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Pojo's Harry Potter Card of the Day

Dragon-Dung Compost - Chamber of Secrets

Dragon-Dung Compost
Power Needed: 7 CoMC
Card Type: Item
Ability: Before each of your turns, count the number of Plants you have in play. Do that much damage to your opponent.
Card No: 65
Rarity: Uncommon
Set: Chamber of Secrets
Average Rating: 2.36 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Most plant creatures are rather anemic from an offensive point of view. This card is meant to alleviate that deficiency by effectively giving all your plants +1 to their damage per turn. This card doesn't really start causing significant pain to your opponent until you put out (and keep out) three plant creatures on the board. But most creature decks that manage that tend to win without having to rely on an additional supplementary damage card. Since Dragon Dung Compost is ineffective by itself, it is fundamentally a combo card. At seven lessons to play, I regard it as being a little on the expensive side. I'd have preferred to see this cost around five lessons instead. On an unrelated note, I can't help but wonder how many of my fellow raters will be unable to resist the urge to link the title of this card to some sort of bathroom or cow pasture humor....

Rating: 2


Another plant dependent card this one is not bad if you play all plants it is similar to a continual swarm on the downside though it costs seven which is quite a bit for a creature deck that doesn’t play big creatures (there are no really big plant cards except Whomping Willow but that is unique). However if you want to play mono plants and do a big theme type thing I think it could work but there are better decks out there.

Rating: 1.6


Obviously this card has the potential to be devastating, if you can get alof of creatures out, and can be even more frustrating if those creatures are doing damage. The potential this card has is just staggering to think about but its not fully reached its potential. I do suggest giving it a try, throwing one in your deck if you want, because a little extra damage each turn can definitely go a long long ways.

Rating: 2.9


If you like Plants, you'll like this. Not unique, so you could have 4 in play, which basically is like making each plant do 4 extra damage. (Basically, but not technically.) The down side is, if you don't play with plants, this is just "crap."

Rating: 3


Well if you are playing a lot of plants, this could definitely hurt. However as it is a Care of Magical Creatures item, i would suggest having another creature instead. This way if you happen not to have a lot of plants out, you are still doing good damage. However, this would see through those pesky Riding the Centaur adventures and if all of your plants are of the defensive variety, you could make them a little more offensive all at once heh. Overall i would still rather see a creature, but this could be fun in a theme deck.

Rating: 2.3



Hmm..this card doesn't stink as much as it portrays. What can I say? It combos well with...plants, duh. You can use Sprout as a starter, and then load up on Mandrakes and Cobra Lilies, so you're opponent will have a tough time getting rid of all of them. (Add Umbrella Flowers just for kicks as well) And of course, Greenhouse 3 to get 1 more plant each turn (it all adds up in the end) And to add to that, multiples of these will make the damamge cummulative! But then again...there are so many anti-item cards around that its not even funny...

Rating: 3 (Guest Reviewer's ratings are not added into the average.)

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