based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Kakashi Hatake & Might Guy
Today’s COTD is an interesting one.
The advantages of this card is that it is the
strongest turn 5 yet. It has Sharingan. Lightning
and fire symbol. It’s effect is valid and it gives
you a boost every time it is sent out the block.
There should be 3 copies in each deck right?
Wrong. The main disadvantage of this card is
Platoon. From what I have been told (so don’t quote
me on this if I’m wrong) is that the official rules
for platoon is you can only put it in play by
“Platooning” it. This is like growth but you don’t
get the ninja blade coin, you have to send a Kakashi
Hatake or Might Guy from your village to put it in
My advice is that it does show a lot of potential,
but getting it out could be difficult.
Kakashi Hatake and Might
Entrance Cost 5, Hand Cost 1
Combat/Support: 7/3, 6/2 Injured
[The Most Powerful Pair in the Leaf Village]
Valid: When this Ninja is sent out to block, it gets
+1/+1 until end of turn.
The shiny, expensive goodness from R&R continues
this week. This ninja represents the first of the
'Platoon' mechanic, which I will explain for those
who don't know. Platoon is a mechanic similar to
growth, in that you are replacing an in play ninja
with a new one. To platoon a ninja, you must have
one of its listed names in play, but not both. Once
in play, a Platoon is considered to be both Ninja,
so uniqueness applies. Another interesting rule is
that they do not count towards the 25-ninja deck
limit, and they are considered to be a different
card name. i.e. you can have 3 Kakashi, 3 Might Guy,
and 3 of this platoon in a deck.
With the rules cleared up, let's review this card.
This ninja is somewhat interesting as a figurehead
for Fire/Lighting Taijutsu decks, as it has a
flexible hand cost and helps fix Chakra elements,
just as clients do. The duo of Jonin also has a very
high Combat, especially with the Valid effect
pumping them to 8/7 combat depending. Another nice
combo is that you can instantly use Best Rivals with
this card to get auto Outstanding Victories. You can
also feel free to use Sharingan Eye or other Jonin
jutsus. This duo can definitely lead teams to
victory, so use it wisely. A good curve to use would
be a Turn 4 vanilla Kakashi and Platoon in that same
turn. (Platoons, unlike Growth, can be deployed the
same turn you deployed a ninja already).
Constructed: 3.4/5 Could have potential,
Fire/Lighting decks are on the rise..
Limited: 2/5 Since it is a SR, just grab it
nonetheless, but is pretty unplayable due to the
only Kakashi being the lousy Late Arrival version...SRs
seem to be hard to rate for limited lol.
Until next time-Meb9000
Tuesday's Card of the Day
is Kakashi Hatake and Might Guy from Revenge and
Rebirth. I've heard quite a bit about rulings on
this card, and I'm not sure if they are true yet,
but here's the gist of them. This ninja is a Turn 5,
1 card cost that is both Lightning and Fire, kind of
like a Client, but unless they changed the rulings,
you only need to discard either Lightning or Fire.
It is a Jonin like the pair of ninjas on the team
and a few cards work with the Platoon status as
well. Unless the rulings have changed, this card
counts as a different card from Kakashi or Might Guy
so in essense, you could run three Kakashis, Might
Guys and this card as well. Rumor has it that it has
to be growthed into play or something,but Another
Tracker and Jonin's Intervention can cheat this card
into play. This card has Genjutsu and Taijutsu, but
you'll more than likely use the Taijutsu side unless
you run Wind in a Wind/Fire or Wind/Lightning,
possibly a Wind/Fire/Lightning deck(can we say
Sucessors). This card has the biggest stats for a
Turn 5 card at 7/3 and becomes an 8/4 when blocking.
Whether you run it or not depends on the rulings on
it, but if you get it, it becomes the best excuse
for people to start running Jonin's Intervention
again in their Fire/Lightning decks.
Limited:5/5(Before the quirky rulings, this card was
hard to beat)
Constructed: 4/5(Even with the rulings, people will
still find ways to run the Kakashi/Guy duo).
this is the 1st platoon we
get. It is an ok card but kakashi ES is better but
this can get really big if you know how to use it
Limited: 1/5 cause you need to have one of the names
on the card
Kakashi Hatake &
Might Guy - Lightning/Fire - T 5 - C 1
Leaf l Jonin l Male l Sharingan Eye l Platoon
H 7/3 I 6/2 (Genjutsu/Taijutsu)
[The Most Powerful Pair of the Leaf Village]
Valid: When this Ninja is sent out to block it gets
+1/+1 during the turn.
The two best Jonin and my favorite genjutsu user. It
is a platoon and if you have read the ruling on
Platoons then you know that is good. Is a turn 5 7/3
which is really good. Lightning and Fire, Genjutsu
and Taijutsu, has Sharingan Eye and is Jonin. The
effect to get +1/+1 when blocking is sweet too,
especially since it is valid. The injured stats,
while he should really never be able to be injured,
are great. All in all this I say is the beginning of
a line of great platoon cards.
Constructed - 5.0/5.0 (Should be ran in anything
with Kakashi in it.)
Limited - 1.0/5.0 (Without Kakashi or Might Guy),
5.0/5.0 (With Kakashi or Might Guy)
Art - 4.5/5.0 (Could've gotten a cooler picture of
Kakashi Hatake & Might Guy
[The Most Powerful Pair if the Leaf Village]
Leaf | Jonin | Male | Sharingan Eye | Platoon
Valid: When this Ninja is sent out to Block, it gets
+1/+1 during this turn.
Healthy Stats: 7/3
Injured Stats: 6/2
Entrance Cost: 5
Discard Cost: 1
Attribute: Genjutsu and Taijutsu
Where do I begin with this card... I came online
just to review this card.
Great Healthy Stats
Great Injured Stats
Fire AND Lightning
2 Combat Attributes
+1/+1 when sent out to block
I love this card. I really do. The only thing that
makes me question the playability of this card is
the name. I'm not sure if you can have 3 other
Kakashi's AND this Kakashi. I don't know if this is
it's own name or whatever.
If I'm right, and you CAN have 3 Kakashi's and 3 of
this, then that would be just all kinds of
Obviously, the Pros outweigh the Cons, because if
he/they did'nt have a Discard Cost and a high
Entrance cost, he/they would be broken.
His stats are the highest on any (reasonably worth
playing) card I've seen yet. And when hes sent out
to block, he/they become an 8?!
This card has Sharingan Eye, so you can use that
awesome little negation card.
Hes Jonin level, so 8 Trigrams is useable.
Their effect is Valid, so even when they're Injured,
they're a 7/3.
Hes a Platoon, so he can be searched out.
Hes a Fire AND a Lightning. Thats great because that
makes him Versatile. Need a Fire Chakra for Fireball
Jutsu? Use him! Need a Lightning for Sexy Jutsu? Use
Limited: 2.5/5 [Not so great here, but good none the
Constructed: 4/5 [I can see some great
Fire/Lightning Decks being built with them]
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