Pojo's Harry Potter Card of the Day
Griphook - Diagon Alley
Character - Goblin Unique
Once per game, you may make your opponent discard his
or her hand. Then your opponent draws as many cards
as he or she discarded in this way.
Average Rating: 3.34
(based on 6 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|I've always liked goblins. But they
tend to be lazy, and this one is typical. he does his thing just
once per game, and then stands around looking stupid (something
that goblins are very good at). Also like most goblins, he's a little
slow, needing two actions to get him out, versus only one for his
spell equivalent, Charms Exam. This is important, as many players
like to follow up to a Charms Exam with an Obliviate or second Charms
Exam on the same turn. This results in the other player wasting
all those cards they drew off the initial spell. You can't pull
this same trick with Grippy unless you're getting extra actions
from somewhere else or you are leaving him out for a full turn,
giving your opponent advance notice about what you are planning
to do. I would put a single copy of this in a virtual damage deck
that tries to win by forcing the opponent to draw cards. But I do
not believe such decks are particularly strong at the moment. My
other complaint about such decks is that they play best against
weak players who can't resist the temptation to draw lots of cards
when given the opportunity. A more veteran player wouldn't be so
gullible, and would choose a less risky stance (I think drawing
three is usually about right).
|Griphook is a cool character...to
bad he's a Golbin and can't be a starter! You could run a deck that
uses a lot of cards like Jawbind Potion that makes your opponent
hand rise, then use Griphook to have them discard a 10 card hand
and draw 10 more! This card is used mainly in Vanishing Referee
decks, since they can re-use the ability over and over. But, if
you're in the late stages of the game, your opponent usually has
a 3 card hand. Not really worth using Griphook, so use him as early
as possible ;)
|Well, my short and pointy-eared friend,
I see you have made a name for yourself. What, you felt like making
people sick in your cart wasn't enough, you wanted a glorified Charms
Exam named after you too? Beyond Griphook's popularity as a disturbance
of the stomach maker, he is a great last play of the game card.
Imagine it is a close game and he is in your hand. He will make
them draw as many as they discard. So depending on their hand you
could win the game even if you did not have a spell or creature
left in your hand. And you will know one turn ahead if he will be
effective or not, so you may even choose not to draw any extra cards
just to get them to the point you need them at the turn before hand.
If you only had one of these in your deck, I think it would be a
great back-up last-second move.
|I don't know if I have ever stated
this, but little ugly people frighten me. I might even have a phobia.
Its like i said in my book, "Dancing with Munchkins",
they may seem cute and cuddly but the fact of the matter is they
are just nasty. Now, Griphook the card, hmmm lets weigh this one
out. It requires two actions and your opponent discards their hand
and then draws the exact same amount of cards. Well hmmm, couldn't
you just do the same thing with Charms Exam. I know it doesn't cost
any lessons to play Griphook, but it costs two actions, and believe
me when I say, the more actions you waste the more likely you're
going to lose. If you were making a Ron Weasley deck, this guy would
definitely be in there, or if you wanted to run a wicked combo of
playing human chess game and then playing griphook, along w/ charms
exam and obliviate, your opponent will only be able to draw cards.
Not that I've ever used that combo but hey it might work...I think
i'm going to ponder that one right now.
|Griphook is the first character that
could possibly kill your opponent. for that, he is definitely worth
investigating. here we go with timing again. when should i play
this guy? when should i use his ability? these things are hard to
guage. you might hurt your opponent, but then again, you might end
up helping them also. it's just hard to say. i would definitely
wait until your opponent has a big hand to lay down his ability.
either that or wait until you know what is in their hand. so like....
mrs norris might come in handy. or.... if you just want to annoy
your opponent, play with charms exams, griphooks, and vanishing
ref. throw in some adventures to stall and you might win without
ever dealing damage. FUN!
|Used well, GRIPHOOK is a deadly weapon.
I personally haven't tried him yet but have played and lost matches
vs people who used him. The combo used is PEP TALK/FOULED/LFNO.
It helps build up your opponents hand then lay the Goblin to use
his ability right away. If followed by a charms exam, it's very
powerful. If the deck is not centered around him, I see no use as
having him in your deck since the amount of cards in your opponent's
hand is unpredictable.