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Marvel Knights Affiliation List

Updated 09.06.05 by wierdofur

This is another in my series of Team Affiliation lists for the Marvel(/DC) VS. System TCG. The lists are arranged in the following

manner:
Characters by Cost, ATK power, DEF power, and then alphabetically (If more than one have the same Cost, ATK and DEF).
Plot Twists, Locations and Equipment are all listed by Cost/Threshold, then alphabetically. Hope this helps in your deck-building ventures.
wierdofur@netscape.net  Positive and/or constructive feedback only, please.

VS Marvel Knights Cards list:

Characters:

Dagger, Child of Light
Number: MMK-005
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: Yes
Flight: No
Discard Dagger >>> Search your deck for a card named Midnight Sons, reveal it, and put it into your hand. Shuffle your deck. Use this power only while Dagger is in your hand.

Micro-Chip, Linus Lieberman
Number: MMK-019
Rarity: Common
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Activate, remove Micro-Chip from the game >>> Turn a face-up plot twist with cost of 1 or less you control face down.

Mikado and Mosha, Angels of Destruction
Number: MMK-020
Rarity: Common
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Discard Mikado and Mosha >>> Stun target character with cost of 1 or less.
Use this power only during the combat phase and only while Mikado and Mosha is in your hand.

Punisher, Judge
Number: MMK-024
Rarity: Rare
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 2
Defense: 1
Range: Yes
Flight: No
Loyalty.

Activate >>> KO target stunned character with cost 3 or less.

Caretaker, Nomadic Mentor
Number: MMK-003
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Activate >>> Target Marvel Knights character other than Caretaker gets +4 ATK this attack.

Shang Chi, Master of Kung Fu
Number: MMK-026
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 2
Defense: 1
Range: No
Flight: No
Shang Chi gets +2 ATK and +2 DEF while attacking a character without flight and without range or while defending against a character without flight and without range.

Hannibal King, Occult Investigator
Number: MMK-014
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 2
Defense: 2
Range: No
Flight: Yes
Concealed. (This character comes into play in the hidden area.)

Activate >>> When target character is put into a KO'd pile during the combat phase this turn, its controller loses 5 endurance.

Blade, Eric Brooks
Number: MMK-001
Rarity: Rare
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 3
Defense: 2
Range: No
Flight: No
As an additional cost to recruit Blade, reveal a Marvel Knights character card from your hand.

Blade gets +1 ATK and +1 DEF while equipped.

Iron Fist, Danny Rand
Number: MMK-015
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 3
Defense: 2
Range: No
Flight: No
Concealed. (This character comes into play in the hidden area.)

When Iron Fist comes into play, if you control a character named Luke Cage, put three +1 ATK / +1 DEF counters on Iron Fist.

Brother Voodoo, Jericho Drumm
Number: MMK-002
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Activate, discard a card >>> Put any number of cards from your hand on the bottom of your deck, then draw that many cards.

Activate, discard a card >>> Discard any number of cards, then draw that many cards. Use this power only if you control an Underworld character.

Daredevil, Protector of Hell's Kitchen
Number: MMK-008
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Pay 2 endurance >>> Daredevil gets +2 ATK this attack. Use this power only once per turn.

Stick, Leader of the Chaste
Number: MMK-028
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 5
Defense: 4
Range: No
Flight: No
Pay 1 endurance >>> Target Marvel Knights character you control can be the target of plot twists you control as though it had all team affiliations this turn.

Elektra, Elektra Natchios
Number: MMK-011
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 6
Defense: 3
Range: No
Flight: No
As an additional cost to recruit Elektra, reveal a Marvel Knights character card from your hand.

Concealed. (This character comes into play in the hidden area.)

Boost 1: When Elektra comes into play, she gets +2 ATK this turn.

Yelena Belova <> Black Widow, Enemy Agent
Number: MMK-029
Rarity: Rare
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 6
Defense: 6
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden area.)

Yelena Belova cannot team attack.

Whenever Yelena Belova stuns an exhausted defender, KO that defender.

Cloak, Child of Darkness
Number: MMK-004
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 3
Range: No
Flight: No
As an additional cost to recruit Cloak, reveal a Marvel Knights character card from your hand.

Concealed. (This character comes into play in the hidden area.)

Activate >>> Exhaust target character with cost 3 or less.

Lady Punisher, Lynn Michaels
Number: MAV-213
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: Yes
Flight: No
Reservist.

At the start of the recovery phase, you may KO target stunned character.

Moon Knight, Marc Spector
Number: MMK-021
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: No
Flight: No
Moon Knight gets +3 ATK and +1 DEF while you control the initiative.

Boost 2: When Moon Knight comes into play, if you control the initiative, he gets +4 ATK this turn. Otherwise, he gets +6 ATK this turn.

Punisher, Jury
Number: MMK-025
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: Yes
Flight: No
Whenever Punisher attacks or becomes a defender, if he is unequipped, you may put an equipment card with cost of 1 or less from your hand into play equipped to Punisher.

KO an equipment equipped to Punisher >>> KO target stunned character.

Luke Cage, Street Enforcer
Number: MMK-018
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 8
Defense: 7
Range: No
Flight: No
Concealed. (This character comes into play in the hidden area.)

Pay 3 endurance >>> Luke Cage can attack hidden characters this turn.

Whenever a character an opponent controls is put into a KO'd pile during the combat phase, draw a card.

Elektra, Assassin
Number: MMK-010
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 0
Defense: 8
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden area.)

While Elektra is attacking, she cannot be the target of non-ongoing plot twists your opponents control.

Whenever Elektra attacks, she gets +X ATK this attack, where X is the DEF of the defender.

Blade, The Daywalker
Number: MMK-180
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 8
Defense: 8
Range: No
Flight: No
Loyalty. Recruit Blade only if you control an Underworld character.

Marvel Knights and Underworld characters you control get +2 ATK while attacking and +2 DEF while defending.

Boost 1: Blade comes into play with two +1 ATK / +1 DEF counters on him.

Iron Fist, Living Weapon
Number: MMK-016
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 8
Range: No
Flight: No
Pay 2 endurance >>> Iron Fist can be the target of plot twists you control as though he had all team affiliations this turn.

Punisher, Executioner
Number: MMK-023
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 9
Range: Yes
Flight: No
Punisher gets +1 ATK and +1 DEF while equipped.

Boost 2: When Punisher comes into play, you may KO two equipment you control. If you do, Punisher gets +5 ATK this turn, and you may stun target character with cost of 5 or less.

Daredevil, Matt Murdock
Number: MMK-007
Rarity: Rare
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 10
Range: No
Flight: No
Loyalty.

Pay 3 endurance >>> Daredevil gets +2 ATK and can attack as though he had flight this turn. Move Daredevil to your hidden area. Use this power only once per turn.

Elektra, Agent of the Hand
Number: MMK-182
Rarity: Common
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 14
Defense: 9
Range: No
Flight: No
Loyalty. Recruit Elektra only if you control a Marvel Knights character.

Concealed. (This character comes into play in the hidden area.)

Boost 1: When Elektra comes into play, she gets +3 ATK and cannot be stunned while attacking this turn.

Ghost Rider, Johnny Blaze
Number: MMK-013
Rarity: Common
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 10
Defense: 12
Range: Yes
Flight: No
Ghost Rider gets +2 ATK while you control fewer characters than an opponent.

Ghost Rider gets +2 ATK while you have fewer cards in your hand than an opponent.

Ghost Rider gets +2 ATK while you have less endurance than an opponent.

Spider-Man, The Spectacular Spider-Man
Number: MMK-027
Rarity: Common
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 12
Defense: 12
Range: No
Flight: No
Loyalty.

Activate >>> Target opponent exhausts all characters he controls. Use this power only during your attack step.

Natasha Romanoff <> Black Widow, KGB Killer
Number: MMK-022
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 14
Defense: 9
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden area.)

Pay 1 endurance >>> Characters you control can attack hidden characters this turn.

Boost 1: Whenever a character an opponent controls becomes stunned this turn, it cannot ready this turn.

Luke Cage, Power Man
Number: MMK-017
Rarity: Rare
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 14
Defense: 12
Range: No
Flight: No
Luke Cage has the team affiliations of each other character you control.
(This is in addition to his other affiliations.)

Daredevil, Guardian Devil
Number: MMK-006
Rarity: Common
Card Type: Character
Cost: 7
Team: Marvel Knights
Attack: 15
Defense: 15
Range: No
Flight: No
Concealed. (This character comes into play in the hidden area.)

When you have 10 or less endurance, if Daredevil is in your hidden area, move him to your visible area.

Dr. Strange, Stephen Strange
Number: MMK-009
Rarity: Rare
Card Type: Character
Cost: 7
Team: Marvel Knights
Attack: 15
Defense: 15
Range: Yes
Flight: Yes
Loyalty. At the start of the combat phase, you may move any number of characters you control to your hidden area.

Boost 1: At the start of the combat phase this turn, choose any number of characters your opponents control. The controller of each of those characters moves it to his hidden area.

Ghost Rider, Danny Ketch
Number: MMK-012
Rarity: Rare
Card Type: Character
Cost: 8
Team: Marvel Knights
Attack: 19
Defense: 17
Range: Yes
Flight: No
Activate >>> KO all characters with cost 5 or less target opponent controls.

Plot Twists:

Bring the Pain
Number: MMK-031
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Marvel Knights character gets +X ATK this attack, where X is that character's cost. Lose X endurance.

Head Shot
Number: MMK-034
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Head Shot only during your first attack this turn.

Target Marvel Knights attacker gets +X ATK this attack, where X is that character's cost.

Hell's Fury
Number: MMK-185
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If Hell's Fury is in your resource row and you control a Marvel Knights character and an Underworld character, that attacker gets an additional +1 ATK this attack and you may replace Hell's Fury.

Moving Target
Number: MMK-184
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If Moving Target is in your resource row and you control a Crime Lords character and a Marvel Knights character that defender gets an additional +1 DEF this attack and you may replace Moving Target.

Penance Stare
Number: MMK-038
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Penance Stare, KO a stunned Marvel Knights character you control.

Target opponent loses endurance equal to the cost of the character you KO'd this way.

Quick Kill
Number: MMK-041
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Quick Kill, discard a Marvel Knights character card unless you discard two character cards.

KO target stunned character with cost 4 or less.

Wild Ride
Number: MMK-045
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
Search your deck for a Marvel Knights character card, reveal it, and put it into your hand. Lose endurance equal to that card's cost. Shuffle your deck.

Blind Justice
Number: MMK-030
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Blind Justice, pay 9 resource points and exhaust a Marvel Knights character you control.

Switch endurance totals with target opponent.

Coalition of Heroes
Number: MMK-189
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Coalition of Heroes only if you control a Marvel Knights character and a Spider-Friends character.

Ongoing: Characters you control with either the Marvel Knights or Spider-Friends affiliation have both affiliations.

Pay 5 endurance >>> Target character you control gets +2 ATK this attack.

Deposed
Number: MMK-033
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Deposed only if you control a Marvel Knights character.

Target hidden character's controller moves that character to his visible area. Whenever that character becomes stunned by a character with higher cost this turn, KO that stunned character.

Judge, Jury, and Executioner
Number: MMK-036
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control have "Activate >>> KO target stunned character if its cost is less than this character's." this turn.

Marvel Knights characters you control have "Activate >>> KO target stunned character." this turn.

Midnight Sons
Number: MMK-037
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Midnight Sons only if you control a Marvel Knights character.

Choose a team affiliation.

Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, that have either the Marvel Knights or the chosen affiliation have both affiliations.

Swan Dive
Number: MMK-042
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Swan Dive only during your attack step.

As an additional cost to play Swan Dive, stun a Marvel Knights character you control.

Stun any number of target characters your opponents control if their combined cost is less than that of the Marvel Knights character you stunned this way.

Bring Down the House
Number: MAV-214
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
Whenever a defender becomes stunned
by one or more Marvel Knights
attackers you control this turn, you
may replace a face-down resourse an
opponent controls.

Crime and Punishment
Number: MMK-032
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Choose one: Target Marvel Knights attacker you control gets +4 ATK this attack; or target attacker you control gets +4 ATK this attack and characters you control cannot attack this turn.

Locations:

Hell's Kitchen
Number: MMK-035
Rarity: Uncommon
Card Type: Location
Cost: 1
Flip Hell's Kitchen only if you control a Marvel Knights character.

Whenever a character an opponent controls is put into a KO'd pile during the combat phase, that opponent discards a card.

Punisher's Armory
Number: MMK-039
Rarity: Uncommon
Card Type: Location
Cost: 2
Pay 3 endurance >>> Ready Punisher's Armory.

Activate >>> Target Marvel Knights attacker gets +1 ATK this attack.

Quentin Carnival
Number: MMK-040
Rarity: Uncommon
Card Type: Location
Cost: 2
Flip Quentin Carnival only during the build phase.

Activate, KO an equipment you control >>> Target Marvel Knights character you control cannot be the target of effects your opponents control this turn.

Activate >>> You may put an equipment card with cost 0 from your hand into play equipped to an unequipped Marvel Knights character you control.

Equipment:

Titanium Sword
Number: MMK-043
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Titanium Sword costs 1 less to recruit while you control a Marvel Knights character.

Whenever equipped character stuns a character, the stunned character's controller loses 3 endurance.

War Wagon
Number: MMK-044
Rarity: Common
Card Type: Equipment
Cost: 1
War Wagon costs 1 less to recruit while you control a Marvel Knights character.

Equipped character has "Activate >>> KO target stunned character. Its controller loses endurance equal to that character's cost."

________________________________________

 


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