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Pojo's VS System Card of the Day

  Punisher - Executioner

Marvel Knights

Date Reviewed: 02.17.05

Constructed Average Rating: 3.15
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Punisher – Executioner

Hey everyone! Before I begin my review for today, let me start by apologizing for my last review on Moon Knight. You see his boosted ability with out initiative makes Moon Knight a 13/6 on turn 6 (not 16/6). D’oh! Yep, that was definitely a stupid thing not to check up on. That is not to say I would change my ratings ...he can still stun a 6-drop (for the most part) with his boosted ability and that is definitely good enough for me. Now onto the card for today – Punisher!

Ok, unlike Moon Knight I was actually able to get my hands on this card and play it at the sneak peek. (Don’t ask me how that happened ...I am still wondering.) This guy was GREAT at the sneak peek. I usually put this guy on the field on turn 5 with a War Wagon and went to town. Then on turn 6 I used War Wagon’s ability to KO an aggravating character my opponent had. I know I am digressing at this point, so I am going to get back on track. Punisher is your typical 5-drop character at 9/9. He does have range which is nice for hiding him in the back row. (I think the general rule is: If you have a gun, you get range.) The great thing about Punisher, however, is this guy gets a +1/+1 while equipped. That means if you slap a Jet Pack on him, he becomes a 12/10 5-drop! Now that is power. As for his boosted ability, well I am not sure if anyone would have the 2 pieces of equipment to KO, much less want to KO them. Trust me, if you are running this guy in your deck, you probably are not running him for his boosted ability anyway. With that said, I am going to neglect his boosted ability.

Bottom line: If you want to run this character constructed then try him out in a Marvel Knights/Gotham deck with Barbara Gordon or in a MK/F4 deck. I think that this is where he will be most effective. If you are going sealed then definitely find room in your deck for this guy. He is solid!

Ratings:
Constructed – 3.5/5.0 ...I think this character actually deserves a higher rating in the decks I mentioned.

Limited – 3.5/5.0 ...This is a very solid 5-drop pick!
 

Johnny Blaze
Punisher-Executioner: Ah yes finally some more Punisher characters to play with since the Punisher from Spidey-Friends was kind of weak. We now get 3 semi-playable Punisher characters. I say semi because of the type of deck you running Punisher may or may not fit that theme.

Let’s look at the Punisher Executioner style. While equipped the Punisher gets +1/+1. While that doesnt seem like a big power-up with most equipment costing 1 or more equipment such as Jet Pack that is free will increase his attack stat 13. Combo that with FF4 tricks and now we are talking.

In addition, a Boosted Executioner Punisher now sports a 14 ATK and when you KO 2 equipment you control and you also get to stun a target character with a cost of 5 or less.

Constructed: 3/5 – Has the potential to be broken with Fantastic Four equipment decks and Pier 4 and some other tricks. Otherwise he is a meager 9/9 as your 5 drop.

Limited: 2/5 – Highly doubtful that you will have 2 equipment in play by Turn 7 for his ability to be any useful.
 
Jason
Bunch
Punisher, Executioner

Ahhh, now this is a sweet little card. 9/9 with range in a 5 drop is good, very good. The additional +1/+1 for being equipped is even better, especially with all of the decent 0-cost equipment in the game. His boost ability is a little tougher to pull off, and the reward isn't too great. Having 2 equipment cards on the field at the same time is tough to pull off unless you're playing a very equip-heavy deck, or packing a set of Tech Upgrades. 14/9 isn't the best stats to have for your 7 drop, but stunning your opponent's 5 drop will help you out some. However, 4 drop Punisher has a great effect too, and you may not want to lose him to play the 5 drop Punisher. He'll be tougher to play in Modern Age when you lose access to Tech Upgrade and Mr. Fantastic, as well as things like Dual Sidearms, Advanced Hardware, and Unstable Molecules.
Even in Golden Age, the only equipment decks that have worked well have been FF variants, and even those haven't been top tier in a while.

In Limited, there's only 8 equips in this set, so having enough of them to fuel either one of his effects is going to be tough. Still, he's a common
9/9 5-drop, so his brute force will come into play for you.

Ratings:

Constructed (Modern) - 3/5
Constructed (Golden) - 4/5
Limited - 3.5/5
 

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