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Pojo's VS System Card of the Day

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

  Scarecrow - Fear and Loathing

Card #DWF-145

------

Insanity Explained: "“An insane deck is a deck with no more than one copy of each card. It can include cards both with and without the insanity keyword, as long as there is no more than one copy of each. A card is a copy of another card if both have the same name and version. The first time an opponent sees one of your insanity cards, you must announce whether or not you're playing with an insane deck.”

-----

Date Reviewed: 06.26.07

 
Jason Bunch
Level 2 Judge
Scarecrow, Fear and Loathing

If you've been reading World's Finest previews on VSSystem.com, VS Realms, and VS Paradise, then you've seen some great cards to help out Team Superman and Gotham Knights. Well, in the words of a great philosopher, "Say hello to the bad guy".

Arkham Inmates have been way overdue for a refeature, and although individual members have made cameos in some successful decks, World's Finest marks the time for this team to make some waves on it's own. Some cards have already been seen that have the new Insanity keyword, and for those who don't know, here is the official definition of Insanity:

“An insane deck is a deck with no more than one copy of each card. It can include cards both with and without the insanity keyword, as long as there is no more than one copy of each. A card is a copy of another card if both have the same name and version.  The first time an opponent sees one of your insanity cards, you must announce whether or not you're playing with an insane deck.”

Judges who are assigned to deck checks at PC Indy...my heart goes out to you. 60 cards, each of which must be a singleton...now that is insane. Still, with insanity comes power, and with that, we (finally) look at today's preview card (which you've already looked at, and are totally ignoring what I'm typing right now. I could be saying anything, and you wouldn't know it. Seven on the river.)

What I like about Scarecrow's ability text, is that you have the option to play him in a non-insane deck and still get some utility out of him. When he comes into play, just discard a card at random, and bounce a 1 or 2-drop back to your opponent's hand. This is great for those annoying hidden characters that you can't get to, Evasion characters (like Black Cat), or to take some steam out of an off-curve build (Kree, anyone?). If you play him in your insanity deck though, you get the option of bouncing a 3-drop to it's owner's hand. If your opponent had the even initiative, then often times they were able to keep their 3 and 4-drops on the board, so you can take that extra character and send it right back to their hand, where it'll be pretty much useless to them. Since he's Dual Affiliated with Injustice Gang, the extra card in their hand will only help all of your effects that key off of opponent's hand size too.

There are drawbacks though. Discarding a card at random could hurt you, although Arkham does have at least one character that can be recruited from the KO'd pile. However, the effect is optional, so if there aren't any targets on your opponent's board, then there's no reason to discard. His stats are pretty average, 10/8 isn't bad on your initiative, although be prepared to see a lot of 4-drops stunning Dr. Crane on off-initiatives. No Flight or Range also makes it tough for you to make safe attacks without fear of stunback. Finally, there's Insanity itself.

With only one copy of a given card in your deck, finding Scarecrow when you need him is a crapshoot, barring a lot of tutors for Arkham (and who knows, by the time we see all of the set, there may be). It's a risky strategy, but Risk vs Reward is a big part of this game, and now Arkham Inmates are bringing that to the forefront.

In Limited though, Scarecrow will be highly playable.
Sealed decks normally contain one copy of each card just by the nature of card distribution in the packs, so Sealed players have been playing Insanity decks for years without even knowing it. Limited decks are usually short on tutors as well, so underdropping for a turn isn't unheard of, making it much more likely that you'll have a target for Scarecrow's effect. As such, I expect Scarecrow to be a bomb in Limited.

Scott
Gerhardt

This thing is well, insane.  Depending on your viewpoint that can be a good or a bad thing.

 

For limited play, the insanity ability is just no big deal.  It will almost always be insane, and will almost always be insanely good.  Using your turn 5 to completely negate their turn 3, or really put them in a hole if they miss their 4-5 drop can take the mid game and insure there is no late game.  Hitting this could be a back breaker.

 

In constructed play though, you’re using a bigger deck.  Without insanity it’s mediocre at best.  With insanity it’s solid, but still not great.  Consider you’re limited to one with insanity and it becomes interesting.  In some theme deck, being forced to play 60 unique cards might allow for this card to see play.  Even when it does see play, it will be worse than limited, and it’s stats aren’t really that amazing for a 5 drop. 

 

For the latest or even the oldest Vs System cards or card from most any TCG out there, be sure to check out www.ShuffleAndCut.com, the most comprehensive TCG sales site in the world!!!   (And we think they’re just swell)

 

Limited:  4.5

Constructed: 2.5

 
Si "Hitman" Parkes Scarecrow <> Fear and Loathing
Cost 5
10/8
Insanity
Arkham Inmates, Injustice Gang

“There was only one road back to L.A. - U.S. Interstate 15. Just a flat-out high speed burn through Baker and Barstow and Berdoo. Then onto the Hollywood Freeway, and straight on into frantic oblivion. Safety. Obscurity. Just another freak, in the freak kingdom.”
Johnny Depp (Raoul Duke), Fear and Loathing in Las Vagas

“There can be only one.”
-Christopher Lambert (Connor MacLeod), Highlander

“Heh, heh, heh!
Sorry”.
-Christopher Lambert (Raiden), Mortal Kombat

And now, because you’ve already read it in everyone else’s reviews, or not if you read mine first, which you really should because they’re the best ones;

“An insane deck is a deck with no more than one copy of each card. It can include cards both with and without the insanity keyword, as long as there is no more than one copy of each. A card is a copy of another card if both have the same name and version. The first time an opponent sees one of your insanity cards, you must announce whether or not you're playing with an insane deck.”

Or, Highlander. Highlander works too.

So then kids, you’ll get the fun insanity effects so long as your deck fits with the insane rule. And to do that your deck has to contain only one copy of each card. And you have to declare it does when playing cards with insanity. Now are we all clear on that? Are we? Groovy.

Logic would dictate that an insane deck, man I like saying that, insane deck, insane deck, insane deck, anyway an insane deck would be far more random than any other deck type and far harder to use, find and to draw the specific characters you need. So I’m going to make the amazing prediction that World’s Finest will have some new searchers to deal with the single card issue. Also I’m guessing that forming teams with single character cards would be difficult, so teams will either have lots, and lots of characters, or there will be many dual team (or even triple team) characters. Or the mechanic will suck. That’s always a possibility. But it probably won’t.

I suppose I should talk about Scarecrow now. 10/8 stats aren’t special for a 5 drop and no range or flight is always good. So Mr Fear And Loathing is being played for his effect. Lose a card at random to return a character with a cost of 2 to its owner’s hand, or make that a cost of 3 if you are using insanity. That’s awesome. Well the 3 is awesome. That’s a severe hindrance to your opponent, and can be a very good tactical move on your part. The lesser “normal” effect without insanity, of returning a 2 drop, is far more dependant upon your opponents field at the time.

However in both cases Crow’s effect can remove the possibility of reinforcement, get rid of an annoying card effect/strategy & deplete field presence. The only downside is that you lose a random card from your hand. More often than not the card you discarded wouldn’t have allowed you to return a level 2/3 character to your opponent’s hand, so the trade-off is probably going to be worth it. On the other hand if you are holding a crucial 6 drop and some bitchin’ plot twists, well that’s up to you man. As you’d expect from an effect called “insanity” there may be a downside, and you might not want to use it on a uniform basis. Gosh, didn’t see that coming.

To sum up, the effect of Scarecrow is either quite good, or really good with insanity, but bear in mind I can’t make any calls on the feasibility of insane deck types yet. So there ya go.

Sealed: 3
Constructed: 4

_Si

“You must learn the ways of the force if you are to come with me to Alderaan”

The first person to e-mail me wins a pony….sihitmanparkes@yahoo.co.uk
 
Dead
End
Mikie
Holy creepy crawlies, Batman!  Today we have a wonderful little preview card for you happy gamers.  Lets get it on!

Scarecrow, Fear and Loathing (Arkham Inmates/Injustice Gang)

5 cost, 10 ATK, 8 DEF

When Scarecrow enters play, you may discard a card at random.  if you do, return target character with cost 2 or less to its owner's hand.

Insanity: Return target character with a cost 3 or less instead.

Well, what do we have here?  A new ability!  Insanity.  Now, if my understanding is correct, Insanity is an ability that functions on deckbuilding.  From my reading of it (and, if I'm wrong, PLEASE email me at DarrisHellBinde@yahoo.com), Insanity only works if you have 1 of each card in your deck, and no more than one.  This sounds kinda cooky to me, but hey, it is pretty insane.  ANYWAY... on to the card itself.

10/8 is about on par for your standard 5 cost (9/9 being average last I checked).  His ability is a "You May", which is good... being forced to discard is not particularly cool.  Getting a character back can be quite fun, though.  Maybe its something useful... bringing back the random Longshot, maybe.  Anyway, this guy is pretty cool and his artwork ROCKS.

Sealed: 4/5  Pretty solid

Constructed: 4/5 Can deffinetly be fun... great way to make sure you can power up characters.  :)
xstreamzero Scarecrow

Alright, Preview Card! It's been a while since we had a new set, so you can tell I'm very excited...

Scarecrow

Fear and Loathing

Arkham Inmates/Injustice Gang/5/10/8

When Scarecrow enters play, you may discard a card at random. If you do, return target character with cost 2 or less to its owner's hand.

Insanity: Return target character with cost 3 or less instead.

Right off the bat, I know what you're thinking. "OMGWTFBBQ is Insanity!/1/!??1?1/1"

So, Insanity is the new Vs. mechanic. Actually, if you are familiar with the Highlander format, you know that it's pretty insane. Those of you that don't know, a Highlander format means there can only be 1 copy of a card in your deck. Period. Meaning that if you were to make a 60 card Vs. deck, all 60 cards have to be different. I know, it's insane right?

Wait a minute...

Insane? So is that how it works? Yes, you are correct. Insanity means you get the effect IF you are playing a Highlander deck. When you reveal your first Insanity card to your opponent, you have to declare immediately if the deck is Highlander or not, so as not to create confusion or perhaps cheating.

So, what does mean with our pal Scarecrow?

In a non-Highlander deck, it's actually pretty good. Bounce a 2-drop when it hits play. It even fits into the Injustice Gang mechanic of adding cards to your opponent's hand, so this Scarecrow is good. Not as good as super-burn Scarecrow, but still pretty good. And it serves a pretty good pick in draft.

As for it's Insanity effect, bouncing a 3-drop may be just what the doctor ordered. It's a perfect 5-drop for Highlander.

Overall: N/A

I still don't rate preview cards. Especially one designed specifically for Highlander. I guess they were trying to make Highlander competitive, we'll see if Insanity pans out well...

xstreamzero

 


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