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Pojo's Pokemon Card of the Day

Image from
Wizards of the Coast

Seer - Aquapolis

Date Reviewed: 04/16/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This card can be interesting the right deck. In Unlimited/Modified, this probably won't be played as there are better Draw Power. In Draft though, this could be one of the better cards to draft.

In Unlimited, probably only used in Raindance decks. Rating: 1.5/5

In Modified, there are better cards out there. Rating: 1.8/5

In Draft, any kind of draw power is really good, especially in a 40-card deck. Rating: 4/5
X- Act
Aquapolis Seer
We have yet another Supporter from Aquapolis to review. This one lets you get all Basic Energy cards from the first 6 cards of your deck. Again, useful in the right deck.
Unlimited: I don't see much use for this card in this format, honestly. First of all, Basic Energy isn't played too much in Unlimited anyway. Secondly, you usually don't need to get many Basic Energies in your hand.
Modified: Again, this card isn't too useful in this format either, except maybe with Nu-Gatr (how I call the Riptide Gatr deck in Modified). You Seer and Downpour the Water Energies you get for Gatr to do more damage. Also, strangely enough, the colorless Ho-oh from Neo 3 is seeing some play recently in the pojo ladder in a variety of different combos (I dunno if I started the Ho-oh craze... probably yes :P). Since Ho-oh does more damage for each differently-coloured Basic Energy attached to it, this card could be a good TeCH card for it. I don't see any other use for this card in Modified, so far at least.
Draft: Well, in Draft, it's almost useless, since you rarely run into an Energy drought in this format. You'll probably get your Basic Energies through your once-per-turn card draw anyway.

Aquapolis Seer

Seer allows you to basically take all the Basic Energy cards you can find if you draw six cards from the deck. Besides being a Supporter, this card is very useful in decks that depend on large amounts of Energies either attached to a Pokemon or in the Discard Pile.

Unlimited - I think Satoshi just wet himself. No, really, its all that water he managed to draw on his third turn with Blastoise. However for everyone human enough who has not touched 'Raindance' in years or knows even what 'Raindance' is, Seer just wont fit into your deck filled with Special Energy cards (Darkness, Metal, Rainbow, Recycle) If you find a use for it, its a great card. It is not a staple card to share in all your other decks though. 2/5

Modified - Fans of Exeggutor and Riptide Feraligatr will enjoy this addition to their decks if they manage to fit it in. Both Legendary Collection Exeggutor and the improved Aquapolis version will see some use in finding more Energies. This really combos well with Aquapolis Juggler. Additionally this could be a resource for decks running low on Basic Energies but high on Special Energies. But the majority of decks in this format are mono-colored, so I dont see much use for it in that aspect. 2/5

Limited - Energy is the only thing that is supplied in most limited events like drafts. So you really should get those Energies in right before considering a card that fixes that mistake of too few Energies. 1/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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