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Pojo's VS System Card of the Day

  Martian Manhunter
- Manhunter form Mars

Card #DJL-015

------

Date Reviewed: 02.06.06

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 2.5
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Martian Manhunter - Manhunter form Mars

Since 8-drops are usually overlooked when it comes to the card of the day, I thought it might be a nice change of pace to look at a few 8-drops this week from the DJI set. However before I begin today's review of Martian Manhunter, perhaps I will spend a few lines on 8-drops in general. Few if any 8-drops are seen in today's tier 1 environment. It goes without saying that in a game where little characters are able to attack up the curve and there is not much you can do about it, there is very little reason to include an 8-drop in a deck. The VS game has become a game of speed, where only a few well-constructed stall decks have a chance of drawing the game out and curve decks no longer have a secure means of making it to higher turns so that they can play their bigger characters. Until a balance is reached 8-drops will continue to remain in trading folders, where they will continue to collect dust?But let's just suppose that games usually lasted until turn 8 and curve decks were the norm?.

Martian Manhunter is an incredibly powerful 8-drop, not for his stats (19/19) or his range and flight, but for his effect. You see at the start of the combat phase you can draw 2 cards for every character adjacent to Martian Manhunter that has a willpower 1 or greater. That means you could draw up to 6 cards each turn, provided you have built willpower into your deck. This guy combos exceptionally well with the 7-drop Aquaman and his willpower makes him a powerful card for any Green Lantern deck. The fact that he is an optional concealed character makes no difference as more often than not, you are going to want this guy out in the open. If you are playing a team from DGL or are into a JLA/JLI build then this guy deserves some serious consideration.

Ratings:
DCMA constructed - 3.0/5.0 ...This card is a great character simply for the draw power he provides.

GA constructed - 2.5/5.0 ...With so many rush-style decks in this format, you will be hard pressed to last until turn 8.

Limited - 3.0/5.0 ...Usually just dropping an 8 drop on turn 8 will seal the game -- however most games do not last until turn 8.
 
Sith Dragon Martian manhunter
JLA/JLI
8 drop
19/19
Flight/Range
Concealed optional
Willpower 6

Discard a card----->power-up target attacker or defender you control.

Leader: At the star of the combat phase, draw two cards for each character with willpower 1 or greater adjacent to MM

Here is another very solid big drop for JLA. I would pretty much ignore the JLI side of him unless you are doing a JLA/JLI team-up deck. JLI is meant to be played at four and lower, so you will never have this many resources.

He is a 19/19 with flight and range, so he is good size and can hit anyone from anywhere. His concealment is optional, so you can hide him to use his effect or throw him out into the visible as yet another wall between your opponent and your endurance. With willpower 6, he works very well with willpower cards like my favorite, Wall of Will.


This guy is basically a better Bastion, and normally you will want to play him hidden, so they can't swing on him first (even though he can use his effect on himself, too). The thing that makes him better is that you can use any card in your hand as a power-up, not just characters.

His leader effect is what makes this guy even better. With everyone except Batman and Superman at 6 on up having willpower, you will hopefully get 2 characters next to MM, so that alone would be a +4/+4. If your game goes to turn eight, your opponent is really going to have to stop and think about what he is doing if he has initiative.

This is a very solid 8 drop. He is awesome in JLA or JLA/JLI builds, and the only other deck he really does not fit in are decks that lack willpower all together.

"Are you threatening me, Master Jedi?"
 

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