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Harry Potter
                      Card of the Week Alright,
                      time for my next installment of card of the week! Well,
                      after three posts, the number of emails sent to me by
                      people who don't like my writing is only greater than the
                      number of fan emails by 1! (I'm just glad that people
                      actually read what I have to say) I
                      figure, if everything I said was what people agreed with
                      and already knew, then no one would learn anything! 
                      You have to Tell someone something other than what
                      they already think in order to have a chance of teaching
                      them something.  (You
                      might be wrong, but at least you'll make them test their
                      idea out and prove its better!) I didn't get to write a card of the week last week because I was working on a project the whole week (I am a Computer science major, and its near the end of the quarter that should explain everything) But I finished it yesterday, so I have time to write :) Since
                      I missed last week, I owe you two, so this week is a
                      DOUBLE card of the week (the second comes later down) Well,
                      after two articles I still haven't touched any of the
                      cards which actually have to do with quiddich lessons, and
                      the new card type, the matches, so I think its time for
                      those. So
                      for this week, my first card of the week is: Catch
                      the Snitch We'll
                      take a look at the various matches, and which ones are
                      good or bad in what kinds of decks, and whether Catch the
                      snitch is a good card. First
                      of all, when we play a match, we are expending one action
                      to play it, and also using up a card (which could be
                      thought of as an action, because drawing costs an action. 
                      You can think of the turn as having 3 actions,
                      where one must be a draw). 
                      So we've already spent the equivalent of two
                      actions getting the match out there. 
                      We'd better win it, or else we're just helping our
                      opponent beat us!  So
                      the first thing we'll have to keep in mind when thinking
                      about the matches are that we must be able to win it, at
                      least almost all the time. 
                      (Because if you waste the time playing it only to
                      have your opponent win, its REALLY bad) With
                      catch the Snitch, we are guaranteed to win the match if we
                      play the match as our first action for the turn, and catch
                      the snitch as our second. 
                      In this case, we have to look at whether its really
                      worth it.  We
                      used two cards, and two actions, to gain the prize on our
                      match card. That had better be a good prize for the
                      equivalent of four actions worth of work! 
                      You could have cast two spells during that time. 
                      Are any of the matches worth it, or is it better to
                      use other methods of winning the match? Here
                      are the matches: Ravenclaw
                      Match Lesson
                      cards from his or her deck and put them into play. Then
                      that player shuffles his or her deck.  Well,
                      this one's prize doesn't help us much if we have the 7
                      lessons to play catch the snitch This is one that we would
                      play early on and then try and do 10 quick damage, if we
                      do, we gain a big early advantage. 
                      (getting two extra lessons out early is an awesome
                      advantage)  I think this is a REALLY good card to base your deck around. 
                      However, its not necessary to use catch the snitch
                      with this, since its main advantage is speeding you up,
                      and if you have the lessons to catch the snitch, you dont
                      relaly need this. Slytherin
                      Match, This
                      one has a big effect, and its hard to win, so it actually
                      seems good for Catch the Snitch. 
                      However, we're not going to win a game just by
                      healing ourself if we use all our cards to play matches
                      and win them with catch the snitch, and they just heal us,
                      our opponent will just put out more big damaging spells. 
                      So you wouldn't want this to be the only one you
                      use.  Still,
                      it's a great emergency healer! 
                      It you are desperate, play this and catch the
                      snitch and gain back 15 cards. Hufflepuff
                      Match This
                      one is awesome!  Drawing
                      5 cards for winning it is a huge help, we'll probably
                      never have to draw again. 
                      And 5 damage to your opponent too! 
                      I like it. What
                      else is there Practice
                      Match Another
                      good one, giving you a good boost in number of cards. 
                      I would use damage to win this one though, not
                      Catch the snitchits pretty easy. 
                      And you'd better play it and then win it in one
                      turn, or else your opponent will win!  (Unless you play it like first turn) Well,
                      that's all of them.  It
                      seems like Slytherin and Hufflepuff are the matches we'd
                      most want to use catch the snitch on. 
                      Slytherin for a backup healing, Hufflepuff for
                      damage and card drawing. 
                      But none of them really destroy our opponent by
                      themselves.  So we'll need to use lots of other cards to deal the damage So
                      will catch the snitch really help us very much? 
                      In some circumstances it will. 
                      It certainly will if our opponent like to play
                      matches and then not win them the same turn But other than
                      that, would we rather just include another damage spell,
                      and try to win the matches like that? 
                      Maybe I think catch the snitch is okay if you have
                      lots of the right matches, and its good if your opponent
                      also uses big matches. Lets try to make a deck. First, we need a character, well, I would think of going for Minerva McGonagall as a good choice, especially if your opponent uses pesky adventures. (It would be bad to play a quiddich match, hoping to hit your opponent with damage spells, and then have him/her drop a 4 Privet Drive or Into the Mirror and forbid you from playing them!) But in the interest of going with quiddich stuff, lets see how our quiddich instructor would work. ******** Our
                      second card of the week: Madam
                      Rolanda Hooch Well,
                      the quiddich lesson is very helpful. 
                      We aren't going to need to include
                      any quiddich lessons in our deck now! 
                      So we can put in whatever other lessons we want. 
                      That extra lesson will help us get going faster so
                      we can play matches and do damage fast. 
                      And getting a broom of our choice is a great
                      ability, provided there are any good brooms! 
                      (And its free too, it doesn't take a naction to
                      use, so it's a free draw of a broom of our choice!) Lets
                      look at the brooms: Nimbus
                      Two Thousand Well,
                      its costly, so it wont help us get going faster early on. 
                      But it will be
                      powerful when we do get it in play! 
                      What else is there   Comet
                      Two Sixty Its
                      fairly cheap, so you can probably play it second turn like
                      you would another lesson. 
                      And its ability is pretty good! 
                      (Not as good as the Nimbus, but its much easier to
                      get out.)  Playing
                      with this will also give us the advantage that we don't
                      have to play as many lessons in our deck, since we'll
                      already have two free ones!  One from this broom (when we play it), and one from Hooch.  
                      That means we wont have to draw as many lessons to
                      get up to how many we need, and we therefore wont have to
                      put as many into our deck, so we'll have more space for
                      good spells!  Sounds
                      good to me Cleansweep
                      Seven Hmm,
                      it's a little cheaper than the Comet two Sixty, but its
                      ability isn't as great in my opinion. 
                      (You generally can draw cards fairly fast in this
                      game, so rearranging the top ones isn't a huge help.) 
                      I think I'd rather have the damage prevention
                      myself.  It'll
                      help keep us from losing matches! We'll
                      I think if I got to choose one to start out with in my
                      hand, I'll probably go with the Comet, maybe the Nimbus,
                      but its costly, so it doesn't help us out right away. 
                      I'm going to go for a quick deck here so we can use
                      the Raven claw match which is really good to win early on.
                      Having that damage prevention will make it a bit harder
                      for our opponent to win a match we play if we cant win it
                      the turn we play it. 
                      (Which is probably the case if we're playing them
                      early you don't want to have your opponent win your
                      matches!!) Alright,
                      so we have: Starting
                      Character:  Madam
                      Rolanda Hooch That's
                      effectively one lesson in play and one in our hand at the
                      start of the game!  (We
                      need to play two other lessons before the broom, but we'll
                      probably get two) Now
                      we need some matches. 
                      Practice match is easy to win, but I think we'll
                      have enough cards, our problem will probably be playing
                      them out fast enough, since we going for a quick kill.  Hufflepuff match gives us cards and hurts them, so lets use
                      some of those: 4
                      Hufflepuff Match We
                      need some more.  I
                      think we only need about 8 matches maximum, otherwise
                      we'll have loads of matches and not enough ways to win
                      them.  So we
                      want slytherin match? 
                      Well, I'd use it for a slower, more controlling
                      deck, with Catch the snitch, but for this one I think that
                      healing ourself isn't too helpful, we want to kill our
                      opponent.  How
                      about ravenclaw?  If
                      we can get two more lessons out, that'll help a lot. Lets
                      use 3. 3
                      Ravenclaw Match Now,
                      it takes 8 and 10 damage to win the Hufflepuff and
                      Ravenclaw  m
                      matches, respectively. 
                      That's too much for a little spell to do, so we'll
                      try to get in with 2 spells or effects. One
                      good damage method is adventures such as sticking up for
                      Neville and Unusual Pets. 
                      If you don't remember: Sticking
                      Up for Neville We
                      probably cant play unusual pets too early, since they wont
                      always have a creature, so its not as helpful. But this
                      one is great, since they wont want to discard their
                      original hand, and we can get in some good damage. So lets
                      play 4. 4
                      Sticking up for Neville The
                      adventures that do less than 4 damage a turn probably
                      aren't worth it. Lets look at spells which do quick
                      damage. We
                      can choose to go with some of the quiddich spells, charms,
                      potions, or transmogrify spells. 
                      The transmogrify damage spells aren't that great,
                      so lets not go with that. 
                      We'll get quiddich for free, so lets choose one
                      other type of spells to go with. 
                      I like charms, since it has some good spells to hit
                      our opponent AND hit a creature, so we can keep their
                      creatures down to stop them from winning matches that way. 
                      Also, charms allows us to use borrowed wand, a
                      great card which is cheap and provides two lessons, so it
                      helps speed us up. What
                      are some good charm and quiddich damage spells, that
                      aren't too expensive?  Lets look at quiddich first: Bludger Well,
                      it takes awhile to start hitting, and your opponent can
                      stop it if they win the match on their turn, probably
                      there mont be a match in play for too many turns, lets go
                      with something more immediate. 
                      Also, if our opponent plays "no time to
                      play" it'll kill this AND our match Power
                      Play Well,
                      its good, but 7 damage is just barely not enough to win
                      our matches! And without one in play it can sit in our
                      hand. Cobbing The
                      effect is good, but the cost is a little high for our
                      purpose Fouled! Do
                      4 damage to your opponent. 
                      During your opponent's next turn, he or she gets 1
                      fewer Action.  (If
                      this would mean your opponent has fewer than 1 Action, he
                      or she still gets 1 Action). This
                      is the perfect card! 
                      It even hinders our opponent from trying to win the
                      match by getting rid of one of their actions. 
                      We want four of these! Ouch! This
                      is good, so we'll probably want it. Pulling
                      Up A
                      couple extra damage for the finish off the match, and we
                      get to draw.  I
                      like it.  We'll
                      consider it.  Lets
                      look at some good charms damage spells: Stream
                      of Flames This
                      one rules!  If
                      we go with charms, we'll use four. Stupefy: Cost 6, 5 damage. Decent, but Ouch is better. 
 Toebiter: 
                      Cost 3, damage 2 to opponent, 2 to creature. 
                      Good, but not big damage either. Maybe
                      charms weren't the way to go, lets look at potions, and
                      see if that better. Here's
                      all the potions which look decent for this: Jawbind
                      Potion The
                      effect is good, it helps us win the match by preventing
                      them from winning, but
                      two damage isn't very much. Weakness
                      Potion This
                      is good against creature decks, since it prevents their
                      damage too. We'll consider it. Bloodroot
                      Poison If
                      I discard a lesson, I want more damage. Draught
                      of Living Death: Cost 8/discard 2. 
                      12 damage.  Well,
                      that'll win either match! Malevolent
                      Mixture:  Cost
                      5/discard 2.  10 damage.   The
                      perfect card.  Its
                      cheap and will win either match. 
                      If we use it to win a Ravenclaw match, we get to
                      search for two lessons and get them back!  If a hufflepuff, we do 5 more damage and draw some cards. 
                      Very awesome! Dogbreath
                      Potion:  Cost
                      6/discard 1.  8 damage.  It'll
                      win our Hufflepuff match. 
                      Also very good. 
                      Looks like potions are the way to go for this deck. Noxious
                      Potion:  cost
                      3/discard 1, 5 damage. 
                      I'd go with Ouch over this, I don't want to discard
                      lesson when I've only got three out. Alright,
                      lets look at which ones were good: Lets
                      go with: 4
                      Fouled (Cost 4/damage 4, opponent loses 1 action) 4
                      Ouch (Cost 5/Damage 5, opponent discards a card) 2
                      Power Play (Cost 7/damage 7, must be match in play) (I
                      only use two because I don't want to get stuck with them
                      when I have no matches.) 2
                      Draught of Living Death (Cost 8/Disc2 Damage 12) 4
                      Malevolent Mixture (Cost 5/Disc2 
                      Damage 10) 4
                      Dogbreath Potion (Cost 6/Disc1 Damage 8) If
                      you cant get all the Draughts or Malevolent Mixtures, you
                      can substitute weaker spells or go with charms, but I'd
                      rather try and  trade
                      for or buy the good cards, buy them online on ebay, or
                      something like that Of course, I'm not saying you should
                      try and open a million packs to get 4 of each of these
                      rares!  You
                      can trade or buy them individually Or use other cards, but
                      I think that these, especially Malevolent Mixture, are
                      really good in this deck. Well,
                      that's 20 damage spells. 
                      That seems pretty good to start. 
                      Now to finish off the deck. 
                      We want a few more adventures. 
                      I'd pick 4 out of the following list: 4
                      Privet Drive, Lets
                      say:  2 4
                      Privet drive, 2 gaze into the mirror. 
                      (I'm not as concerned about creature decks, since
                      our potions can kill them if we really need to. 
                      But if you play against lots of creature decks, you
                      could go with In The Stands or Unusual Pets even. So
                      we have so far: Starter:
                      Madam Rolanda Hooch Items
                      (1):      
                      1 Comet Two Sixty Matches
                      (7):  4
                      Hufflepuff Match            
                      3 Ravenclaw Match Spells
                      (20):      
                      4 Fouled Adventures
                      (8): 4 Sticking up for Neville            
                      2 4 Privet Drive We
                      need lessons, but since we already start with one from
                      hooch, and one from the broom we get using Hooch's
                      ability, we don't need quite so many. They'll need to be
                      potions lessons.  Lets
                      go with 22 potions. Lessons
                      (22):  22
                      Potions lessons Well,
                      that's 58 cards, so we have 2 left! Maybe something
                      defensive, or both defnsive and offensive. Lets add in two
                      Jawbind Potion. It costs only 4, deals only 2 damage, but
                      prevents our opponent from playing spells on their next
                      turn, so we'l have a better chance of winning our match. So
                      the final decklist is: Character: 
                      Madam Rolanda Hooch Items
                      (1):      
                      1 Comet Two Sixty Adventures
                      (8): 4 Sticking up for Neville Matches
                      (7):       
                      4 Hufflepuff Match Spells
                      (22):      
                      4 Fouled Lessons
                      (22):       
                      22 Potions We
                      notice that in this deck, we don't need Catch the Snitch,
                      because our big potions perform the same purpose of
                      winning the match, but they also do lots of damage at the
                      same time, for the cost of a lesson or two. 
                      I think its worth it. 
                      I think that in most cases, I'd rather put in a big
                      damage spell instead of catch the snitch and win matches
                      that way. I
                      think the only problem this deck might have would be in
                      dealing with adventures like 4 Privet Drive and Gaze into
                      the Mirror, which are  really
                      killer.  (That's
                      why I like to play as professor McGonagall so much!) Try
                      it out and see what you think! 
                      I think it looks pretty good, but of course, only
                      testing will make a deck perfect. Thanks
                      for reading, hope you enjoyed this card of the week!  | 
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