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& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
I like this card. Earth Rift does a guaranteed 10 damage to ALL
of your opponent's Benched Pokemon. If your opponent has a bunch
of Babies or low HP Pokemon, this attack would really help you as
you might get multiple prizes in a short period of time. The coin
flip kinda sucks, but hopefully when you flip Tails, you will have
enough Energy to use Iron Smash on the next turn. On average, the
attack does 50 damage. A bit more unreliable than the Genesis one
though. The lack of HP is also not too good.
In Unlimited, I would stick with Genesis Steelix. It requires less
Energy and has more HP. Rating: 3/5
In Modified, I still see Genesis Steelix to be more playable. Once
Genesis is rotated out though, this version might serve as a
pretty good substitute... Rating: 3.3/5
In Draft, you probably will never be able to use the 2nd attack as
it requires too much work and luck. A 100HP that can do bench
damage for just 2 Colorless Energy is really nice though. A
moderately high pick. Rating: 3.8/5
is a pretty nice card. It has 10 less HP than its
Genesis cousin, but, in return, it's much more
offensive. Earth Rift isn't as bad as it looks. It's
actually a pretty deadly attack. It does 10 to all of
your opponent's Pokemon, then, if tails, you can't
repeat that attack next turn. This is much better than
flipping each turn to do the bench damage. In 3 turns,
you're guaranteed to do at least 20 to all of your
opponent's Pokemon... that's superb. Iron Smash is a
mediocre attack, in my opinion. It does 50 50% of the
time for [2MM], and that 25% chance of doing no damage
plainly sucks. It's still got the tremendously heavy
retreat of 4, and also has the Grass Resistance - unlike
its metallic friend from the same set.
don't see this card doing badly in this format. Earth
Rift is superb Bench damage, and its Energy Cost can be
paid with two Recycle Energies. You won't be able to use
Iron Smash much, if at all, because of SER. I see this
to be a good TeCH with Genesis Steelix, playing 3 of the
Genesis version and 1 of this version. Three Earth Rifts
effectively KOs all of your opponent's Babies in play,
and you know that Babies aren't rare. I think this could
do well in this format, but not as the main attacker...
just as a Baby cleaner, if you allow. :)
Again, this could do well. You might want to use Iron
Smash more here too, although I personally don't like it
much. It's just me, but I hate "Flip 2 coins. If both
are tails, this attack does nothing"-type attacks. :/
Neo Genesis' Steelix's Tail Crush does an average of 40
for [2M], while Iron Smash does, on average, only
slightly more (42.5 to be exact) for [2MM]. You may want
to TeCH this card like in Unlimited just for Earth Rift
and play Genesis Steelix. Admittedly, Earth Rift is a
sort-of tails-fails attack too, but the difference is
that you know that your attack won't fail at the third
turn. Yes, Fire hurts it, but that's why you play Water
with it. :)
Draft, you won't Draft many Metal Energies or Rainbow
Energies (if at all), so you won't normally use Iron
Smash. Earth Rift, however, is a different case.
However, bench damage in Draft isn't as effective as in
Constructed, so the desirability of this Steelix is
lowered. Still, its massive 100HP is nice, especially if
you do manage to Draft Metal Energy. It's rare though.
A new steelix, with a very cool
picture. Very nice 100HP for a stage 1. Not as good as the 110
from gen, but still good. Fire weakness is still a very bad thing,
because fire pokemon tend to do lots of damage. Thats where that
extra 10 HP REALLY comes in handy. Resistance to grass is still on
there, unlike that scizor(grrr). I sure wish this steelix had 0
retreat instead of 4, lol. The attacks I like. Earth RIftis really
cool with no flips to actually do it and not affecting you at all.
2 colorless makes this attack very splashable. The only downside
is the flip at the end, but at least its better than a flip to
attempt to do bench damage. Iron Smash is very costly, and risky.
Sure you can do 70, but the chances of that happening are the same
as doing no damage.
Unlimited- I'd go for the gen
steelix. Earth rift doesnt do too much damage to the active,
though it damages the bench. Iron smash is really expensive, and
good ER bait. 2.25/5
Modified- It really depends. I've
heard ideas of people using this card in combination of EX Gatr,
since Earth Rift is really flexible in its costs. I wouldnt use
Iron Smash, but rather abuse this steelix as a bench damager.
Draft- This steel snake is fast. In
2 turns, you could start piling up damage on the bench. 100HP
makes it last very long. If you're lucky to pull out 2 metals,
it'll last even longer. The only downside is that its an evo, and
much harder to pull out. 2.75/5
Coolness! I'm picking this week!
This Steelix is forced to forever
to live in the shadow of its Neo Genesis Cousin. Same with all
reprints of formerly broken cards like new scythers, sneasels,
This one does deserve much more
than just some discussion. 100 HP on a Stage 1 is good. very,
very good, I might add. weakness to fire is classic, and
resistance to grass is nice, given the amount of meganium/executor
or jumpluff decks I'm seeing lately. 4 retreat is bad, so you
wont be retreating him, use switch, not balloon berry, save
his poketool for something like a goldberry or focus band.
Attacks are coolness. 2 for ten
seems sad until you read the effect. 10 to each benched
pokemon. nice for taking out those who retreated after being
nearly KOed. sure theres a 50/50 chance you cant use it next
turn, but that means its 50/50 you CAN use it next turn,
instead of just not being able to at all. Second attack is
like AQ Nidoking, but a little toned down, and uses Steel
Energy (Take that nidoking! aint so high and mighty now that
we have steel energy!). 25% chance of 70 for 4 (which is good)
50% chance of 50 for 4 (which is okay, given you'll use it
again and again with the steel energies keeping you alive) and
a 25% chance of nothing. so many people are thrown off by the
double tails effect, but average it out and its an average of
55 damage a turn, maybe round it up to 60, pretty nice.
Unlimited: Its a modified legal
card. unless they make it insanely broken, I doubt it'll stand
a chance. ER, Gust, Sneasel, Hitmonchan, Magmar, Wigglytuff.
It just doesnt make sense to use him in an unlimited deck.
although with some recycles the first attack might make sense.
Modified: Worth it many times
over. just be careful of fires is all. these attacks speak for
themselves. *pictures having all 4 steels and doing 50 damage
a turn* *goes to make a deck out of steelix * ^_~ 4/5
Draft: Draft him, you'll get an
onyx somewhere! no way you'll get 2 steels but bench damage is
devastating in draft and his HP is so high @_@ 4.5/5
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