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Pojo's VS System TCG Site
VS Non-Affiliated Character Cards List

Updated 9.06.05 by wierdofur

VS Non-Affiliated Characters Card list:

Characters:

Lady Vic, Lady Elaine Marsh-Morton
Number: DOR-134
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: (none)
Attack: 1
Defense: 2
Range: Yes
Flight: No
Whenever Lady Vic stuns a character, KO that character unless its controller pays 3

endurance.

King Snake, Sir Edmund Dorrance
Number: DOR-133
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: (none)
Attack: 2
Defense: 1
Range: No
Flight: No
Whenever King Snake becomes stunned, target opponent loses 2 endurance.

Random Punks, Army
Number: MOR-171
Rarity: Common
Card Type: Character
Cost: 1
Team: (none)
Attack: 2
Defense: 1
Range: No
Flight: No
When Random Punks comes into play, all players lose 1 endurance.

Puppet Master, Philip Masters
Number: MOR-170
Rarity: Common
Card Type: Character
Cost: 2
Team: (none)
Attack: 0
Defense: 2
Range: Yes
Flight: No
Activate >>> Target player exhausts a ready character he controls.

Wildebeest, Army
Number: DOR-141
Rarity: Common
Card Type: Character
Cost: 2
Team: (none)
Attack: 2
Defense: 1
Range: No
Flight: No
Wildebeest can team attack with characters named Wildebeest.

Activate >>> Gain 1 resource point. Spend this resource point only to recruit character

cards named Wildebeest. Use this power only during your recruit step.

Lockup, Lyle Bolton
Number: DOR-136
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: (none)
Attack: 2
Defense: 3
Range: Yes
Flight: No
While attacking an exhausted character, Lockup gets +4 ATK.

Activate >>> Target player shuffles all character cards in his KO'd pile into his deck.

Black Mask, Roman Sionis
Number: DOR-129
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: (none)
Attack: 3
Defense: 2
Range: Yes
Flight: No
Discard a character card with no team affiliation from your hand >>> Power-up Black

Mask. Use this power only while Black Mask is attacking or defending. (A powered-up

character gets +1 ATK and +1 DEF this attack.)

Ferak, Army
Number: DOR-132
Rarity: Common
Card Type: Character
Cost: 3
Team: (none)
Attack: 4
Defense: 3
Range: No
Flight: No
Ferak comes into play exhausted.

Whenever Ferak becomes stunned, you may put Ferak into your KO’d pile. If you do, you

may put a card named Ferak from your hand into your support row exhausted.

Activate >>> Search your deck for a card named Ferak, reveal it, and put it into your hand.

Shuffle your deck.

Arcade, Master of Murderworld
Number: MOR-162
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: (none)
Attack: 4
Defense: 4
Range: No
Flight: No
Whenever Arcade stuns a character, KO that character.

Whenever Arcade becomes stunned, KO him.

Black Tom, Thomas Cassidy
Number: MOR-163
Rarity: Common
Card Type: Character
Cost: 3
Team: (none)
Attack: 4
Defense: 4
Range: Yes
Flight: No
At the start of the combat phase, if you recruited no characters this turn, Black Tom gets

+4 ATK and +4 DEF this turn.

Thunder, Gan Williams
Number: DOR-139
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: (none)
Attack: 4
Defense: 4
Range: No
Flight: No
Whenever Thunder stuns a defender, exhaust all other characters in the same row as that

defender.

Space Bears, Construct
Number: DGL-179
Rarity: Common
Card Type: Character
Cost: 3
Team: (none)
Attack: 4
Defense: 4
Range: No
Flight: No
Reveal Space Bears, exhaust any number of characters you control with total willpower
4 or greater >>> Put Space Bears into your front row. At the start of the recovery phase, KO Space Bears. Use this power only during the combat phase and only if Space Bears is in your hand.

Guy Gardner, Warrior
Number: DGL-174
Rarity: Common
Card Type: Character
Cost: 3
Team: (none)
Attack: 6
Defense: 3
Range: Yes
Flight: Yes
Willpower 2

Unaffiliated characters you control can team attack as though they had all team affiliations.

Mouse Trap, Construct
Number: DGL-177
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: (none)
Attack: 0
Defense: 12
Range: No
Flight: No
Reveal Mouse Trap, exhaust any number of characters you control with total willpower 6 or greater >>> put Mouse Trap into your front row. At the start of the recovery phase, KO Mouse Trap. Use this power only during the combat phase and only if Mouse Trap is in your hand.

Mojo, Ruler of Mojoworld
Number: MOR-167
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: (none)
Attack: 5
Defense: 7
Range: No
Flight: No
Mojo gets +3 ATK for each other character without a team affiliation you control.

Lightning, Travis Williams
Number: DOR-135
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: (none)
Attack: 6
Defense: 6
Range: Yes
Flight: No
Activate >>> Target player loses 2 endurance for each exhausted character he controls.

Spiral, Ricochet Rita
Number: MOR-172
Rarity: Common
Card Type: Character
Cost: 4
Team: (none)
Attack: 7
Defense: 7
Range: No
Flight: No
Spiral can attack as though she has flight and range.

When Spiral is put into your KO'd pile from play, you may return a different card named

Spiral from your KO'd pile to your hand.

The Demon, Jason Blood
Number: DOR-137
Rarity: Rare
Card Type: Character
Cost: 4
Team: (none)
Attack: 7
Defense: 7
Range: No
Flight: No
Whenever the Demon becomes stunned, search your deck for a different version of a card

named the Demon, reveal it, and put it into your hand. Shuffle your deck.

Pay 1 endurance >>> Reveal a face-down resource you control. If it is a non-ongoing plot

twist, turn it face up and draw a card. Use this power only once per turn.

Lady Deathstrike, Yuriko Oyama
Number: MOR-166
Rarity: Rare
Card Type: Character
Cost: 5
Team: (none)
Attack: 8
Defense: 8
Range: No
Flight: No
Whenever Lady Deathstrike attacks a character with a cost of 6 or more or is attacked by a

character with a cost of 6 or more, she gets +5 ATK and +5 DEF for this attack.

Blackfire, Komand'r
Number: DOR-130
Rarity: Rare
Card Type: Character
Cost: 5
Team: (none)
Attack: 9
Defense: 8
Range: Yes
Flight: Yes
Activate, pay 5 endurance >>> Stun target front row character. Use this power only during

your attack step.

Fists of the Guardians, Oan Enforcers
Number: DGL-172
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: (none)
Attack: 10
Defense: 7
Range: Yes
Flight: Yes
Activate >>> Target character gets -X
willpower this turn, where X is that
character's willpower.

Solomon Grundy, Born on a Monday
Number: DGL-178
Rarity: Common
Card Type: Character
Cost: 5
Team: (none)
Attack: 10
Defense: 10
Range: No
Flight: No
At the start of your recruit step, if
Solomon Grundy is in your KO'd pile,
you may return him to your hand. If
you do, discard a card.

Boost 2: Solomon Grundy comes
into play with five +1 ATK /
+1 DEF counters on him.

Light Brigade, Construct
Number: DGL-176
Rarity: Common
Card Type: Character
Cost: 5
Team: (none)
Attack: 11
Defense: 7
Range: No
Flight: No
Reveal Light Brigade, exhaust any number of characters you control with total willpower
8 or greater >>> put Light Brigade into your front row. At the start of the recovery phase, KO Light Brigade. Use this power only during the combat phase and only if Light Brigade is in your hand.

Brother Blood, Leader of the Church of Blood
Number: DOR-131
Rarity: Common
Card Type: Character
Cost: 6
Team: (none)
Attack: 11
Defense: 11
Range: No
Flight: No
Whenever Brother Blood stuns a character, KO that character unless its controller discards

two cards from his hand.

Boost 1: When Brother Blood comes into play, KO any number of characters you control.

Brother Blood gets +2 ATK this turn for each character you KO'd this way.

Ganthet, Last Guardian
Number: DGL-173
Rarity: Common
Card Type: Character
Cost: 7
Team: (none)
Attack: 10
Defense: 17
Range: Yes
Flight: Yes
Willpower 6

At the start of the recovery phase,
gain X endurance, where X is the
total willpower of characters
you control.

Mr. Sinister, Dr. Nathaniel Essex
Number: MOR-168
Rarity: Rare
Card Type: Character
Cost: 7
Team: (none)
Attack: 15
Defense: 15
Range: No
Flight: No
If Mr. Sinister would become stunned, you may pay 10 endurance instead. If you do,

exhaust Mr. Sinister and he is not stunned.

Juggernaut, Cain Marko
Number: MOR-165
Rarity: Rare
Card Type: Character
Cost: 7
Team: (none)
Attack: 17
Defense: 17
Range: No
Flight: No
While Juggernaut is attacking a support row character, the defender is not and cannot be

reinforced.

Whenever Juggernaut attacks, he does not ready during the recovery phase this turn.

Hal Jordan <> Spectre, Mortal Avatar
Number: DGL-175
Rarity: Rare
Card Type: Character
Cost: 8
Team: (none)
Attack: 18
Defense: 17
Range: Yes
Flight: Yes
Whenever a character you control
becomes stunned, each of your
opponents loses endurance equal
to its cost.

The Demon, Etrigan
Number: DOR-138
Rarity: Rare
Card Type: Character
Cost: 8
Team: (none)
Attack: 18
Defense: 18
Range: Yes
Flight: No
When the Demon, Etrigan, comes into play, Endurance eight opponents must pay, To

ignore this should a player choose, All his resources shall he lose.

Apocalypse, En Sabah Nur
Number: MOR-161
Rarity: Rare
Card Type: Character
Cost: 8
Team: (none)
Attack: 19
Defense: 19
Range: Yes
Flight: Yes
At the start of the combat phase, KO up to two target resources.

Trigon, The Terrible
Number: DOR-140
Rarity: Rare
Card Type: Character
Cost: 9
Team: (none)
Attack: 20
Defense: 20
Range: Yes
Flight: No
At the start of the combat phase, move all locations in play to your resource row.

Trigon gets +X ATK and +X DEF, where X is the number of locations you control.

Onslaught, Psionic Spawn of Xavier and Magneto
Number: MOR-169
Rarity: Rare
Card Type: Character
Cost: 9
Team: (none)
Attack: 21
Defense: 21
Range: Yes
Flight: Yes
At the start of your attack step, name a team affiliation. Stun all characters of that team

affiliation.

Dark Phoenix, Cosmic Entity
Number: MOR-164
Rarity: Rare
Card Type: Character
Cost: 10
Team: (none)
Attack: 25
Defense: 25
Range: Yes
Flight: Yes
At the start of the combat phase, KO all resources in play.



Locations:

Book of Oa
Number: DGL-182
Rarity: Common
Card Type: Location
Cost: 1
At the start of your recruit step, you may look at the top X cards of your deck, where X is the number of characters you control with willpower 2 or greater. If you do, put one of those cards into your hand, put the rest on the bottom of your deck, and discard a card.

Mojoverse
Number: MSM-153
Rarity: Common
Card Type: Location
Cost: 1
Attackers with no team affiliation get +1 ATK and +1 DEF.

Activate ---> Target character you control loses all team affiliations this turn.

Sector 2814
Number: DGL-211
Rarity: Uncommon
Card Type: Location
Cost: 1
Sector 2814 is not unique.

At the start of the recovery phase, gain 1 endurance for each character with willpower
1 or greater you control.

Willworld
Number: DGL-218
Rarity: Rare
Card Type: Location
Cost: 1
Activate >>> Reveal the top two cards of your deck. Put all revealed character cards with willpower 1 or greater into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card.

Coast City
Number: DGL-187
Rarity: Common
Card Type: Location
Cost: 2
Activate >>> While target character
is protected this turn, it cannot
be attacked.

Mosaic World
Number: DGL-202
Rarity: Common
Card Type: Location
Cost: 2
Characters you control can team attack as though they had all team affiliations.

Characters you control can reinforce and be reinforced as though they had all team affiliations.

Birthing Chamber
Number: DGL-182
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate >>> If you control four or more characters, draw a card. If you control six or more characters, instead draw two cards, then discard a card.

Note: If anyone finds any typos in any of my lists let me know what the error is as well as where and what list it's on. Thanks for the support!
wierdofur@netscape.net

 


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