based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Kinuta [Targeted Prey]
Is this Dosu better than the first Dosu? Let's
check: if this Dosu is sent out to attack as the
head Ninja, right after the showdown, you can select
one of the blocking head Ninjas (not the one who
blocked this guy, any Ninja) and give it one damage.
The previous Dosu could do that attacking or
blocking, but it was only to the head Ninja he
faced. If you can keep this Dosu healthy you may be
able to do a lot of damage. Try it and see.
Alucard of the Abyss
Well after about a week
long hiatus (due to Brawl coming out) I am back to
doing reviews again. Today's card is a pretty good
US only card from Battle of Destiny. Today we get to
Dosu Kinuta [Targeted Prey].
As I usually do, I will go over his stats first. His
stats are standard for Dosu, 1/1 Healthy and 1/0
injured. His stats are nothing big, especially for a
Turn 1, but his effect is where he shines. Also, he
is Sound and Genin. Now his effect is a pretty good
one. When he is sent out to Attack as the Head Ninja
you can select and give one damage to one of your
opponent's Ninja that was sent out to block as a
head Ninja during the turn. Now the first thing
about this effect is that it's not negated by
Shikamaru [US Formation]. That right there is a huge
positive for his effect over the old Dosu's effect.
It's good for early game damage but mid-late game he
loses some usefulness, at least compared to the old
Dosu [Sonic Impact] (henceforth SI). The downside of
his effect is that he has to be Attacking and he has
the be the Head Ninja, his stats are lackluster to
be a reliable head Ninja. The positives though is
that early game until they drop something that will
be willing to take a hit you can score a couple
Battle Rewards early game. Overall, a little better
than the old Dosu SI but hard to find room in a deck
in the 1 spot unless you're using Mono-Water and
even then it's a stretch.
In Limited he is solid. His stats are still low for
this format, but his effect is amazing here. Damage
is a rarity in this format and generally anytime you
can get a generic damage effect you take it. Here he
can possibly score more Battle Rewards than he would
in constucted and he has a bit more usefulness when
late game rolls around. Should be something you
choose for your deck in Limited.
Art, it's alright. It's better than [Sonic Impact]
but [Sound Conduction] is still the best looking
Constructed: 3/5 (decent here but hard to find room
in this spot)
Limited: 4/5 (pretty good here)
Art: 3/5 (better than SI, but worse than [Sound
Tomorrow we look at one of the new Neji from Battle
of Destiny. Check tomorrow to find out which one.
Prey). Very similar to the old Dosu, but with a few
key differences in the effect. First of all, this
effect only works when he is sent out to attack as
the head ninja. The old Dosu activated simply when
his team battled against another team and he was the
head ninja. Also, this Dosu activates once he is
sent out to attack, making his effect activate
before any sent out to battle and opposed effects,
including Shikamaru Nara(Form). Another bonus is
that you can target ANY head ninja that your
opponent sent out to battle during the turn that
Dosu was sent out to attack. Making him a little
more versatile. While this Dosu is next to useless
defending, he has much more potential on the
offensive. Also, since his effect activates right
when he's sent out to battle, if you use a card
effect to switch the head ninja of his team, his
effect will still work. Not sure if that is true
for the old Dosu.
Constructed:3/5(If put in the right deck. Also,
needs to be used carefully.)
Limited:3.5/5(Can be just what you needed to take
care of an annoying ninja your opponent has.)
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