based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
OK looks like the
first review is a good one.
This Ninja cannot be sent out in the same team as a
"Genin" or lower rank ninjas.
Elemant: Fire /Combat atribute: Weapon
Now as most can see sasuke here is a beast Very high
combat stats for a genin and still keeps 1 combat
even while injured wich is more than most sasukes.
As you can see he isnt much of a support character
having 0 support while injured or healthy he will be
the one leading the charge most the time.
This Sasuke has two drawbacks but one is VERY minor
one being he can't be in a team with other genins
were most 0 drops are genin so he will be a loner
for the most part.The second drawback is his combat
attribute being weapon most of the sasukes have teh
attribute Flame wich allows many more interisting
jutsus to be used such as Fireball Jutsu.
In all Sasuke Uchiha[IP] Is a VERY good choice for 1
drop in ANY deck using fire.Sharingan eye is another
major advantage he has being able to use Sharingan
eye (jutsu) is a very large advantage plus other
jutsus are only usable if you have a character with
sharingan.Four healthy combat is very high and few
are able to bloch him by themselfs except higher
drops such as 3.
More Often then not Sasuke will be in a team of 1
but he isn't ba dto throw someone behind.
Sharingan eye deck 5/5
Fire deck 4.5/5
AND this concludes yamivashs first review thanks
LIKE IT HATE either way post it on the boards and
let me know what you think
Pro: the most powerful turn one ninja in the game
Con: its turn one
There is not much to this card, mostly just lots of
power really fast. Back when there is no Coils,
many crave for this Super Rare card in their
fire/water deck, and sometimes the 3/1 Sasuke was
used instead (turn0). Now, when Coils is available,
more versions of Sasukes are released. I think more
people would rather play Sasuke- Analysis of
Competence or NO.1 Rookie. They are cheaper with
better abilities, plus they are both turn 0 ninjas.
I guess there is no problem with having one for any
power you may lack in the beginning, but any more
may ruin the over all flow of the deck.
Welcome to Pojo's First Card of the Day, Naruto CCG!
Today, we look at one of the three main shinobi in
the series, Sasuke Uchiha
This ninja cannot be sent out to battle in the same
team as "Genin" or lower ranked Ninjas.
Alright. First off, this card really captures the
essence of Sasuke. He has been a loner since he was
left the sole survivor of his clan. The essence
carries over to the card game, putting this Sasuke
card as a loner. He cannot be sent into battle in a
team that has any genin in the team. Which means no
support from anyone like Shikamaru, who can really
boost a team power early in the game. While Sasuke
can keep his own well early in the match, once your
opponent is willing to let a hit go by to make a
stronger team, Sasuke really needs the help of
Jutsus. If you can't raise his strength, then you
are going to be left with a sitting duck. While
injured, Sasuke becomes nothing more than a
Konohamaru. But... As his effect does not state the
key [Valid], he can then be teamed up with other
shinobi. But sometimes, you look at that as "Too
little, too late, buddy." While Sasuke does face the
hardships of fighting alone, he does have the
advantage of the Sharingan Eye. This has the
advantage of a few Jutsu cards in itself. Sharingan
Eye from Both of the sets, which all have different
effects, all that can be useful in all parts of the
game. All in all, I can give this card a 7/10, since
he is strong early in the game, but weak after being
hit only once. You do really need to build a deck
based on using Sharingan, and fire styles to really
use him well.
Leaf Ninja/Sharingan Eye
Super Rare (3 Dots)
What can be said about Sasuke Uchiha. He's a Genin
Ninja from Leaf village with a revenge vendetta.
He's out to kill the one who "wrong him in the past"
and won't go quit until he complete's his goal, no
matter the cost. He specialses in Fire-Style Jutsu's
such as Gret Fireball jutsu and Dragon Flame Jutsu.
His bloodline limit, the Sharingan, let's him mimic
the moves of his opponent's ninjutsu skills and can
see through genjutsu tricks. He also specialises in
Taijutsu--hand-to-hand--fighting. While he seems to
be cold and selfish, he cares for his teammates and
even begins a rivalry with fellow genin teammate,
His various cards reflect his nature throughout the
course of the show as well. This Sasuke Uchiha has
the effect "Individual Play" which prevents him from
going into battle with a genin team or lower rank
ninja's. If Sasuke want's the job done, it's gotta
be done good.
His Hand cost is zero and his Entrance cost is one,
so dropping him pretty early should be quite an easy
task to fulfill. He starts out with 4/0 Healthy
status, but goes to 1/0 as soon as he's injured.*
While not a bad card, I'd rather the other Sasuke
Uchiha with the "Open Your Eyes" effect. It prevens
itself from becoming the target of your opponents
jutsu which require 2 or less to play. But doesn't
provide the same power.
Ao to wrap up today's review, I list the rates that
Sasuke Uchiha recieves from me:
Playability:4/5. The fact that it comes out so big
at 4/0, it's not that horrible. It's to bad it
weakens as time goes on.
Art:4.5/5. Sasuke Uchiha with the Demon Wind
Shuriken against Zabuza was such an amazing fight.
Effect:2.5/5. There are better cards then this.
However, it's not bad on it's own.
Overall:3.6/5. It's not the best card in the world,
but it definately get's the job done, and done well.
If you see it being played a lot in your area, then
don't be too surprised.
Closing Comments: Sasuke Uchiha has such a large
following in the Narutoverse. I can imagine the same
happening for the CCG as well. He's an impressive
character. And for any Sasuke fans out there; well,
just wait untill the series really starts rolling.
And that concludes my review on Pojo's first Naruto
COTD. Hopefully, I'll be around long enough to
detail more cards and go in depth about various card
strtegies and plays in this fascinating game.
*As you'll come to see as the series progresses,
Sasuke can't take a hit for his life (not literally,
of course). His number one weakness seems to be his
Stegy here, hopefully doing COTD for the Pojo Naruto
site. ^_^ We start off the COTD with Sasuke Uchiha
Turn Cost: 1
Hand Cost: 0
Healthy State: 4/0
Injued State: 1/0
This Ninja cannot be sent out with "Genin" or lower
This is a very nice card--VERY nice. When Path of
Hokage came out, this card made for an excellent
beatstick in Aggro/Rush decks. Also, he sports the
Sharingan Eye ability, which allows him to use the
notable Jutsu cards Dragon Flame Jutsu and Sharingan
Constructed: Before Coils of the Snake came out,
Sasuke was played in many Fire/Water and Aggro/Rush
decks alike. Unfortunately, he had to compete with
two other Sasuke Uchihas--one that is a 3/1 Turn 0,
and a 3/0 Turn 1 [Open Your Eyes]. Because of this,
the [Open Your Eyes] Sasuke was chosen over
[Individual Play] (better ability) in Fire/Water,
but not necessarily in Aggro/Rush decks, but the
Super Rare Sasuke still saw play. Heck, I played
Constructed Rating: 2.5/5 There are just better
Sasuke out there right now. Shame. =(
Limited/Draft: If you pull this Sasuke while
drafting or a sealed event, consider yourself
extremely lucky and fortunate! This card OWNS in
limited. Who wants to face down a 4/0 on their Turn
1? I wouldn't! Amazing card here. What more can I
Limited/Draft rating: 4/5
Overall Thought: This Sasuke is indeed a very good
Ninja, but there are just better versions of him out
right now. Still, Aggro/Rush decks should highly
consider Sasuke Uchiha [Individual Play].
Fire and Beatdown decks, meet thine lynchpin. Sasuke
happens to be one of my favorite characters from the
show, and his cardboard representations have not
disappointed so far. All of the Sasukes have their
advantages and disadvantages, and this one, in my
opinion, has the biggest margin between the two.
As for the advantages, well, yeah. Sharingan eye?
Check. Fire element? Check. Early droppage? Check.
Diabolically balanced power and effect? Check.
Pretty much sums up it’s effectiveness. At best, you
get to play your 1 drop first, you drop this, and
your opponent’s 0 drop must take a hit, forego
battle, or waste a good jutsu early. Worst case
scenario, you play second, your opponent has
Shikamaru and [Insert Random 0-1 drop ninja here]
and matches/bests your Sasuke, and your faced with a
As for disadvantages, ehh…not being able to pair him
up with Shika sucks, but you just have to wait until
the next turn to back him up with the omnipresent
Demon Brothers to have a two ninja wrecking crew.
That’s about it.
If you have him, (which I don’t, unfortunately), run
him where he belongs. Heck, even splash him in a few
other decks that could use the early firepower and
have the space to spare.
Casual Play: 4/5
Tournament Play: 4.3/5 (I really don’t like not
being able to team him up with his inferior
brethren, but like I said, the Demon brothers and
Kurenai can make up for that.)
Sasuke Uchiha [Individual Play]
Turn Cost: 1
Hand Cost: 0
Effect: This Ninja cannot be sent out to battle in
the same team as "Genin" or lower Rank Ninjas.
Flavor Text: "Groups of three...that'll just slow me
Sasuke here is a good card. 4/0 with a turn cost of
1 is beautfiul, and that alone gives this card more
than a passing glance. Being fire he has some
relatively good support, especially with the current
The Sharingan Eye sub-ability makes him splashable
in any Sharingan Eye deck, and also allows cards
with Sharingan Eye requirements to be splashed into
more decks. Sharingan Eye is beginning to trickle
into lots of Sasuke and Kakashi cards, which makes
both staples in a Sharingan Eye deck.
On to Combat/Support. His Combat (prior to injury)
is amazing for a card that can be played on the
first turn, and makes Sasuke formidable in his own
right. His Combat (after injury), however, is quite
the opposite. Luckily, his effect (see below) isn't
a Valid effect, something that actually helps here,
so he could be slapped with a Shikamaru Nara [Lazy
Bum] and another basic Genin with little Combat to
do a little damage. His Support (both prior to
injury and after injury) is one of two points that
this card is severely brought down by. 0 Support
makes him almost always forced to be a Leader,
because otherwise he's just deadweight.
Sasuke's effect...the second area that majorly
brings down this card. Sasuke loses the advantages
that could be provided by Shikamaru Nara [Lazy Bum]
and other great Genin supporters. While this might
not seem like a big deal, it greatly hinders his
playability teamwise. He doesn't suffer as much from
this, as his effect is not valid, but once he's
injured it isn't worth keeping him as a Team Leader
Being Leaf puts him in the same boat as alot of the
other Ninja from Path to Hokage and Coils of the
Snake, being the primary village of the Naruto
series. Not much to say here, but it does give
Sasuke a bit more playability.
At the average Ninja level, Genin, Sasuke is given
even more playability. Again, not much to say here.
The "Weapon" combat attribute sort of hinders
Sasuke's playability. Weapon doesn't have much
support yet, this Sasuke would've benefited if it
In Any Deck: 3/5
Fire Deck: 4/5
Sharingan Eye Deck: 4.5/5
Art: 2.5/5 (Could've been better, but the generic
action pose was cool)
Apprentice of Anubis
Sasuke Uchiha [Individual Play]
1 Entry cost/0 hand cost
Leaf | Genin | Male | Sharingan Eye
This Ninja cannot be sent out to battle in the same
team a “Genin” or lower rank ninjas.
Weapon Combat Attribute
Let’s take a quick look at his pros and cons.
On the Pros side, He’s already equip with Sharingan.
This makes his VERY useful in Fire Control decks.
Though there are other Sasuke’s out there with
Sharingan already equip. Among them, I’d rank this
version second best. On the subject of his
power/support values, This guy is ridiculously
powerful for a second turn drop. And to add to that,
he’s of the Fire element, which makes him VERY
useful in any Fire control decks. On top of that, he
can pretty much be splashed into any little to no
Though, we must look at the Cons of the card as
well. For one, he can’t be sent into battle with ANY
other Genin ninja. Basicly meaning, this guy wont be
much use until turn 3 or 4 unless you have some
Water/Lightning Chunin on hand. Also, on that note,
Rock Lee [No Talent] and Sasuke Uchiha [Power of the
Curse Mark] both do ALMOST the same thing. Rock Lee
almost has the same attack power as him and can't
use jutsu that require certian symbols, but can be
placed into a team immediately. As with the Sasuke
Uchiha [Power of the Curse Mark], he comes a turn
later, yes. But, his ability gives him more
potential then this version.
In short, if you have a lot of ninjas with decent
defence values, this little guy will be your GOD. To
anyone else, you’re much better off sticking with
Sasuke Uchiha [Power of the Curse Mark] or Rock Lee
[No Talent]. Also, these two are MUCH cheaper
compared to the upwards of $20 bucks you’re going to
need to shell out for a single copy of this puppy on
Sasuke Uchiha, in the game and the show, will have a
leg up in any class he's put in. In the game this is
shown by him having a Turn 1 with a 4 Combat is
pretty alone in the game. However, this is not an
'effect that helps' card.
Individual Play cannot be on a team with Genin or
Academy Student ranked Ninjas. With the exception of
Haku (a no rank nin), Akamaru (Puppy Nin), and
Tortoise Ninja, you need to wait till Turn 4 to give
him help. However factor in his built in Sharingan
Status and Fire Jutsu love of Sharingan Status you
shouldn't have too much issue.
Personally, I like the entire set of OTHER Sasuke
Uchiha more than this one card, but he's a downer
effect. Their effects help you more than just hurt
-- Fire based Deck: 2/5 (There are SO many better
choices in terms of Sasuke)
-- Rainbow decks and teched in beatstick: 3/5 (He's
a 4 Combat on Turn 1, this is not a bad thing if
most of your deck is Chunin ranks or non-ranks like
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