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Pojo's VS System Card of the Day

  Hulk
Gamma Rage

Card #MAV-014

------

Date Reviewed: 12.28.05

Constructed Modern Age Average Rating: 2
Constructed Golden Age Average Rating: 2.2
Limited Average Rating: 2.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Hulk <> Gamma Rage

Hulk is one of the biggest 7-drops in the game...and for good reason. This character can defnately smash, but he comes at a cost. See in order to get this big guy on the field, you have to discard a leader card. Hence, this guy is usually passed up in favor for Hercules since Hercules works better in the Avengers reservist deck. Bottom line: If you play with leaders then throw this card in....if you play with the reservist deck then don't...

Ratings:
MMA constructed - 3.0/5.0 ...This guy is tough, but the deck in general will be passed over for the reservist deck
GA constructed - 2.5/5.0 ....The leader aspect of Avengers has yet to show up in this format

Limited - 2.5/5.0 ....Unless you have the Avengers leader you need to get this guy in the field, you better pass him up.
 
Jason
Bunch
Hulk, Gamma Rage

Ahh, here's a good rare, although not one that's shown up in many decks yet. 17/17 is a huge body, and his ability to get bigger after each would-be stun makes him even more formidable. The 7 endurance is what you'd have taken anyway, so it's not like you're losing anything you wouldn't have in the first place.
He's even a Reservist, so why doesn't he se eplay?
Well, his recruit cost is a little hefty, as not many Avengers Leaders have made their way into Avengers decks, as the faster Reservist decks have been the preferred build so far in bigger events. Although having a Leader in hand would seem to be easy to do after 7 turns, it's still not a certainty unless you expend search cards or more deck slots to them, and then you're wiping out spots that could go to more useful cards. Still, Hulk will find his place soon enough.

Not a great Sealed choice, as his cost will be even tougher to meet. Nice rare, but not a first pick.

Rating: 3/5
 
Dawn Yoshi Wow, Hulk is big. He’s got a ridiculous effect. Too bad his recruit cost is one of the most frustrating recruitment requirements to ever be printed. Discarding an Avengers character is a simple enough cost to fulfill. It could have also been possibly taxing for the Avengers deck, since it really didn’t have any way of adding to your hand size. Granted, the reservist deck allows you to cycle cards out of your resource row occasionally (hence why Call down the Lightning is so ridiculous), but it’s not often you will have cards in your hand late in a game. Now, add to that discard by making it an AVENGERS LEADER, and you now have a rather unplayable rare. It’s powerful when it comes out, but the problem is that you’ll never recruit him without running horrible characters.

In sealed pack, this card can be a powerful late game bomb, especially since the decks are far more random. In draft, however, this card is basically useless since you’ll never get to turn 7 against the most powerful deck in limited: Faces of Evil. It’s a rare draft target for folks out there who are looking to expand their collection.

GA Constructed: 1/5
MMA Constructed: 1.5/5
Limited: 2/5
 
Sith Dragon HULK
Avengers
17/17
no F/R
reservist

As an additional cost to recruit hulk, discard an avengers leader character card. If hulk would be come stunned, instead you may pay seven endurance. If you do, exhaust Hulk and put a +1/+1 counter on him.

Well, after that little hick-up of a card yesterday, we get to some serious beef. While not everyone likes to play hulk on seven, almost everyone will agree he is big, beefy and powerful.
The discard is nothing most of the time, but i have seen people get hung because they did not have a leader at the time they needed him.

For a seven drop this guy is HUGE! but then again he is the hulk. His effect is going to make him even bigger, which is also appropriate. Paying seven endurance can seem like a lot, but since its what you are going to lose if he is stunned anyway, its most always wise to pay it as then he has to be attacked twice to stun him. ANd if you Avengers Assemble him he could end up a
19/19 by the end of turn seven.

HIs big problem though is that if you are down under seven points, you cannot use the effect, so to take him down, expect your opponent to hit hard and fast to try and prevent this. The avengers are such that that it can be difficult to do a lot of fast damage, but it can be done.

Hulk is Hulk - a lot of raw power!

"Are you threatening me, Master Jedi?"
 

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