Pojo's Harry Potter Card of the Day

Unicorn - Base Set


Unicorn
Power Needed: 6 CoMC
Card Type: Creature - Unicorn
Ability: To play this card, discard 1 of your CoMC lessons from play. You get 1 more Action on each of your turns (including the turn you play Unicorn).
Health: 6
Card No: 20
Rarity: Foil
Set: Base Set
Average Rating: 4.57 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

The last time I checked, this was the most expensive card in the game. I'm not sure if that continues to be true. However, it easily holds the title for highest priced card in the base set. Thus, the Unicorn is greatly prized. It's not hard to see why. If you're getting to do three things per turn, and your opponent can only do two, aren't you a lot more likely to win in the long run? Note that this card costs an action to draw, another to play, and requires the sacrificing of a lesson, which is worth an additional two actions. Thus, you need to keep this in play for three turns to just break even. After that, you start to gain a significant advantage. With a health of 6, the Unicorn is difficult to remove with spell damage. Because it must stay out a while to work its magic, this card does not really fit well into speed decks. It's meant more for decks that slowly grind out a win with creature damage. I've found that this card combines nicely with Halloween Feast or Photo Album. Adding charms to your critter deck also allows you access to wands, which help you get the Unicorn into play as quickly as possible. I don't think this is nearly the best card in the game, but its power is unmistakeable.

Rating: 4


Crusader

6 health? That takes two of the Charms 3 3 damage hitters to kill of this bugger, and you get one more action every turn its in play! 6 CoMC is very reachable, and you should abuse this card. Get 2 of them out, and you have time to draw some cards to prepare, then kill your opponent. But, as usually, since its a creature, Transfiguration controls it very nicely.

Rating: 4.5


Enraged

This is by far the best card to provide an extra action. For a mealy six power and one COMC lesson you can be getting an action every turn no strings attached. Downside there are more cards that target creatures then any other card type so chances are they will want to get rid of it before you pull ahead to much. For all you people out there playing against this kill this card first even if you are taking damage it will help in the long run.

Rating: 4.9


Lockhart

The unicorn is a very good card for getting extra actions if you like that sort of thing. It has a high health which helps its popularity the fact that it also costs a lesson tends to make people shy away from it. But there is something that you can not underestimate the importance of, extra actions. More actions usually leads to you being able to dismantle your opponent faster, it also enables you to deal with your opponents actions faster. Now having too many actions can hurt because its possible to deck yourself, but one extra action a turn will most definitely pay off in the long run. Put a couple of these in your deck and watch it speed along.

Rating: 4


profpoke

Great great card. It's not Unique, so you could have 4 in play and have 6 actions a turn! That should be plenty to pull off any combo or two you could ever need. It doesn't do any damage, but 6 health is pretty good to keep it in play for a while. Eh.. not much else to it.. it's superb!

Rating: 5


Snuffles

Not nearly enough can be said about this mytyhical creature. This guy is just as hard to trade for as foil Professor McGonagalls. But of course that has nothing to do with gameplay. Or does it? Unicorn was my first favorite among the first packs of cards I bought. But I only had one. So I built my whole deck around getting the unicorn and making sure that if he got killed I could bring him back. Eh, but I'm rambling......

Anywho, extra actions are always good. And Unicorn is a tough cookie to hack at 6 health. He doesn't do any damage, but every turn you can use one more action to do more damage. So if you play a Stupefy thanks to a Unicorn, that makes him a 5/6 creature that turn. Catch my drift? Am I rambling still? Yeah I probably am.... What can I say? I dig the unicorn.

Rating: 4.99