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Pojo's Harry Potter Card of the Day

Colour-Changing Ink - Diagon Alley

Colour-Changing Ink
Power Needed: 4 Transfiguration
Card Type: Item
Ability: You may use an action to count the cards in your hand. Put them all on the bottom of your deck (in any order), and then draw that many cards.
Card No: 4
Rarity: Rare/Foil
Set: Diagon Alley
Average Rating: 2.52 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Well, this doesn't cost a lot to play, needing only four lessons. What does it do for us? Once I spend an action to play it, I can then spend an action to replace my hand with a new one. I can keep trading an action for a new hand whenever I want. So, I play all my good cards, and then let the ink sweep away the junk. And since the discarded cards are returned to my deck, the process doesn't cost me any damage. Sounds great. Think Ink! Uh.... wait a minute.... Aren't actions the most precious resource in the game? And if I'm making a deck and putting just good cards into it, why would I even have any junk that I need to get rid of? Gee, maybe this card isn't so great after all. Ink Stinks!

Rating: 2


Cycling through your library is a very good thing, but when you put the cards in your hand on the bottom of your deck there is almost always something you wanted to play and when you get your next hand you still have cards you want to play a few turns down the road. Most of the time if I play this card it just sits in my hand or on the table there are just better things for me to do. Still play this card if you need to find a certain card quick or you find yourself with a lot of worthless cards in your hand.

Rating: 2.3


Now when I write my stories my fair readers I would never use Colour-Changing Ink, cause I want you my fine readers to have the most pleasurable reading experience, and a long lasting autograph. I know you appreciate that. What I don't think many people appreciate is that the Colour-Changing Ink can be a late game saver. How many times are we playing a game and we get up to our lesson account we need to play all the cards in our deck, but we only seem to be drawing lessons. We can't find any creatures or spells and we got like 6 lessons in our hand and an extra wand or something. Well take one action and instead of drawing a card in hopes of a spells. Lets take those 6 lessons put them on the bottom of our deck and lets get a new hand. I quarantee that one of those new cards will now be usuable as your second action. This technique will work well when you're having trouble finding the cards you need.

Rating: 3.3


I admit, when this card first showed up, I was adding it to most of my decks. I thought the concept was awesome. And it truly is a great concept, but I found as time went on, that it was not as good as I hoped. Here is why. It takes an action to play it and then an action to use it for the first time. I just now restocked my have and have to wait another turn to use it, that is if it is still there (you opponent can be very sneaky sometimes). I found that it was worth it in the small speed-spell and speed-creature decks. But often I would draw a card I needed and would pass up on its use for fear of losing the one card in my hand I was setting up for. SO I still like the concept, but it is just not that practical, yet.

Rating: 2.5


I like this card in contrast to Photo Album. If you want to draw certain cards, you can change your entire hand for one action. Stick with your new hand for a while until you have played what you want to and then switch again. This works well with books because you can draw three to increase your chances of drawing something you want. This adds a lot of variability to your deck. If you have a deck that requires a certain amount of finesse, this is definitely not a bad idea as you don't always draw what you want. For your everyday average deck however, you would prolly replace this with more options.

Rating: 2.5



I have never played this card, nor have I ever seen it played. But now that I look at it, it sure seems like a good one. It can't really help a bad opening hand since you'd have to get up to 4 lessons to play it, but how many times has it happened to you that you get up to your lesson maximum lessons, but then that's all you draw? You're ready to beat down or deny your opponent or whatever your strategy may be, but all you have in your hand is worthless lessons. That's when you smack this card down and get a new hand (probably this time full of goodies since you already drew all the lessons). And this doesn't even hurt you like griphook or charms exam does. The drawback is that a lot of the time you will just have a good hand naturally and this card will be a dead card. Also, it doesn't really go with any strategy, it's just a card to bail you out. For the most part I think this card will just waste space in your deck.

Rating: 2 (Guest Reviewer's ratings are not added into the average.)

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