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Pojo's Harry Potter Card of the Day

Engorgement Charm - Chamber of Secrets

Engorgement Charm
Power Needed: 5 Charms
Card Type: Spell
Effect: Remove all damage counters from all of your Creatures in play.
Card No: 102
Rarity: Common
Set: Chamber of Secrets
Average Rating: 1.30 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Hey Look! They reprinted Nuture in blue, and made it cost three more lessons to play than before! I guess that was because it was previously considered broken, with everyone automatically putting the card in all their decks. What? That never happened in your area? Come to think of it, that didn't happen in my area either. Hmm..... Maybe this is a bad card then. The only worthwhile use I've found for a Nurture is in combination with Umbrella Flowers and Leaping Toadstools. I don't think this is a very exciting combo, but if you're trying it, and you find that four Nurtures aren't enough, then you could always toss a few of these in your deck (presuming that the deck has charms in it, as well). Yeah, that all sounds like a pretty big stretch.

Rating: 1.5


There is already one of these for COMC and you have to play COMC to play creatures so that version of this card I would consider much better than this one. The card itself is not very good anyway most of the time if you have damage done to a creature it is enough damage to kill the creature so the only way I would use this is with the creatures that can take damage for you.

Rating: 1


Alright so lets see here, you get to remove all damage counters from all your creatures for 5C. Well if you're playing creatures you must have some CMC lessons in play in which case you should be playing Nurture at 2F. However on another case, most of your creatures will probably be small and will most likely be killed so what's the point of using this anyways. Well there is a point. All those plants with 6 health that can take one damage point a turn? Well you can heal them, so they can keep taking damage over and over again. Play them with Sprout and then can absorb even more damage. So Nurture can be a good card, and well if you need some extra nuturing, Engorgement might work, but stick with Nurture.

Rating: 2


Even the pets need feeding, but this is an expensive way the fill 'em up. Since healing damage off creatures would mean you have creatures in your deck, you probably have some source of CoMC power as well, and Nurture would be heluva lot more efficient.

Rating: 1


OK, if you are playing Creatures, then you obvioulsly have care of magical creatures lessons in play. Which means.... you can cast Nurture for 3 less power. I can not imagine a deck that would need more than 4 nurture as most creature killers simply kill creatures especially transfigurational type ones. However, if you play a lot of creatures that kill COMC lessons and you can't count on having that COMC lesson and you want to play a nurture and you are playing charms..... this would be the option for you.... but that is quite a stretch.

Rating: 1

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