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Pojo's VS System Card of the Day

  Owl - Leland Owlsley

Marvel Knights

Date Reviewed: 04.25.05

Constructed Average Rating: 3.85
Limited Average Rating: 3.15


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Owl - Leland Owlsley

If you are playing Honor Among Theives (HAT) or have played against this deck, then you are quite familiar with this card. Owl is a 5/3 3-drop that gives all CL characters flight. As just about anyone can tell you, flight is the most important ability you can have in your game. With flight, there is nowhere your opponent can hide. Owl also has a boost ability of stealing your opponent's 1-drop. However, outside of limited (or missing your drop) I don't see this being a big deal. After all how many 1-drops last until turn 4....and do you even want that type of liability on your side of the field? Of course there is always your opponent's concealed area....

Ratings:
MA constructed - 4.0/5.0 ...Giving all of your CL characters flight is what makes this card a staple in HAT decks.
GA constructed - 3.0/5.0 ...Once we get back to GA I have a feeling HAT decks will be a thing of the past.

Limited - 4.0/5.0 ...Don't underestimate this card in this format. Any sort of advantage can make a huge difference.
 

Johnny Blaze
Owl, Leland Owlsley The Owl has flight and also grants all of your Crime Lord characters Flight. Owl is pretty much up there with his ATK at 5 but suffers from a low DEF of 3 which will means he gets stunned by pretty much all of the other 3 drops that your opponent might control and even some 2 drops will be able to stun Owl. 
 
What is nice is his Boost ability.  When Owl comes into play you get to move one of your opponents character with a cost of 1 or less to your front row.  This can come in handy when your opponent needed that character to fulfill Loyalty requirements.  Also you can target a hidden character that your opponent controls and move that character to your front row.
 
Constructed: 2.5/5 – Pretty average here.  His Boost ability will most likely be countered.  For example if you try to steal Boris from your opponent, all your opponent has to do is use Boris’ activated ability on Boris.
 
Limited: 3.5/5 – Although his DEF is very low at 3 his ability to grant all of your Crime Lords characters flight can be the game winner if you have a beefy Crime Lords character out that normally couldn’t fly into the back row to cause major BEL to your opponent.
 
Jason
Bunch
Owl, Leland Owlsley

Well, while we wait for Green Lantern preview weekend, here's a look at a relatively unused mechanic in the
game: stealing your opponent's characters. Mad Hatter, Kidnapping, and Amazing Grace have been available, but so far haven't seen a lot of play.
This week's cards are a little more popular so far in Modern Age.

Today we look at a card that has a couple of different uses for the very popular Crime Lords affiliation, Owl. 5/3 for 3 is good for the aggressive Honor Among Thieves build, and his ability to give all of your guys flight means that your opponent's formation can be picked apart by your swarm of weenies. His boost ability to take your opponent's 1 drop can be useful, but only in certain situations. There aren't a lot of playable 1 drops in Modern, so you'll be playing him as a 3 drop most of the time. You'd hate to blow a resource point on his boost to steal Dagger, only to have your opponent bounce her back to their hand. His ability is more useful in the mirror match, where you can grab your opponent's Vulture, Tinkerer, or Tombstone. Mendel Stromm is a good target, but if they have another character on the field, they can just KO him to put a counter on one of their other characters. In Golden Age, getting to steal your opponent's Boris or Alfred can really screw up their gameplan, and it can also hurt Fantastic Fun by taking Invisible Woman, Invisible Girl away and leaving them unable to play Child Named Valeria. Owl isn't a 4-of card by any means, the 3 drop slot is usually reserved for Rhino or Mr. Hyde, and you want to see Masked Marauder on 4. However, with Roscoe Sweeney there to fetch him in a pinch, and with more 1-drops seeing play (imagine grabbing Phat). Owl is someone you won't mind playing a single copy of, just in case.

In Limited, there are worse things to run than Crime Lords, and with not a lot of Flight in Marvel Knights, you can really surprise an opponent in the early game.
However, he's not going to be the top pick of your pack in a draft, and odds are that the rare drafter at your table will grab him before you'd feel comfortable taking him over a good plot twist. His boost ability is less attractive in this format, as not many 1 drops see the light of day.


Ratings:

Golden - 2.5/5
Modern - 3.5/5
Limited - 2/5
 
Player21 Name: Owl
Version: Leland Owlsley
Cost: 3
Type: Character
Team: Crime Lords
ATK / DEF: 5 ATK / 3 DEF
Flight?: Yes
Card Text:
Crime Lords characters you control have flight.

Boost 1: When Owl comes into play, move target character with cost 1 or less an opponent controls into your front row.

Looks like we're doing "stealing 1 drops" this week, as we focus on cards that can do just that.

Owl is certainly quite a character. He has a decent body for his drop, with 5 attack. He has flight, which is always a bonus. He has a boost effect, always great, and his primary effect benefits your whole team.

If you miss your 4-drop, and there's a particularly pesky 1-drop on your opponent's side of the field, a 1-drop that could prove beneficial for you (Roscoe Sweeny, perhaps?), or even if there's a 1-drop that's a potential reinforcer, simply pay this character's boost of one resource point, and take that character away.

I can't tell you how many times this character has nabbed my Dawn Granger, weakening my Hank Hall, or my Alfred, while exhausted, so I couldn't use him. He can be very devastating, to say the least.

The only downsides I can fathom for this card are that his primary effect is team-stamped, and when boosted, you have a weak 4-drop on your hands. Those may make it slightly harder to compete.

Factor in how game breaking this card can be, though, and those downsides are minimal at best.

MMA – 4/5 Solid, all around card.

Golden Age – 4/5 – Would be lower, but there are so many powerful 1-drops in this format, that it's hard to deny this card's potential power.

Limited – 3.25/5 – Fewer one drops are played in this format, and your characters are less likely to share his team affiliation, so his first effect may not matter.
 
Brad Pironciak Today we're reviewing the Crime Lords rare, Owl.

Nothing too special about his stats, at 5/3 for a 3 drop. His kicker is that he gives all crime lords characters flight. Decent abiility, and combo'd with the concealed sniper in the 2 drop spot, they could be deadly.

His boost 1 lets you "snatch" an opponents one drop. Not really worth it unless you were able to play cobra and Mr. Hyde on 2 and 3, and you missed your 4 drop.

In limited, he could be beastly. With the lack of flight for some of our good crime lords friends, this could be the boost that pushed you through in the mid-game.

Constructed: 3/5
Limited: 3/5
Art: 2/5
 

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