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Pojo's VS System Card of the Day

  Captain Boomerang
"Digger"


Card #DJL-113

------

Date Reviewed: 01.30.07

Constructed Modern Age Average Rating: 2
Constructed Golden Age Average Rating: 2
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
With one more day to go until Marvel Team-Up previews (well, ours anyway), here's another card from a previous set to tide you over.

Secret Society was a decent team in DC Modern, and has a lot to offer in the upcoming Silver Age scene as well. The dominant 2 drop is Poison Ivy, valued for her ability to tutor for any location and drop it into play at the same time. A lesser played, but still playable, 2-drop is Captain Boomerang. He's an undersized 2 drop with his printed 2/2, but he comes into play with a +1/+1 counter, making him a sturdy 3/3, definitely playable stats. Remove a +1/+1 counter from him, and he burns your opponent for 2 endurance. Secret Society's underused secondary theme was the manipulation of +1/+1 counters, and Captain Boomerang was a solid part of that theme.
Unfortunately, the more playable theme of KO'd pile manipulation is what has seen play, so Captain Boomerang has had to languish unused in boxes of commons on closet shelves worldwide. Still, a 3/3 with range is a decent add to most decks, and if you ever find yourself playing JLA sealed, he's a good pickup.

Rating: 2/5

 

El N00bie Magnifico Hello all and welcome to my first CArd of The day. Let me tell you a little about myself.

I go by the internet handle "El N00bie Magnifico".

There, now that we got that out of the way, on to the review.

Captain Boomerang
"Digger"
Secret Society
2 Drop
2 ATK
2 DEF
Range

Captain Boomerang comes into play with a +1 ATK / +1 DEF counter on him.

Remove a +1 ATK / +1 DEF counter from Captain Boomerang -> Target player loses 2 endurance.

The Flash thwarted "Digger's" first criminal scheme: stealing money from children

So here we have ourselves a 2 drop for the infamous Secret Society. It's a pretty brutal team with some pretty brutal characters. The cap' here just isn't one of those.

He's only at 2/2 but comes into play with +1/+1 counter, giving him the 3atk/3def I demand on most 2 drops I play unless they have an effect that makes it acceptable for them to be easily stunned by a 1 drop or have difficulty stunning across their own threshold. But aside from that, he's really not all that much help to his team.

He fits one of the team's themes by having that counter on him, but his team doesn't really care all that much for burn so that leaves him out in the cold for the more favorable 2 drop, Deadshot - Floyd Lawton. This guy doesn't even make the cut for me as a back-up alternate 2 drop since I would rather pack either the other 2-drop Deadshot, who gives you an extra body on the field, which is always nice, or Peter Merkel, our vengeful, evasive, recruitable Slaughter Swamp.

The only place this guy had a true home in was a nasty little combo involving Moloids and a handful of other cards, but bannings took care of that, so I won't get into it.

So he's not a bad card, per say, but as far as his team is concerned, there are better choices.
 

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