 Porygon) >something< should happen, but when I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or #103 Porygon) >something else< happens. Why is that? A. There is an "a" version and a "b" version of these cards. You're probably scanning the other version. Q. I have >insert card number here<, but it doesn't have a dot code on it. Why not? A. You probably have one of the crappy Holographic cards. Yeah, they don't have dot codes. Q. I have a Pokémon-e card that's not on your list... Why not? A. Most likely because it's not from the Aquapolis series. Look in the bottom, right hand corner of the card (by the card's number). If the black and white symbol by the card looks something like a Pokéball, it's from the Expedition series. If it looks like a drop of water, then it's from the Aquapolis series, and if it's got a pair of mountains with a ring around one of them, then it's from the Skyridge series. Also, if it has a black star that says "Promo", then it's a promo card. If it has no space on the left side for a dot code, then maybe it has what appears to be an eight-sided gem in it's bottom, right hand corner. If so then perhaps it's from the EX Ruby & Sapphire series. If it has what kinda looks like a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I haven't a clue... :) Q. Speaking of which, what other Pokémon e-cards out there? A. Expedition is the first series of e-cards, released in late 2002. Skyridge is the third set and was released in mid-2003. Both of these sets feature the same style of card as the Expedition set with left side and bottom side dot-codes. FAQs for both of these series are both at Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released in September 2003, but this set only features bottom side dot-codes. Keep checking Pojo.com/pokemon.html for more info. Q. Where can I go to get Card #XXXX that I need? A. Well, there's tons of sites all over the net that sell singles, and you can always check out eBay.com. Also, I highly reccomend checking out the site http://www.pokegym.net. This is a great bulliten board with some nice people who have helped me get the cards I need. Q. Are the e-cards tournament legal? A. Yes they are. But the Card Game Suppliments (Dot-code additions) are not. Q. How do you do (something to do with the card game)? A. I don't know. Again, I don't play the gard game at all and have no knowledge of it. Try checking Pojo.com/pokemon.html for more info on the card game. Q. Everytime I try scanning my card, I get an error message! Help! A. Try scanning the card slower. You're not a Digimon Tamer, after all. The e-Reader requires a slow, steady swipe to pick up the data on the cards. Take about 1-2 seconds for your swipe. Q. Can I send you free money? A. Of course. Always feel free to send me money. E-mail me for details. Q. What's this I hear about a Celebi e-card? A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in theatres. No theaters near here had it, mind you, so I had to resort to eBay for my card. You were supposed to get a free Celebi e-card with your paid admission (while supplies lasted, of course). The Celebi card contains a cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug for the e-Reader on one side and the Pokémon card game on the other side (but no dot-codes, of course). (Celebi's card number is Promo #50.) Q. Ho-oh and Rapidash? What are these? A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a Ho-oh and a (different) Rapidash card that you can get from purchasing any trading cards or the e-Reader from the New York Pokémon Center (PokémonCenter.com) for a limited time only or you can find them in the November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire Hoops" and were packed with a thin one-sided half-sheet plugging the card and the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the mini-game can be found in the mini-game section of the Expedition-e FAQ.) Q. Suicune? A. Yep, there's a promo Suicune card too. This card (Promo #53) was packed with the VHS and DVD release of Pokémon 4-Ever and features a construction melody block on the card (A music block, if you're counting) Q. I have a rather strange looking card and I'm wondering - is it counterfit? A. It's possible, since the Pokémon craze is still big enough to get attention. But I'd probably guess not. Does the dot-code on the side/bottom scan? If so, they're probably legit (those dot-codes are near-impossible to reproduce). Q. Where's some other good places to go for more Pokémon/e-Reader info? A. Here's some good sites that I'd reccomend checking out: www.nintendo-e-reader.com www.pokemon.com www.pojo.com/pokemon.html www.gamefaqs.com/portable/ereader/index.html And I'd also reccomend thumbing though back issues of Nintendo Power and Beckett Pokémon and Anime collector for some various Pokémon-e info. -------------- 7.) Quick List Here's a quick listing of the e-cards in this set with any kind of dot-code (hologram cards not included) from the Aquapolis-e set: No Left Side Dot-Code 003 Aridos 004 Azumarill 005 Bellossom 007 Donphan 012 Exeggutor 015 Houndoom 019 Kingdra 020 Lanturn 021 Lanturn 022 Magneton 024 Nidoking 025 Ninetails 026 Octillery 028 Porygon2 031 Rapidash 032 Scizor 033 Slowbro 034 Slowking 035 Steelix 037 Suicune 038 Tentacruel 039 Togetic 041 Umbreon 042 Victreebel 044 Zapdos 045 Bellsprout 047 Flaffy 049 Gloom 055 Nidorino 057 Scyther 058 Seadra 069 Chansey 070 Chinchou 071 Chinchou 077 Exeggcute 084 Horsea 085 Horsea 090 Lickitung 102 Ponyta 113 Tentacool 118 Apricorn Forest 119 Darkness Cube 01 120 Energy Switch 121 Fighting Cube 01 122 Fire Cube 01 124 Grass Cube 01 125 Healing Berry 127 Lightning Cube 01 128 Memory Berry 129 Metal Cube 01 131 Pokémon Park 132 Psychic Cube 01 135 Time Shard 136 Town Volunteers 137 Traveling Salesman 138 Undersea Ruins 139 Power Plant 140 Water Cube 01 141 Weakness Gaurd 142 Darkness Energy 143 Metal Energy 144 Rainbow Energy 145 Boost Energy 146 Crystal Energy 147 Warp Energy Mini-Game Dot-Codes 011 Espeon 016 Hypno 018 Jynx 036 Sudowoodo 040 Tyranitar 046 Dodrio 048 Furret 052 Magnemite 054 Marowak 056 Pupitar 061 Smoochum 063 Tyrogue 064 Voltorb 065 Weepingbell 067 Aipom 068 Bellsprout 073 Doduo 074a Drowzee 074b Drowzee 076 Exeggcute 081 Hitmonchan 082 Hitmontop 088 Kangaskhan 089 Larvitar 091 Magnemite 095a Mr. Mime 098 Onix 099 Paras 100 Phanpy 101 Pinsir 106 Scyther 112 Tangela 115 Voltorb Construction Action Block Dot-Codes 001 Ampharos 002 Arcanine 009 Elekid 010 Entei 013 Exeggutor 014 Houndoom 017 Jumpluff 023 Muk 027 Parasect 029 Primeape 043 Vileplume 050a Golduck 060 Skiploom 080 Growlithe 087 Houndour 092 Mankey 093 Mareep 097 Oddish 103a Porygon 105 Remoraid 107 Sentret 108 Slowpoke 116 Vulpix 123 Forest Guardian 126 Juggler 130 Pokémon Fan Club 133 Seer Construction Melody Block Dot-Codes 006 Blissey 008 Electrode 030 Quagsire 051 Growlithe 053 Marill 059 Seaking 062 Spinarak 066 Wooper 072 Cubone 075 Eevee 078 Goldeen 079 Grimer 083 Hoppip 086 Houndour 095b Mr. Mime 096 Nidoran (m) 104 Psyduck 109 Smeargle 111 Spinarak 114 Togepi 117 Wooper 134 Super Energy Removal 2 Card Game Suppliment Dot-Codes 050b Golduck 094 Miltank 103b Porygon 110 Sneasel ------------ 8.) Closing I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak, Creatures Inc., and Hasbro. Of course, the names and such are all copyrights and trademarks of these fine folks and I don't mean to infringe on their rights. This document, however, is copyright of me and only GameFAQS.com and Pojo.com are allowed to post it. Of course, if you'd like to host this document, I might allow for it, but you *must* e-mail me first. Don't expect for a positive answer though, as I've heard loads of horror stories about other sites. Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards. Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on the cards. Thanks to Brian T. for buying some of my extra cards from me allowing me to purchase more packs of Aquapolis cards. Thanks to RainbowRichards and Shining Umbreon over at Pokegym.net for trading with me and hooking me up with the few Pokémon-e cards that I still needed. -------------------------------------------------------------------------------- Created 01/31/03 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com