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Pojo's Harry Potter Card of the Day

Comet Two Sixty - Quidditch Cup

Comet Two Sixty
Power Needed: 3 Quidditch
Card Type: Item/Broom
Provides: 1 Quidditch
Ability: Once during each of your opponent’s turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one.
Card No: 32
Rarity: Uncommon
Set: Quidditch Cup
Average Rating: 4.3 (based on 5reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Overall, I think this is the best of the brooms. It is cheap enough to cast that it won't sit in your hand for long. It is effective at slowing down the accumulating damage upon you without being so gaudy in this that your opponent feels honor bound to destroy it right away. Any deck design that typically contains 8 or more Quidditch lessons and no brooms in it should normally substitute one copy of this for one of those lessons. But only one, since you can only have one broom in play at a time, and you don't want to have a useless card sitting in your hand.

Rating: 4.5


Comet Two Sixty is a really good broom. Go to Quality Quidditch Supplies, and you have yourself an instant broomstick for a low, low price! Comet costs 3Q to play, unlike the other popular broom, Nimbus, which costs 7Q. Comet also prevents 1 damage a turn to you, and if you have it out for just about the whole game, you can usually prevent 10 damage! That could be a huge difference between losing and winning. It also supplies one Quidditch lesson, which makes it even better!

Rating: 4


So apparently its sweeps week, and I would just like to tell my adoring fans out there, that doesn't imply yours truly cleans. So rest your weary hearts and know for certain that I would never do anything of the such. Now onto today's card the Comet Two Sixty. As all my fans know, I was quite the quidditch player in my youth, as I describe in my autobiography "Magical Me". But alas I became too good and gave it up to make it fairer for everyone else. Now, when it comes to riding in style you can ride a Firebolt or a Nimbus 2000, but there's something about that good ole Comet Two Sixty that I love. First, very low power to cast, second provides a lesson, and third its prevents one damage a turn. If your slick enough you can have this broom out on your second turn and then assuming your opponent gets at least 10 more turns after that, you could realistically prevent up to 10 damage. That right there is a two spell card avantage, now I'm not one for avoiding your opponent, but this card might keep you in it long enough that by the end of the game, you're able so squeak a close one out. I highly recommend this card for any speed deck or any deck that isn't totally all offense.

Rating: 4


This has a real good benefit for seemingly having such a little effect. It gives you a power just like a lesson, which is just as good as playing a lesson. But, by saving you 1 damage per turn, you could be seemingly save yourself 1 to 2 turns' worth of damage over the duration of a game. One a turn can really add up. The thing I really like about this card is it works against any deck's damage and not just certain types of decks.

Rating: 4.5


This card often can win a game although it doesnt sound like much... but if you are in a tight or close game, avoiding one damage every turn can mean the difference between winning and losing. It's cheap to play and provides a power, so the only question in most Quidditch Decks is How Many? Unless you are going for heavy damage with the Nimbus 2000, this is probably the broom for you. in fact there is no reason you couldnt play this and then switch over to the nimbus later. Kinda like the card implies, it is a nice, safe, reliable and inexpensive broom.

Rating: 4.5



Ah! The good old days where a comet and a good seeker could make you win a match. Now that the shops in Diagon Alley came out with lots of new items to hit, people started buying things to destroy 'em as well. This broom was frequently used with Hooch to get 1 more lesson without having to draw it and help prevent matches from being won. The famous combo at 3rd turn that consisted of a player to lay down Hufflepuff Match then Fouled!. The usual spell that coutered that combo was Dogbreath that became very popular in QC times but the Comet would just block that 8th damage and walk... oops, fly away with a +5 damaging spell and massive hand advantage. If it stays out all game, You are well likely to prevent 10+ damage with it!

Rating: 4 (Guest Reviewer's ratings are not added into the average.)

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