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Pojo's Harry Potter Card of the Day

Gaze into the Mirror - Quidditch Cup

Gaze into the Mirror
Card Type: Adventure
Effect: During your opponent's turns, prevent all damage done to you by Spell cards.
To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them.
Opponent's Reward: Your opponent gets 1 more Action (the turn this adventure is solved).
Card No: 6
Rarity: Rare/Foil
Set: Quidditch Cup
Average Rating: 2.47 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This adventure stops all spell damage done to you. But it is unable to do anything about spell damage done to your creatures. It doesn't stop non-damage spells either - such as Gringott's Vault Key, or Burning Bitterrroot Balm. In fact, this adventure doesn't even stop the most dangerous damage-causing spell in the game. Steelclaws deals its damage through creatures, rather than directly, so it isn't blocked by Gaze Into the Mirror. This card is only useful against quidditch spell decks, and that is just too narrow a focus to bother with using Gaze in any serious deck. If you're concerned about opposing spells, I suggest 4 Privet Drive or Through the Arch as two adventures that do a more complete job.

Rating: 2


This card is great against damage spell decks, but against denial spell decks, its not that great. Since you just don't do damage to your opponent from spell cards, removal spells, Dog Bite and Steelclaw get around it. And, nowadays, not a lot of decks use damage spells. It also doesn't protect your creatures, so it goes even lower there. To solve for damage decks should be easy, and the reward is horrible. One free action for your opponent? Potions decks will use that to win.

Rating: 3


I liked this card back in the days when it was Quidditch Cup and Base Set period. Back then it was the only spell stopping adventure besides 4 Privet Drive which made it one of the bad boys on the block. With each set its value diminished now we have Through the Arch and Voldemort Revealed which are both better options. Gaze’s reward is nice similar to the draw a card except when the ditch five cards chances are they aren’t going to have three actions worth of cards to play. On the downside they can still play all those pesky denial cards. Play the other spell denial adventures before this one unless you want your cards in play to be picked off *cough ** character deck ** cough.

Rating: 2.3


Mirror, Mirror on the wall, who's the fairest of them all? Why you of course Professor Lockhart. Thats what I thought! Alright so thats what happens when I Gaze into the Mirror, but this card just doesn't compare to the other adventures of its variety. So lets see here, this card prevents all DAMAGE done to you by spell cards. Does this count Steelclaw, nope, does this count denial cards like Potions Class Disaster, Nope. Why the 5 Spell Cards from the hand can be a pretty price, you're much better off just playing Through the Arch or 4 Privet Drive, which stop your opponent from playing ALL spell cards which is always a better benefit. However if you feel this card works for you then you go with what you want. At the very least the mirror should make you think of moi.

Rating: 2.2


This guy isn't going to stop indirect damage from spell cards, like Steelclaw, and still allows them to play Spell cards, just if it does damage, the damage is prevented. So they could still play Fouled! and make you lose an action even thou you don't take damage. At that rate, there's bound to be an Apparate or Flying Motorbike on it's way to rid the adventure anyways. The only possible "good" I could see in this card, would be if you're using Draco's Trick to get an extra action, thou that's not to great either wasting one action to gain an action. Don't waste your time "reflecting apon the past." Take some action, and use Privet or Arch if you need to stop spells.

Rating: 2


Nowadays, this adventure will stop very few decks. However, it is simply devastating against one of the more prevalant and powerful deck types: Quid-Charms. Therefore, if you have a solid deck and the quick Quid bash is something you fear, this might be a good option if you are looking for an adventure. The solve is very harsh in that they have to be a certain type of card (namely spells) and the reward can be somewhat useless unless they happen to have a very large hand indeed. The bad thing is is this will not stop Steelclaw, Bulgeye Potion, Potions-Class-Disaster, Healing, Incarcifors, or the like. This adventure is for the spell decks that fears spells more than creatures. If you are playing creatures, Through the Arch or 4 Privet Drive are Much better choices as your opponent can not play any spells at all.

Rating: 3.3

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