Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Swordmaster13 on Naruto

Previewing Eternal Rivalry:
The Cards We Have So Far
June 28, 2007
 

Hey, it's Swordmaster13 with a look at Eternal Rivalry and the cards we have seen so far as well as a few other things.  First of all, I like what bandai is doing with this set as it kinda reminds me of what Hasbro and Wizards of the Coast do with Magic: the Gathering.  Showing the people who play the card game and are adamant about it the cards they are making over a period of time before they are released generates interest in the product and the cards which to me is just good business sense, but it also gives people a chance to whine and gripe that the cards are "broken" and too good for the game.  We talked about a ban and restricted list for the game when the cards in Revenge and Rebirth came out like Kabuto Yakushi, Covert Operative and The Third Hokage, Adressing Past Wrongs to name a few, and if you've looked on the forum, the idea is being pitched again.  A ban list for Yu-Gi-Oh in English wasn't done until about Ancient Sanctuary or so if I can recall, maybe Invasion of Chaos when they really needed it, but that was about 8 or 9 sets into it and Magic:the Gathering had the same thing happen around when cards like Necropotence were being abused(if I am speaking Greek, these card games have their own pojo.com page so check them out to learn a bit more).  Nothing in Naruto is that broken just yet, especially since many of the cards in Eternal Rivalry counter the so-called broken stuff.  The set itself is being called "broken" but we only have about 20 or so cards out of about 113 we're getting and I'm about to show why the cards are good, possibly staple quality but not really broken.
 
    I think the number one card being whined about right now is the new Shikamaru Nara.  Our new Formation Shikamaru can negate the effect of a head ninja, which shuts down automatically any ninja effect that requires the ninja to be head ninja.  Combined with the new Ino, you can pick the ninja on a team to make head ninja so Shikamaru's effect shuts down their effect.  If a Kabuto, Third or some other ninja is hiding out in the back being a pain in the neck, Ino and Shikamaru shuts them down.  Alone Shikamaru stops players from using Dosu, Sonic Impact and Naruto, Self-Sacrificing Attack to chump block and forces the players running the Chidori/Sasuke, Beyond the Limit combo from being able to use their awesome Jutsu for free.  The new Shikamaru will cause a lot of headaches with people until they realize he's powerful but more annoying than anything.  Shikamaru's effect isn't valid, so once he's injured(take your pick on the million ways to injure him) and you've shut down his effect.  Ino, Choji and Hinata, whose healing ability makes the whole Ino-Shika-Cho trick a repeatable trick, all have the same problem: injure them and their effects are gone.  The most broken effects are those that work even when the ninja is injured.  Most ninja get worse if injured and most ninja are pretty easy to injure.  Just pick the Jutsu of your choice and use it.
 
    A few more cards that have the Mono-Fire players sweating are the new Temari and Gigantic Fan.  Temari allows the players to look at the opponent's hand and discard a Jutsu or Mission from it, while Gigantic Fan negates any Jutsu with 2 or more specific symbols.  With these cards in the playing field, people who run 8 Trigrams, Giant Vortex Jutsu and many others will be forced to try out new things, which I think is good rather than bad.  A card game that simply uses the same cards over and over with each new set begins to get dull as each deck has the same cards in it.  Decks will learn to adapt, sideboarding things that aren't negatable by Gigantic Fan and learning to deal with discard effects from Temaris.  Really, though, Temari's effect will target at the most only 3 cards out of 40, and the odds of her not hitting a Jutsu or Mission are pretty good, better than her hitting a Jutsu or Mission considering most decks run 10-12 Jutsus and 4-6 Missions.
 
    If you have been reading the bandai forums, you would think Mono-Fire is dead.  Freedori decks may be in trouble, but not really Itachi-Intervention.  Speaking of which, the new Itachi, a rare I may add, discards a ninja with Sharingan Eye in play, so in a match against Freedori or another Itachi deck, the Itachi deck has an effective counter where the SR's effect no longer would be useful.  It does however look as if Lightning is getting good.  The new Naruto combines the old Nine-Tailed Chakra Naruto with an improved ability and the Oil attribute so he can use Summoning Jutsu.  Rock Lee, the ninja also known as Broke Lee, combines unnegatable Jutsus(and you will want to negate the new Primary Lotus) with immunity to effects that send him back to the hand or deck.  For anyone looking for a good Jutsu that deals damage and is unnegatable by Gigantic Fan, the new Primary Lotus is your Jutsu.  We're also getting a new Gamabunta who can't be returned to the hand or deck, which may make people want to run more Toad decks.  Gaara fans are getting some cards that were special in Japan, Possessed Mode Gaara, who gets out Shukaku who like Gamabunta is immune to effects that return it to the hand or deck.  Sand decks will finally be playable as the new ruling on Possessed Mode means you can run a version of Gaara and Possessed Mode, the Gaara you'll want to run in a Sand deck to fetch Possessed Mode will be Conversation(remember Sand Cocoon? You can finally fetch something good for it).  As Dream Legacy made Medics, Itachi decks and a few other decks like Snake and Toad decks, Eternal Rivalry will make Sand, Taijutsu and a host of others playable.  It will also make a few other decks that have stolen the spotlight weaker so that new decks can rise to the top.  We'll be seeing more cards some exciting, some sparking controversy and some not-so-great, but to check out the Featured Cards coming to us soon, go on to bandai.com, click on the Community link to reach the forums and click on Featured Cards to check them out.  Also, check out what people are saying about the cards on the Eternal Rivalry section of the Forums.  For deck help, you can also email me at zeno9d9@yahoo.com.  I'll talk a little more about Eternal Rivalry as more cards come out.  Take it easy, world.
 

 

Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.