based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today's card is reminiscent of the Third's (APW)
effect. Again, this card requires a Turn 4 or more
Gaara or Shukaku (since it needs to be a turn 4 or
more). Simply put, you select one Ninja (ANY Ninja)
and send it to the bottom of the deck. Got a pesky
opposing Ninja? Move it down! But, it also works on
your own Ninjas. Now, the effect's good, but not as
good as "discard". Still, for two Wind, it's pretty
Today we continue our week
of Gaara's Jutsu from Battle of Destiny and we get
to my favorite, and probably the best of Gaara's
Jutsu from BoD. Today we get to Sand Tomb.
First off is the cost, it's two Wind Chakra. Not
real hard for a Wind deck to come up with and just
reasonable enough for it's effect. It's got
requirements of "Sand Combat Attribute + Turn Count
4 or higher" which means that it can be played by a
few select Gaara and Shukaku. Now the effect, is
quite an awesome one. You target one Ninja, it
doesn't have to in battle or even on your opponent's
side of the field, and return it to the bottom of
it's original owner's deck. Look familair? Well it
should because it's basically Wind's answer to 8
Trigrams. Now where this card really shines is in a
deck with [Immense Power] Gaara. The deck has been
dubbed "Over 9000" and has shown success in recent
tournaments and Sand Tomb has been a major part of
that. There aren't a whole lot of flaws with the
card, the cost is balanced for the effect so that's
not a downside. The card does however have one
downfall and it's something that all the "Turn 4 or
higher" requirement Jutsu share. The abililty to
play it is negated by Shikamaru [US Formation].
Shikamaru makes Gaara, or any other user, a turn 0
making it not fulfill the requirements for the
Jutsu. That is a downfall because Shikamaru is a
staple in the current Metagame, but it's not a big
enough to warrant not playing at least 2 if you play
an Over 9000 deck.
In Limited you'd best pass this up. Like I said
about Sand Tsunami earlier, not only will you have
to pull a user for it, but also enough Wind to be
able to pay the cost.
The art I really like on this card. It's one of the
best looking Gaara related cards out there and looks
awesome in foil as well.
Constructed: 4/5 (In Over 9000 or any version of
Limited: 1/5 (bad here)
Art: 4/5 (I like it)
Tomorrow we get to the last card of Gaara week and
it's the only Super Rare of the week. It's also
supposed to be Gaara's Ultimate Defense. Check back
to see if it lives up to it's name.
Sand Tomb J-270
Probably the best Gaara Jutsu out right now, today
we review Sand Tomb. It's the pillar of "Over 9000"
decks and has bumped them to top tier.
It's effect is better than 8 trigram and it can be
searched for during the battle with Gaara [Immense
Power]. If you're running turn 4 Gaara in your deck
chances are this is going to be your Jutsu of
choice, and if it's not you had better prepare to
defend against it.
Welcome Pojoers! Today's
CotD is Sand Tomb, one of my favorite cards.
Being Gaara week, this
card is pretty much the best of them all. Return any
ninja on the field to the bottom of the deck - an
improved trigrams, in some cases. Plus, running
these in 3's with Gaara [Immense Power] is very
helpful. Wind's Trigram.
However, obviously only
a turn 4 or higher Gaara can use it. But why run a
sand tomb if you don't play a turn 5 or higher Gaara?
Don't forget you can
use this with Shukaku and Gaara [Possessed Mode].
Tomorrow we review the
ultimate defense! Catch you all later
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