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Pojo's Harry Potter Card of the Day

Put-Outer - Quidditch Cup

Power Needed: 4 Transfiguration
Card Type: Item
Ability: You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.
Card No: 22
Rarity: Rare/Foil
Set: Quidditch Cup
Average Rating: 2.78 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


If you are using both of your actions in a turn to bounce one card played by an opponent, then you're probably going to lose in the long run. That's because they can use their two actions to play two cards per turn. Now, if you have a way to generate more actions, such as using the new Draco as a starter and playing a money card before using this one, then you could keep pace with what your opponent is doing. However, even then you are expending effort trying to keep them from winning, instead of trying to win yourself. This card does provide a good defense against adventures, which require two actions for your opponent to play. However, you better have board advantage if you're going to spend the rest of the game holding off your opponent's adventure, or you'll take a loss in the end.

Rating: 2


This card is fun fun fun. It is one of the few cards that can give you a lock on any game. Though this combo is difficult to pull off it can be done and can win games for you. This combo relies mostly on good luck and fast card development. 1st play Fred and George as your starter next use denial cards to keep your opponents hand size down then lay down 5 Points from Gryffindor and use the Put-Outer to keep bouncing one card to their hand over and over. This becomes very annoying especially when you use End-of-Year-Feast to get them all back.

Rating: 2.5


This card is extremely cheap to play, and I've seen certain POJO experts (cough *snuffles* cough) use this card with perfection. Yes it costs two actions to put it back into your opponents hand, but if you're putting an important card back into his hand, and you delay your opponent enough for you to get the right denial card, or say use Griphook's ability, this card has its benefits. This card will not work in every deck. The fact that you have to use two actions to just place a card back into your opponents hand is distressing to some. They want more bang for their buck. But I can testify to this, do not underestimate the ability to take cards from play no matter how many actions they cost. So if you didn't have this card and someone just played a Welsh Green Dragon and you have other denial cards in your deck, what are you going to do. You're going to use your first action to draw and see if you get the card you need and if you're lucky you'll play it and get rid of it, if you're not then you have to draw again or do something else. So the Put-Outer would have been pretty useful in that situation.

Rating: 3.2


I have always liked this card, but it takes two actions to put out. Much like Seamus, this is not one of those cards that you would use every turn. It goes very well with denial in that if you don't draw the lost notes or PON, you can simply return something to their hand making them waste an action hoping you draw one next turn. The two actions makes this card a little harsh, but it can definitely be worth it. Especially if you have more than two actions thanks to a Unicorn or Draco Malfoy, Slytherin or the like. Thus i really wouldn't suggest this card for most decks unless you almost always get to have 3 or more actions. However, it works great agains adventures as they both take two actions to use. Thus you pretty much could stalemate your opponent if they decided to keep playing the adventure. I think its pretty versatile with a high price and thus, use it with caution and with care.

Rating: 3.4

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