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Trading Card Games – How They Improve Your Social Skills

Back in the mid 2000’s as a Pokemon and Yugioh player, there were stereotypes that people who went to TCG events were less socially adjusted and unpopular. They obsessively played games and put less attention into their hygiene/appearance, etc.  In some instances, there’s a shred of truth in that, but I try not to generalize.

In high school, there was emphasis on your social identity, clique and conforming.  Some people felt like they needed to hide their quirks and nerdy hobbies to fit in.  But things change.

YuGiOh at GenCon 2006

Before judging some of the people who go to TCG events, keep in mind that they may have autism/aspergers or other neurodivergencies.  And they may be improving a lot.  Maybe they’re a lot better now than they were 3 years ago.  That person decided to go to a place with a real-life social event instead of only playing games at home alone; they’re making progress.

Why are games so appealing to people who are introverts, on the spectrum or have social difficulty?  Because they’re consistent systems.  They have clearly stated rules and objectives.  You know what the consequences of your actions are (rewards, punishments).  You know that if you do something as you’re instructed to do, that you’ll always get that outcome.

But real-life social interactions have a lot of ambiguity, complexity and nuance.  

Games with real life communities can be that gateway; you can start with enjoying the game and then work into developing friendships.  For me, local TCG’s helped me develop and mature a lot.  

Naruto play at GenCon 2006

At some point, I noticed myself relating less to a portion of the TCG as I got into other interests:

Nonetheless, TCG’s were a crucial part of my development as a person.  And even if I don’t go to them much now, they still had an important place.

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