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& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card is too unreliable in Constructed, but it's amazing in
Draft. Tri-Attack is so-so but Peck Attack is pretty good. Most of
the time you would do 20 damage, which is fine for the 2 Colorless
cost. Occasionally you can either Confuse your opponent or do a
massive 50 damage.
In Unlimited, a bit too unreliable for my taste. It doesn't have a
Free Retreat as well... Rating: 2/5
In Modified, a pretty good Pokemon to splash to your deck,
especially if Fighting Pokemon worries you. Rating: 2.5/5
In Draft, this card is definitely one of the better Evos in
Aquapolis. The fact that it's splashable as well makes this card a
really high pick. Rating: 4.3/5
Dodrio would be semi-interesting card in Draft, but,
honestly, in Constructed, it's horrible to say the
least. For some reason, they wanted to make both
Aquapolis Doduo and Aquapolis Dodrio with a single
retreat cost. :/
You wouldn't play a Stage 1 in Unlimited to deal so
little damage. Its Weakness ensures that Lightning
Pokemon won't have any problem to KO it too. :/
Again, in Modified, this card does too little damage.
Actually, Colorless Evolutions in Modified are an
incredibly rare sight (although Light Dragonite is a
welcome breath of fresh air for Colorless). And, as
long as they continue to make Colorless cards suck so
much, we can't expect Colorless to make a return
anytime soon. :(
Draft, this card is still underpowered. Of course,
being a Colorless card, its attacks are obviously
splashable. Tri-Attack is a carbon copy of Genesis
Sneasel's Fury Swipes. And Peck Attack is... average.
For , it does slightly more than 20 damage on
average and has a 25% chance of confusion. What's nice
about Peck Attack is that it's not tails-fails. The
only good thing about Dodrio is that it's quite quick
to set up, and that's it's Uncommon. Be careful not to
let your opponent KO your 40HP Doduo though. :/
I love this card. ^_^ Stage 1
with 70 HP is good, 1 retreat is good, resistance to
fighting is good, weakness is always something to do
without... but come on, there arent going to be but one or 2
cards from here on out without a weakness. even the
legendary birds now have weaknesses. Attacks are so much
Tri attack, its another fury
swipes, and we know how fun fury swipes was on psyduck.
*pictures a rare occasion: 4 heads, FTKO a baby!* (ahem)
moving on, the next attack is what its all about. low cost,
nice. effect, even nicer. ^_^ 25% chance of doing 50 (for
TWO, and we flip when we get 50 for 3, but for TWO?), 50%
chance of doing a standard 20 for 2, not bad, but not too
good either, then double tails doesn't make it fail, it
confuses them! *does the confusion dance* shut off the
powers with a double tails. ^_^
Unlimited: Might actually work.
*pictures ANOTHER rare occasion (only 3.125% chance) of
confusing a 70 HP haymaker, haymaker getting damage from
confusion, then double heads next turn* okay so that wont
happen all too often, but you're doing decent damage with
the bird, and maybe a crushing status effect. recycles = ;D
Modified: Too much fun. Decent
Damage, and anti-chan. do not deny its greatness with the 50
for 2. That's right... bow. 4/5
Draft: probably one of the 5
best cards to draft from AQ. its fast, uncommon, and packs a
punch. beware lightning? you cant draft buzz though! ^o^
60 HP is a little low for a stage 1. There's nothing special
to say about it's attacks. Well, I guess the first one's
pretty cheap. It's not anything to base a deck around,
though. Is flipping 3 coins for 20 times the number of heads
really worth three energy? On average, you'll only end up
doing 30 a hit. But a free retreat is always nice in a stage
1. Then the resistance to fighting isn't bad either...
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