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Pojo's Harry Potter Card of the Day

Endless Sandwiches - Chamber of Secrets

Endless Sandwiches
Power Needed: 7 Charms
Card Type: Spell
Effect: Play this card only if you have fewer than 7 other cards in your hand. Draw cards until you have 7 cards in your hand.
Card No: 67
Rarity: Uncommon
Set: Chamber of Secrets
Average Rating: 2.78 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Card drawing is good. Replacing one card with seven is very good. It's just too bad that you have to empty your hand before you can achieve such a high value for playing this card. This is a decent card, although I still prefer Photo Album as the card drawer of choice in Charms decks. Of course, if you're trying to use a fast-playing design that lacks any items, then you'll find this to be an adequate substitute in most cases. If your deck typically has lots of cards in hand after about 8 or 9 turns, then you should probably avoid this.

Rating: 3


Not at all a bad card. Good for a quick recharge in a Charms/Quid deck which tends to lay it’s cards hard and fast. It is also a good combo with Crabbe & Goyle or Spiral Dive. On the other hand if you are getting lesson screwed or the denial is heavy there isn’t much point to this card so I would recommend never playing more than two or three of these.

Rating: 3.2


Alright I'm going to make this short and sweet. There are tons of cards the help you draw cards to help you refresh your hand. Usually these cards also let you do damage at the same time, and if they are only drawing cards they are usually much cheaper then seven power. I don't know why you would want to include this card unless you're going for a food flavored deck. Speaking of food, I'm so hungry, I wonder what those elves cooked up today!

Rating: 2.1


Great card for speed decks that play the cards in their hand quickly. A fast creature deck could be ideal. The less cards you've got in your hand, the more you get back. =) Overall nice card drawing engine.

Rating: 3


This card could prove very useful in a deck that needs options. Say for instance you are running a heavy hand denial deck. Hand Denial works well at first, but then sort of peters out. This way, when your hand starts to peter out, you can play this card to refresh your hand and keep the denial coming. Any deck that empties its hand fast will find this card useful if you get up to 7 relatively quick. My main problem with this card is that often times you end up with extra lessons in your hand. Often times I end up with 3-4 lessons in my hand by middle game... Even though, you would still be drawing 3-4 cards which could give you the boost you need. I doubt you will see this card in a lot of decks, but I would beware the decks that use this card effectively.

Rating: 2.6

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