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Pojo's Pokemon Card of the Day

Image from
Wizards of the Coast

Rocket's Hitmonchan - Promo

Date Reviewed: 06/30/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Rocket's Hitmonchan
This isn't a bad card. It was played in Old Modified, especially in Giovanni's Machamp decks. Since Old Modified used to have powerhouses that dealt monstrous amount of damage, Crosscounter was pretty useful, but you had to flip heads. Still, for one Fighting Energy only, Crosscounter is pretty good even in today's Modified, where massive damage is still pretty much prevalent in the form of Magcargo, Feraligatr and possibly Scizor. The second attack does 50 for [1FF]; pretty decent too. The 60HP is what hurts this card most, I daresay.
Unlimited: It's not too bad in Unlimited, but again, if you flip tails for Crosscounter, it is easily OHKOed. Magnum Punch is nice though. I'll give it halfway the rating, because in 50% of the cases it's great, and in the other 50% it's average.
Modified: The exact same argument as for Unlimited holds here
Draft: You can't draft Promos, of course, so I'm assuming you're drafting this card from Gym Heroes. If you're playing Fighting (usually from Brock), it's obviously a superb pick. If not, it won't serve you for much, as both attacks are not splashable. So again, it takes halfway the rating, but for different reasons.
pERfeCt 0nE
Rockets Hitmonchan

I never liked this card too much.  With such low HP, its an easy target, and if it uses Crosscounter, its still only a flip and most likely it will be DG'ed away.

Unlimited- 60 HP makes him useless, his energy cost is too weak as well.
rating--- 1.5

Modified- I guess they were trying to bring back Haymakers or something- it didn't work.  His HP is far to low and he can still be DG'ed away
rating--- 2.5

Draft- N/A

The Poke`mon Master 1110
Rocket's Hitmonchan:

Fighting continues to get power boosts.  Rocket's Hitmonchan, released in the Gym Heroes set, was every bit as good as Base Hitmonchan, and maybe better.  He did have 10 less HP, but his attacks are great.  Crosscounter is awesome.  It's what I like to call a "sweat" attack.  If your opponent risks an attack following a Crosscounter, the results can be disastrous for them.  I'll put it this way:  Crosscounter is awesome, Magnum Punch is good for the cost, and you get 10 extra damage for no additional cost versus Base Chan.  And this guy only has a single retreat, versus Base Chan's double retreat.  Only drawback?  60 HP.  That means one with no energy is still gust bait for Espeon.

Unlimited:  Honestly, none of the Hitmonchans are great here.  But with Crosscounter he could be good versus Sneasel's 80 per turn.  If your flips are good, play him.  2/5

Modified:  If your playing Fighting, I would almost certainly play him.  If you have no Cleffa 1st turn, he is not a bad starter, and 50 straight damage is nothing to sneeze at.  3.75/5

Limited:  GEEZE!!  He is BROKEN here!!!  Play him if you see him.  Oh, wait, he is a promo.  Well, if your drafting Gym Heroes, do 2 things.  1st, slap whoever decided to draft that set, and then take him!  But since this is the promo...:  N/A

The Bottom Line:  2.75/5

Thundachu Rocket's Hitmonchan

Overview: 60HP is good for a basic pokemon. Weakness to psychic makes it a target for Espeon. Crosscounter is an awesome attack. For 1 fighting energy you have a chance of doing double damage that the defending pokemon did to you. 0wnage. For 2 Fighting and 1 colorless does 50 solid damage. Retreat of only 1 energy is cool.

Unlimited: I still prefer the regular Hitmonchan. More HP and just plain better =\. 3/5

Modified: eh... It is ok. Again, the regular Hitmonchan is better. 2.5/5

Draft: It is a rare holo so drafting it may be hard. But if you do, it is great to have for the double damage chance. 4.5/5
BondiBorg Rocket's Hitmonchan

This is, by far, one of my favorite cards from the Gym sets. It
balances a strong enough defense to possibly stall the opponent's
attempt to attack, and a nice, solid offense.

For Unlimited, I think this is a player's best bet when you need a
quick Basic in a Fighting deck. If you need something early game to
discourage FTK decks, Cross Counter and a Focus Band is something that few opponents will challenge. Late game, after your first heavy hitter falls, Rocket's Hitmonchan does an extra 10 damage for the same Energy cost as its' Base cousin. Also, the retreat cost is one less than the Base Hitmonchan...if you already run Focus Band in your deck, go with this one.

For Modified, this is a really tough call. On one hand, big damage
rules the scene, but on the other, building up a heavy hitter first is
key to winning. Early damage (such as to take out a 40 HP Sentret first turn, exploiting Weakness) has got to be taken into consideration. There's not much Resistance to Fighting running around, and since you need to use Cross Counter every time you want the protection, you're not going to be doing anything with it but stalling. I'd recommend the Base version. (The Promo version with the same attacks has 10 less HP; last I heard, the ruling on it is to play the card as it appears. Buy a Base one for a couple of bucks.)

For Limited, I doubt you'll pull this card unless you're drafting Gym
Heroes. =P

Unlimited - 3.7
Modified - 2.5
Limited - n/a

~{BondiBorg}~ is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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