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Pojo's Harry Potter Card of the Day

Wooden Flute - Adventures at Hogwarts

Wooden Flute
Power Needed: 8 CoMC
Card Type: Spell
Effect: Choose up to 3 Creatures in play and return them to their owners' hands.
Card No: 50
Rarity: Uncommon
Set: Adventures at Hogwarts
Average Rating: 2.62 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


It takes an action to draw this card and another to play it. If you can get two creatures to bounce back to your opponent's hand, you are even on actions. If you can bounce three, or choose a creature which discards a lesson upon coming into play, then you are actually ahead on actions. The bad news is that at eight lessons, it can be a while before you can get this card into play. The good news is that once you can, there ought to be a number of nice targets for it. That is, unless your opponent is running a creatureless deck. In that case, you can still get some use out of Wooden Flute by bouncing your own heavily damaged creature or one that has a nice coming-into-play ability (Hedwig, Doxy, Black Bat). I prefer the creature removal options of red or blue, but for brown, this is about as good as it gets.

Rating: 2


This particular card combos well with In the Stands or Out of the Woods. Mice to Snuffboxes older brother carries a hefty price at eight power and shouldn’t be add to a deck unless you consistently reach eight power every game. It does do it’s job well though hitting your opponent for over a turns worth of creatures is pretty good but they are only returned to hand instead of discarded which is a major downside. I wouldn’t play this card to much but it can be lethal in the right deck so beware.

Rating: 2.2


I personally think the Wooden Flute is one of those under utilized cards. The flute can be helpful in ridding the big creatures from the board. However, the Flute can get rid of two of their creatures and then maybe one of yours. Or Maybe all 3 of yours, so that you can use doxy's again. You can use Hedwigs again. You can use black bats again. Any card you wanted to use again, you can use again. Sounds like fun for the entire family to me.

Rating: 3.4


It's like "Cage" or "Fluffy Falls Asleep" but with a bigger payload. And with that hyped-up effect, you pay a hyped-up price to use it. It's not too bad, but not the greatest either. Fluffy Falls Asleep costs 3 to return 1, and this costs 8 for 3, so it's like 2 FFA's and a Cage. If you have creature's that you like to bounce back to your hand, or if you plan to run into heavy creature decks, this isn't a bad thing. It saves room where you normally would be playing FFA, but you have to make sure your average power level is around 8 or you may never be able to even blow the whistle.

Rating: 2.7182


I kinda dig this card. Now with Chamber out, we got one better in Transfiguration though. This is nice though because you can return two of your opponent's creatures and one of yours with a nice coming into play effect or however you want to work it. I've always liked the back to your hand and out of the woods combo heh. You pop the critters back and then make them discard them. It's two cards, but it's cheaper than Transfiguration Exam and this way it only hurts them and not you if you are also playing creatures. Pretty variable, but prolly not gonna see this card in a whole lot of decks. Definitely worth playing around with for fun combos though.

Rating: 2.8

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