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Pojo's Pokemon Card of the Day

Image from
Wizards of the Coast

Aerodactyl - Skyridge

Date Reviewed: 05/20/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Aerodactyl (Skyridge)
70HP/Stage 1/Fighting
Weakness: Water
Resistance: None
Retreat: 1
Poké-Power: Ancient Wind: Once during your turn (before your attack), if Aerodactyl is your Active Pokémon, you may use this power.  For the rest of the turn, ignore all Poké-Bodies.  You can't use this power if Aerodactyl is affected by a Special Condition.
[1F] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 more damage.
Modified: Here I would go with muk to the fact that this only stops Poke-BODIES.  Not that many Poke-Bodies are seen in the tournament enviroment besides maybe Tyranitar.  Its power is decent if your playing against a deck that consist of the Skyridge Zapdos, Moltres, Articuno, Entei, Raikou and Suicune. Also, water dominates this format IMO. So I recommend leaving this card out of your deck. 
Rating: 2.1

Unlimited: I think this is pretty useless here. If you are using an Aerodactyl, use the fossil one.  Not that many Poke-Bodies in this format and their are better Stage 1 Pokemon than this out there.
Rating: 1.5

Limited: Here this card may be good. Many of your opponents will most likely be going for the Legendary Pokemon since they have the great powers. 70HP and a possible 40 for 2 energys isnt that bad in draft.  Also, a stage one shouldnt be that tough to get out, and with Buried Fossil being a common it should be easy to get.  Still there are better cards to draft in this set. 
Rating: 2.9
X- Act
Skyridge Aerodactyl
First of all, congratulations to the persons who have just landed a job as new Pojo COTD reviewers. Be proud about it. :)
Since I'm writing my thesis during this time, you might think my reviews would be more terse than usual. Well, they might, but they might also be even longer than usual, seeing that I'm getting lots of keyboard practice lately. (Reviews even longer than usual? I can see you shudder.) ;)
Anyway, on to this card. We're finally reviewing a Skyridge card. This Aerodactyl has a Poke-Power that lets you ignore all Poke-Bodies when it's Active. You might recall the really horrible Poke-Bodies that Zapdos, Entei and Suicune had in Aquapolis, and that Moltres, Articuno and Raikou have in Skyridge. Aquapolis Muk, too. You could turn off those powers by using Legendary Collection Muk with them, but unfortunately that forces you not to play any more Poke-Powers in your deck. With Aerodactyl, you can play Poke-Powers and only switch off your nasty Poke-Bodies. Interesting.
Unlimited: Well, Poke-Bodies aren't played much in Unlimited (the only commonly-used card that is played in Unlimited is Scizor, but its Poke-Body is, in most cases, irrelevant). Its attack isn't bad, though. For a colorless and a fighting energy, you do 20 or 40. However, since Aerodactyl has to evolve, Tyrogue looks so much better in your deck.
Modified: As I already highlighted previously, Aerodactyl is interesting only if you want to play cards with a nasty Poke-Body yourself. If you want to switch off your opponent's Pokemon Powers, stick with Muk. It's much better, since it also works from the bench, and it turns off _all_ powers.
Draft: It's a Rare. This Aerodactyl won't probably be used for its power. Its attack is fairly splashable, however, and deals nice damage (30 on average) for its cost. It needs to evolve from the new Fossil card (I don't remember its name, or its rarity, or, for that matter, what it does) which has the downside that it counts as a Knock Out if your opponent kills it. I wouldn't stick with something that needs to evolve from it, honestly, especially since it's a rare.
TR Shadow
Nice power!  It turns off the Jumpy's Poke body, which can be a pain at  times.  It allows Scizor to be poisoned, but since it only works when it's active, it won't do too much against him.  It would help if you used Zappy too.  It would allow you to get energy on him or the Entei.  The attack is pretty wimpy.  I would expect more from a stage 1.  A weakness to water doesn't help with Kingdra at all.  The low retreat helps, though.

Unlimited 2/5
Modified 3/5
Limited 3/5

~TR Shadow~

Skyridge Aerodactyl

Mmmm Skyridge. Whenever I look at that logo for Skyridge, I have the sudden urge to run out and purchase a Mountain Dew. Coincidence? I think not my friends. We all know how Hasbro is marketing us to buy things. Last time it was trying to get us to drink bottled water with Aquapolis and the time before that it was an attempt to make us lease a new Ford Expedition. One can only imagine what kind of crazy country Jamboree we'd be dancing with if Nintendo didn't win the license to produce cards.

Aerodactyl is back, but this one has changed a bit. And not for the better. However one good quality about this rare card is the Poke-Power. It allows you to shut off all Poke-Bodies during your turn. The best thing about this Poke-Power is the fact that it is not always turned on. Unlike Legendary Collection's Muk, you MAY use the Poke-Power, but you do not have to. Problem is that it only works on your turn. Once your opponent's turn starts, Poke-Bodies are turned back on. Aerodactyl's Poke-Body is really only going to be used to turn off your own Poke-Bodies because very few Poke-Bodies disrupt the opponent (like Scizor). This card will see limited use because it is for a specific purpose and not widespread like Muk. However the ability to get around the Legendary Pokemon's Poke-Bodies is still awesome.

On the other side of the picture, Aerodactyl's attack is just not solid. Paying one fighting and one colorless for the chance to do twenty or forty damage is lukewarm. Not a hot prospect. 70 Hit Points is decent for a Stage One. The Weakness will cause some problems with so many viable Water Pokemon in all the different formats.

Unlimited - With nearly eleven Pokemon sets out of fourteen not having a single Poke-Body on any Pokemon insurers that Aerodactyl will see very little use in this format. Although there are many choices to take to evolve Aerodactyl now, all of them have very low hit points or require a coin flip. Go with Muk if your trying to shut down your opponent's and your own Poke-Bodies. 1/5

Modified - Okay our odds are a bit greater here. Three out of nine sets contain Poke-Bodies. This can really be useful if your using a card with a Poke-Body that does not allow a certain Energy to be attached to the Pokemon from the hand or if attached, another Energy must be discarded. That or to get around Scizor's Poke-Body. Those are really the only uses. Water Pokemon will kill Aerodactyl. Attack is not great, but not bad either. 3/5

Limited - Its hard to say if Aerodactyl's Poke-Power will help you in a Limited Tournament or hurt you. It depends on the cards that you have drafted. Running Aerodactyl will be hard due to the fact that Buried Fossil is also as rare as Skyridge Aerodactyl itself. The attack is good in a limited event, but don't rely on it too much. 2/5



Overview: Ok, really no need for the power =\. I sucks. No resistance to fighting like the fossil one which also sucks really bad lol. Weakness to water makes it vulnerable to Feraligatr and Blastoise. 70HP is ok for a stage 1 I guess. Rising Lunge is Ok, but I don't like it myself. Flip a coin does 20+20 more is heads. Retreat of one is ok. Could be worse...

Unlimited: Stick to the Fossil one... 1/5

Modified: No Aerodactyl has been in Modified for a while. Lets keep it that way. =\ 1/5

Draft: Not even good in this one really... 1.5/5

Meganium45 Skyridge Aeodactyl:

Hey! It's Meganium45 - most of you in the midwest know me as the St. Louis TO, and now I am a COTD reviewer! Hope to see you at my SBZ in Missouri! Let's take a look at Aerodactyl, which may actually be useful in some situations. HP 70 - not bad for a stage 1, I consider it a bonus, let's keep going! Retreat 1 - not bad for a 70 HP stage 1, prefer 0, but let's not get greedy! Weakness water - oof, here is the problem. Most of the big pokes today are water, whether it be NR Kingdra, AQ Kingdra, Gatr, EX Gatr, Stoise, Kabutops, Wartortle or others. This hurts this Pokemon severely, so 2 up and 2 down. Attack, 1 fighting +1 energy for 20 with heads for 40, that is nice. Pokemon Power - Quite unique, being able to ignore all Poke-bodies until the end of your turn. Would prefer to see a ruling as to what happens if you retreat Aero, if you still ignore the powers, but let's save that for a chat. Now that there is the buried fossil, these fossil pokemon may actually be playable (no offense Kabutops). The great thing here is now you can evolve Aerodactyl from Mysterious Fossil, Fossil Egg, or Buried Fossil.
The other great thing is I think this card fits perfectly as a tech into a Kabutops deck. In my area (partially thanks to me and my sons) you see a lot of AQ Jumpluff with that annoying Fluff Poke-body. What even hurts worse with ND Kabutops, is that Pluff is resistant to water! Now you have aerodactyl, which, like ND Kabutops (and Skyridge Kabutops) only uses fighting energy! Great, 2 different pokemon types with no new energy type! Second, it can get going on turn 2 for 20 or flip a coin for 40! Not a bad quick hit attack.

Now for the ratings -
Unlimited - 2/5. Noone will play it here. Much bigger hitters, not many Pokebodies, not much use. Anyone diving after a Aero will use Fossil Aero in this envio to shut down Wiggly and Fable. Still, may have a use to hit the colorless pokes.

Modified - 3/5. High HP stage 1, with a nice PokePower in this envio. Water weakness hurts it here, and it would be nice if it would be resistant to itself like the old aeros. Still, this is a great fit in a ND Kabutops deck to add some balance. I will be adding them to my ND Kabutops deck to take care of that Pesky Jumpluff!

Draft - 2.5/5. Rule - if you see a buried fossil, draft it. Otherwise you may regret it. If you have drafted a buried fossil, draft the aero, great high HP, low retreat, big hitting Pokemon. You may want to draft this anyway to take it out of the game. Note: Buried fossil is the ONLY way to get this card out (unless it gets to your discard pile) in Skyridge. To make it effective, you need to draft with LC, Fossil (yuch), or Neo Discovery.

dontknow09 Aerodactyl 70HP Stage 1 Fighting Pokemon
Evolves from Mysterious Fossil

Poke-Power- "Acient Wind": Once during your turn(before you attack), if Aerodactly is you active pokemon, you may ignore all Poke-Bodies until the end of your turn. This power can't be used if Aerodactly is affected by a special condition.

[1F] Rising Lunge(20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness: W
Resistance: None
Retreat: 1
pERfeCt 0nE Skyridge Aerodactyl

Well i really think this is a horrible card.  Its ability to shut off poke-bodys is somewhat useful, but the fact that he has to be active to do so is what makes him really bad.  If he could use it from the bench, we could have seen this splashed into "fossil" decks.  His attack is pointless.  2 energy for a coin flip to do either 20 or 40 is a joke if its his only attack!  Nearly anything can take it down in 2 hits without receiving much punishment itself.

Unlimited:  I doubt he will ever be used here by anyone.  He could be taken down with a sneasel and any Haymaker cards(as long as with a few pluspowers =/) with a single hit.  Even if he got in a hit, the opponent will be using much more cost efficient pokemon. 

Modified:  Most likely, if anyone plays this, it would be here.  There are a few decent poke-bodies around such as Omastar, Kabutops, Machamp, and others.  Aside from that- his attack is a waste of energy and his weakness- Truly is a very BIG weakness here!  Look at all the feraligatrs, kingdras, and water/metal decks!

Draft:  Still not even so great here!!!  You will have to draft buried fossil and this!  Its HP is pretty decent for draft and it can possibly get u a prize or 2... but nonetheless, its still not very efficient in its mechanics.
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