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Pojo's Harry Potter Card of the Day

Earmuffs - Chamber of Secrets

Power Needed: 7 CoMC
Card Type: Item
Ability: Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent up to 3 damage from that Creature on your opponent's next turn.
Card No: 66
Rarity: Uncommon
Set: Chamber of Secrets
Average Rating: 1.90 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


The first thing you should see is that this card is useless against creatureless decks. The next thing you should see is that if your opponent relies on winning through a large horde of small critters, then the Earmuffs only stop one of those little guys from hurting you. As this costs seven lessons to get out, you've probably already taken several hits before you could get this going to help stop the bleeding. The last thing you should see is that if your opponent is playing with really large creatures, then you're going to get smacked around anyway. A Black Dragon still whacks you for four. Fluffy still bites you for nine. If you're seeing all of this, then I bet your opponent won't be seeing you play this card.

Rating: 1.5


No Review Today

Rating: n/a


Why is it that all the good creature prevention is COMC. This card would help out charms or trans more than COMC. When I play COMC I don’t play it for it’s items or spells (exception would be the books and cage) I play it for the creatures and their abilities. I feel this card slows down creatures decks to much to be considered for adding this card to often but still preventing damage continuously is rather fun.

Rating: 1.3


Wow, those earmuffs are quite stylish. I definitely think that they would go well w/ my new robes. What do you think fans? Anyways, this card lets you prevent up to 3 damage from any creature. Hmm well what's the benefit of that you might ask? Well to be honest I'm not quite sure. I would think any spell cards that let you get rid of that creature would be much more beneficial, or perhaps an adventure like Riding the Centaur, which prevents all damage would be nice. This item is an attempt to increase the power of CMC cards because they were really only good for creatures and not spells. The items and spells for CMC are improving, but they aren't quite top notch yet, and this card further demonstrates that.

Rating: 2


Quite similar to Winged Keys, but only stops the first 3 damage from the choosen creature, not all. If you're not running Trans, this could be good if you run into a lot of scrub creature decks. It's not unique, so you could have up to 4 in play, and be preventing 12 damage a turn from creatures.. The average creature does about 3 damage, so this is right around the median for most creature coverage.

Rating: 2.2


This card is kinda cool. It's almost like a Winged Keys except it only blocks 3 damage. But that covers the vast majority of today's creatures. Mostly i think i enjoy the name lol. At any rate, this is one of those cards that is only useful if your opponent is playing creatures. And if i don't miss my guess, creatures are on the decline for once as far as the majority of decks are concerned. However, a lot of people still play with them and this is an excellent defense against critters. However, if you are playing charms or trans, i would rather see some creature removal instead of this card. Stream of Flames and Picking on Neville or good choices here. But if you are playing Quidditch or Potions or just straight creatures, this is a solid creature defense.

Rating: 2.5

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